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Everything posted by Matuzz
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concept What we want in Call of Duty Zombies 2015
Matuzz replied to Matuzz's topic in Research & Development
Yeah if Activision cared about the PC there would be more players on CoD. I mean just look how active the custom zombie community is even though the game is 6 years old. -
Future Zombies Treyarch Hints from DICE Chat
Matuzz replied to yourmapper's topic in Research & Development
Going back in time reminds me of one of the endings I was hoping to see in Black Ops II instead of Origins: -
Yeah Black Ops was last old school CoD. After it all CoD games have been rather medicore and DLC plans have become more agressive. I still have hope that Treyarch would now abandon the futuristic nonsense theme and go back to more historical approach. As for Zombies, I hated BO II maps. With Black Ops and World at War the game was about zombies. With Black Ops II it was about Easter Eggs. Only decent map was Die Rise. MotD had good atmosphere but the map was way too easy. I think in my 4th or 5th Co-Op game with randoms I got to round 30+.
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First rewarded by Activision on the CoD forums and now this here in Codz. I have achieved my forum dreams
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Old user "Rutu77" has shed his skin and is now back in her true form
Matuzz replied to Amantha77's topic in Introductions
Welcome back. -
concept What we want in Call of Duty Zombies 2015
Matuzz replied to Matuzz's topic in Research & Development
Here I have again some of my old ideas of an Zombie Database: Weapons: From the weapons tab you get access to all the information you could wish for about the weapons. This includes: Weapon boards from the weapon with most kills to the least. You can also pick each weapon and get unique statics from it: Kills using it. Downs while using it. Accuracy. Head shots. Rounds fired. Average amount of rounds left when reloaded. Times purchased/picked from box. Times when left to box. Times when swapped to another weapon. Amount of points used to the weapon (buys + ammo purchased). Crawlers made (if possible with the gun) Points generated with the weapon. Kills per minute. Maps: Times played on each map and hours spent in each map. Average length of one game in specific map. Best round in specific map. Average rounds achieved in the specific map. Average kills per match. Average downs per match. Average revives per match. Average points per match. Most used gun in the specific map. Kills in the map Downs in the map Revives in the map Also the maps section will feature heat maps! In the heat maps of each map you have different filters you can set: Kills Downs Revives Box locations Trap locations Doors Wall gun locations General: In the general section you have over all stats. Time played Kills Downs Revives Revives/Downs ratio Head shots Accuracy Crawlers made Over all best round Teleports made Longest head shot Knife kills Boards repaired Traps purchased Doors purchased Points gained Average score gained Power ups picked up -
Great stuff those documents are also in many of the zombie maps. I think the towers Maxis and Richtofen were after were basically HAARP devices. Possibly even Kino TV tower.
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concept What we want in Call of Duty Zombies 2015
Matuzz replied to Matuzz's topic in Research & Development
I think the game ends when someone doesn't get revived could be nice custom game option. But for public games it wouldn't really work. -
Did not see that one coming! I want to thank the whole CodZ community it has been great making theories with you guys! And I can't wait to find out what we get done in the future :)
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Browning does 40 damage and has 625 RPM. MG42 does 30 damage and has 937 RPM.
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How OK are we with remakes?
Matuzz replied to Stop Mocking Me0's topic in General Zombies Discussion
I will personally not buy the game if it comes with old maps again. Btw. Can't vote if you select just I'm note OK with this. -
Future Zombies Treyarch Hints from DICE Chat
Matuzz replied to yourmapper's topic in Research & Development
If they force us to buy old maps again I'm going to skip the game. -
Research Findings 4# Best kept secret of Shangri-la?
Matuzz replied to Black Hand Smith's topic in General Zombies Discussion
Treyarch just messed the story and sacked themselves with the times. Earth is destroyed in the 60's and still for example China seemed to operate normally almost to the end of 90's after the rocket strike. I would understand how Shangri-La had ANDO radios as in we were in the future and we had not yet gone back to the 60's to destroy Earth. Then there is Origins. But hey. It's all imagination of kids so it doesn't need to make sense. Nice save Treyarch. -
The characters we play on Verruckt and Nacht are never named during gameplay. The members of the rescue team were only named afterwards on Black Ops terminal. They might be John and Smokey or some other members of the team. I had the poems in one of my old videos:
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No, it's American
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Future Zombies Treyarch Hints from DICE Chat
Matuzz replied to yourmapper's topic in Research & Development
My Shangri-La crate pics if you want to take a look @PINNAZ: http://cloud-4.steamusercontent.com/ugc/596971085925306089/41A8509052176168872499DB32A862CC2B015586/ http://cloud-4.steamusercontent.com/ugc/594719099569851977/5F5FC3AB0C49DC08274B2C7E450FFBDB3F3502DD/ http://cloud-4.steamusercontent.com/ugc/596971085925232421/A81DEEB34EEF15B152E402D9DDC3C992682DF090/ -
@Nightmare Voyager could you please contribute to the thread or leave.
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Didn't I just....
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Well for example this thread was made 2011. We have discussed these things numerous times. Now we finally are getting something new and it's good to go back to old stuff and make a new leads. Especially when it's the good pre-BO2 stuff.
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I guess you were not here few years ago.
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Yeah Kino was on the West side so the new map could be on the East side of the wall.
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They are not as efficient and use sort of digital transformation but they still open gate to Aether that made it possible for the Thief to attack Pentagon. I also think that American outbreak might have happened because the zombies trapped in Aether were able to get out when Pentagon teleporters were activated. That's why there is Creepy Crawlers in "FIVE".
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In "FIVE" Majestic 12 were reverse engineering Group 935 weapons and equipment. Based on things seized from Group 935 facilities and information they got from their spies. Americans had great supply of Element 115 but Germans were much better in utilizing it. Their teleporters and saucer craft were inferior compared to those of Germany.
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concept What we want in Call of Duty Zombies 2015
Matuzz replied to Matuzz's topic in Research & Development
I'm sorry what did I miss? -
Zombies Songs - Who Should Make A Reappearance?
Matuzz replied to Undead's topic in General Zombies Discussion
I like Elena's EE songs the most. They fit extremmely well to the maps and to the whole feel of zombies.
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