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Matuzz

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Everything posted by Matuzz

  1. Thanks for the great suggestions. I also added the old Zombie Challenges ideas to the post. You can see them from the spoiler tag.
  2. Image from old post of @MixMasterNut So Steiner has similar face and the markings are directly copied from Clarke's face. I don't believe the thief is either one it's just re-use of files plus they both died in the campaing. So Yuri worked on Ascension group. He was forced to work on rockets which he thought was too easy for him and he wanted challenge. He found Group 935 book from the base. Most likely left there by one of the old Group 935 workers that helped to found Ascension Group with Russian scientists and Wunderwaffe program scientists organized by Soviet General Dragovich. Ascension group's objective was to push forward the Soviet weapons development. Known workers in Ascension Group: General Nikita Dragovich, organizer of the Group. Fredric Steiner, leader of the Nova 6 project. Dr. Daniel Clarke, Nova 6 scientist. Dr. Gersch, leader and supervisor of the scientists. Dr. Yuri Zavoyski, worked in project Mercury and development of the rockets. Status: Dragovich Dead. Steiner Dead. Clarke Dead. Gersch "Freed". Yuri Unknow. Was Yuri chemical scientist? Nothing suggests so. But he might have worked closely with Clarke or Steiner. He's job with rockets could have also been to work with fuels though that also doesn't have much relevance to Tabun or Sarin. About the note that was sent to Richtofen by Illuminati, Now here comes one out of the box idea: What if Richtofen is actually the one sending the Illuminati messages? He helps his past self by giving him Illuminati messages beause he of course can't show himself to his past self. Messages: What could have happened previously if Richtofen had not tried to kill Maxis? Most likely the events had followed to the same out come but with a different path with Maxis going mad. Because Richtofen failed to kill Maxis even though future Richtofen tried to make him do so, the events could not been avoided. Richtofen failed to change the outcome. At least that time.
  3. Richtofen was their officer. That's why they were "his men". Under his command doing what he told them to do.
  4. Added new idea for new wonder weapon upgrade method.
  5. Well mostly because that is note from the future that no one has been able to really decode. It's in the same map with the blank portrait and now apparently Richtofen is getting erased in the new game so there might be some correlation.
  6. The file is linked to Illuminati notes and it's exactly the same as this Der Riese illuminati message. Same sender and same reciever. EDIT: On further inspection the reciever is propably FS ER = Faithful Servant Edward Richtofen.
  7. As for who is Pentagon Thief I think Alpha Snake got pretty good answer to that: "The Thief is Yuri who is using Gersch Devices to attack the Pentagon, he is being sent by Sam. It is so simple... Ascension & Five ARE taking place at the same time... Correct? The Thief is not inside the Pentagon when the power is off. He can only come through from Ascension when the Pentagon MDT system is activated. Yuri worked with Daniel Clarke as a part of the Ascension group they both tattoo the formula for Nova 6 on their bodies so they would never lose it. Yuri is going through exactly what happened to Richtofen. The voices, which are not Sam are directing them. The voices are from the dark force which was trapped in the MPD on Moon by the Ancient Vril-ya. This also explains why the thief has a group 935 bag containing the diary that Yuri talks about in the radios of Ascension. It also explains the Illuminati pyramid showing up on the thief's coat & on the screens in both Five & Ascension, which in turn are now seen in the Der Riese teleporters where this same situation happened to Dr. Richtofen, the only difference is that Richtofen escaped the thraw of the dark entity who makes it's presence felt in a number of ways including displaying the Illuminati pyramid. So Yuri is the thief."
  8. Thanks for the file @MrRoflWaffles INDUSTRY GLOBAL COMMUNICATION SERVICE ___________________________________________________ Heading: We have listed both Tabun and Sarin. Be wary of the Doctor. His involvement should be minimized if you want to make it out alive. We are not sure on how he achieved this time and place. Do what you must... Date 23 JAN '75 TOR-TOD 647 "TKR" GKO X ____________________________________________________ FROM: IHCOMFSOG XET No. 6 ORGINATED BY IHCOMFSOG Retrived By(?) IHCOMFSOG ____________________________________________________ TO: FS ER Method IGCS MAIL ____________________________________________________ INFO: ~~~~~~~~~~~~~~~~~ On the bottom part the word with X below it I believe is: Code. FS ER is most likely Faitful Servant Edward Richtofen.
  9. Yeah that note has been a headache for us. What we know: It's illuminati note like many others. It has Tabun and Sarin in pictures. Reference to creation of Creepy Crawlers? Note literally warns about doctor going through time. I thought it was about Pentagon thief back in the day. It's definitely dated 1975 even though some are seriously against it.
  10. I hope they don't f##k it up this time.
  11. You know what's neat? Black Richtofen, they never removed him from the First Strike poster. So he probably ain't Richtofen after all but a mystery character from the future
  12. Treyarch Studios @Treyarch COD in 2015 confirmed. We look forward to carrying on the conversation...that is, if we haven’t started it already. #InDevelopment
  13. Added couple of things like this:
  14. You can probably see english is not my native langugage. :/ I can gather ideas from the comments and add them to the OP.
  15. @the_clay_bird Thanks for the feeback. On the airdrops/ deployables I definetly agree that they shoudln't be some out of the place things like a random helicopter appearing. They could be tied to the map and it's theme so they vary on the map. So it wouldn't be just a killstreak taken from multiplayer and copied to zombies. But more to the line like Maxis quadrotor from Origins type of a deal. Example if there would be one in Ascension map. It's focused on space so you could throw beacon that is linked to russian space station and a sputnik type of devices with explosives crashes to the map in similar fashion to the pods in which the monkeys come from taking out zombies on the explosion radius. As for the making the game more difficult in artificial way. I don't think there should be anything too hard. Just something like the Nova 6 that makes you to switch to another area and that too would come out relatively late to the game. Maybe even have a classic mode with out any of these. But I think there should be something to keep the game going and switching slightly the pace and strategy the players adopt on each round.
  16. Thanks a lot Chopper. I'll try to throw few more ideas later on and hear feedback and ideas from others
  17. Hey there. I made this post to throw some of my ideas on how to take the classic Nazi Zombies game mode and bring it to the next level while maintaining it's core gameplay that so many have come to enjoy. The main purpose of this is that while there has always been some new equipment and perks and enemey types added. The zombie mode gets to a repetitve stall around rounds 20+. That is when the players have most of their things and now they only focus on their ammo reserve and doing same loops as long as they can. Games can take very long and at some point your guns are useless and only way to play is to make points to use traps over and over again. So here are some thoughts on how to change that, the game would still have that classic gameplay but the further you advance in the game the more objectives and changes will appear, some with high risk and high reward. Have a separate perk slot for Juggernog. It's time to take it away from the normal perk pool. You still need to buy it and you can lose it but it will not take a perk slot from you. This way the game can have more unique perk choices instead of choosing just 3 perks because of the mandatory Juggernog. Power outage. From rounds 15+. A random part of the map might lose power. All lights will go out as well as perks and traps from that area. If you have perk in your inventory from that area it's disabled for one round. You have the option to fix the outage by maybe doing a task on that area or building a generator like in Tranzit and placing it to the area. These sudden outages would bring the players together to either fix it or to help each other to survive it. Round objectives. From rounds 10+ Complete a random objective you are given for the round for example stand in circle that appears on the map and kill enough zombies or complete enough headshots. You get small rewards like power ups or points. Heavy zombies. From rounds 12+ Basically just slower zombies that take more damge to kill. You might need to change your priority to get rid of these zombies before others because their pace is different but it's also easy to outrun them. Deployables. Buy or get rewarded a green smoke that you can throw to call in airsupport, turrets, mines or weapon/perk drops. All the deployables would be tied to the theme of the map so they don't feel out of the place. Similar for example to the Maxis Drone. Heavy weapons. From rounds 25+. Hard to obtain guns that deal much more damage to the zombies. Making guns more effective on later rounds. Carepackages. From rounds 25+. These would be random high risk/high reward drops. You get notification that one is deployed somewhere in the map. You can go to find it for substansial rewards like deployables, upgrades, exclusive perks, attachments or heavy weapons. You might also get something bad from it like complete power outage, boss zombies or other hindrances. Nova 6 strike. From rounds 30+. Random part of the map might get filled with Nova 6 gas making it blocked area. You could have gotten a mask similar to the ones in Moon from carepackage or other methods to become resistant to the gas. Wonder weapon upgrading. Instead of pack-a-punching the wonder weapons make the players do different tasks in order to power it up and maybe find some parts to upgrade it. But the base versions of the wonder weapons should be from the box. So these suggestions would bring some new things to the gameplay and make every match a little bit different. Give me your thoughts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Non gameplay suggestions: Clan integration. By now there has been numerous groups/clans created by zombie community players. Add clan hub in game or outside app/website. There could be internal leaderboards and statistic comparisons between members. Groups average statistics. You could also add clan leaderboards for competing in game modes like Grief. Stats tracking. Like the_clay_bird mentioned there should be better stats tracking. Here some ideas it could include: Map specific stats. Heatmaps showing where you die most in each map. Accuracy heatmaps to show where you hit enemies most. Gun specific stats. Number of kills, accuracy, etc. Change Black Ops II rank model to show "skill level" in actual numbers. More in-depth list of features: PC features: Ability to modify config file to change FOV, show lag-o-meter and to make other basic modifications. Show connection with actual ping numbers and allow to restrict the matchmaking search by max ping. Mod support. Option to use server browser or quick search. Oculus and Vive support. Zombie player cards. These player cards would be visible in the lobby. They would be rewarded from different tasks and achievements in zombies. They could also show visuals like number of revives done. Zombie Challenges. These challenges could be used to unlock new starting pistosl and player cards. Suggestions from others:
  18. The Johnston Island test on that date was code named: ANDROSCOGGIN Maybe it has importance, maybe not.
  19. I'm not sure Treyarch would just copy fantasy guns from Advanced Warfare. This is what it looks in HUD:
  20. Or they just stole. Well not technically stealing as they pretty much own the logo themselves.
  21. That's where the mag is there can't be trigger mechanism so close. All bullpup rifles have their triggers in the front of the gun and the gun in the chalk is obviously bullpup. It wouldn't work. :/
  22. About the chalk weapon. How would you even use gun with that layout. You got your main grip infront of the mag but then the actual trigger would be way lower? You would need to twist your arms very akwardly. Most likely the outline is just messed up.
  23. The skull in the altar was long from the back if I remember correctly.
  24. The TV dial goes from 3 to 11. 12 is missin 2 and then there is U after that. :/
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