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Posts
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Profiles
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Everything posted by Matuzz
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Rockets were definetly not send to destroy zombies.
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Is Black Ops 2 the end of zombies?
Matuzz replied to JuggerWicho's topic in General Zombies Discussion
Zombies will not become its own game. For one they get all the profit that they would get from stand alone game from all the DLC that all zombie fans will none the less buy for that years CoD while still getting all the profit from launching a brand new Call of Duty. It would be just bad business decission to seperate it from Call of Duty. -
I have made it from the pieces I have unlocked. I haven't and never will buy micro dlc.
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Major Surgery - A Difficult Task, Just Got A Little Bit Easier
Matuzz replied to Hells Warrrior's topic in Site News
It will be awesome to get my info for newcomers thread and asylum threads back. Thank you very much! -
I see, well I guess I need to start playing Solo even though its not really my cup of tea.
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Is it just so much more rare than in the Nightfall? I have not found any Mayday random intel from the boxes. In Nightfall I got them quite frequently.
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Yes I feel everyone can share their input have they donated or not. It should be the right of the users to discuss about the vaerity of the ads their placement etc. WITHOUT getting told: When is last time you have donated? do you think you have right to critizese? It gives just tone that if you have not donated you have no right to criticise nor discuss about it and can therefore just shut up and get off. So that is what I'm going to do.
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I'm not complaining I'm discussing. This thread should be locked.
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Ads, but rather small google ads than large flashy ones.
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Wasn't this the one thing Dan NEVER wanted on this site?
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So this happened on my first fight with Kraken today
Matuzz replied to Matuzz's topic in Extinction Mode
I'm on the ledge where you are supposed to drop down to the actual boss fight area. My team mates dropped down there (and the game should also force/teleport me down there with them). But because I just picked up my sentry gun when I got text "reloacating with your squad" it for some reason didn't force me there and I was left up there when the boss fight started with my sentries. I could shoot the Kraken and also go back to the previous areas. -
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Not exactly "new" engine for the future of this franchise.
Matuzz replied to Matuzz's topic in Research & Development
Calling BS on that. High Moon Studios are looking for people with experience with Radiant and they are making the last gen ports. Also check the Ghosts website: http://www.callofduty.com/ghosts/features/mp/immersion Some how it says in cat sized letters NEW ENGINE. Hah, we all know the truth.... -
Not exactly "new" engine for the future of this franchise.
Matuzz replied to Matuzz's topic in Research & Development
Infinity Ward's next game will come out in 2016. They will be using the old engine: Senior Systems Designer Requisition ID GAM0000C1 Description Infinity Ward is seeking an experienced Designer that is looking to lead the effort in creating gameplay systems, game modes and scripted events for an exciting new project. Candidates must have experience with C-style scripting languages and have the ability to think like a programmer to solve problems and accomplish a vision. Furthermore you should be comfortable writing script to handle gameplay systems such as basic AI behavior, cooperative mechanics, weapons, and scripted sequences.Applicants should have the ability to show actual playable levels or gameplay systems that you have personally scripted for an existing title or personal project. Requirements: Minimum of two (2) to three (3) years of game industry experience. Knowledge and experience with a C style programming or scripting language. Strong game design skills: must be able to intelligently discuss the strengths and weaknesses of recent games and be able to list techniques used to make fun FPS combat. Create and refine gameplay mechanics. Passion for First Person Shooters, Console or PC. Ability to collaborate well with your team. Prioritize and meet deadlines. Communicate progress with the lead designer well and frequently. Pluses: Prior experience with ID Tech / Radiant. Knowledge and prior experience with multiple scripting languages. MP debugging experience. Job:Game/Level Design Primary Location: Woodland Hills -
Old story. Errors. Old engine.
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A medal of some sort, would be nice to hand out to maybe like top 10 or top 20.
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Yeah thanks for tips!
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Got my Season Pass gift from Atvi, I will check out the other maps soon.
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Thanks, I'll try to fix the typos :D
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Here is the guide I made to CoD HQ: http://community.callofduty.com/thread/200864804
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Comics Personalization Pack: POW! BAM!!! PEW PEW PEW... Paladin Personalization Pack: You'll look particularly regal when you win the Game of Drones. UK Punk Personalization Pack: Inspired by the metal-studded 1970's UK punk rock scene. Afterlife Personalization Pack: Harness the spirit of Alcatraz inspired by BOII's Mob of the Dead.
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Mind if I make Safeguard guide of my own to CoD HQ?
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I can't think of any other weapon specific effects. But, characters do have some modified form of Recon; when there is an explosion, or you use the stun grenades (actually fairly useful), enemies can be seen through objects like Recon or Oracle or marked by Odin. Agility is called Speed; this could be either an early name for agility that didn't get corrected in Safeguard, or it means that it has extra abilities. Maybe you pick up packages faster? Maybe it gives a higher speed boost than regular Agility? Trigger Happy is the no reload perk; as long as you have a full magazine's worth of ammo in reserve, your magazine will autofill without hesitation (no reload animation). Once you run too low to have a full magazine in reserve, it tends to not work, even when you do get enough ammo later. Unless this just got patched in the update. /more info. I can't think of any other weapon specific effects. But, characters do have some modified form of Recon; when there is an explosion, or you use the stun grenades (actually fairly useful), enemies can be seen through objects like Recon or Oracle or marked by Odin. Agility is called Speed; this could be either an early name for agility that didn't get corrected in Safeguard, or it means that it has extra abilities. Maybe you pick up packages faster? Maybe it gives a higher speed boost than regular Agility? Trigger Happy is the no reload perk; as long as you have a full magazine's worth of ammo in reserve, your magazine will autofill without hesitation (no reload animation). Once you run too low to have a full magazine in reserve, it tends to not work, even when you do get enough ammo later. Unless this just got patched in the update. /more info. Just remembered that the starting pistol refils its own ammo (about 1 bullet/sec).
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