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Dawn

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Everything posted by Dawn

  1. I'm pretty new here myself, so I'm not sure And no problem about the pics. Well, when I finally figure it out. Ill make sure to compensate, you've been more than helpful, haha.
  2. Rocket is old news to me, but an interactive elevator? Intriguing.... Nice find.
  3. Papers and trash bags around the map. also, has anyone tried green, red x6, then turn the power on? Grrrrrr Possibly spawns something out of that big ominous door on the back of the stage? how theres huge roars when u turn on the power, building shakes, etc. Maybe if u hit the boxes Green, Red, Red, Red, Red, Red, Red, then something (judging from the grim reaper blood stain on the big door i mentioned) breaks thru the door when u turn on the power? Ill go try it now, and post back asap edit: nothing happened =( although i didnt activate anything else around the map. btw, whats up with all the grim-reaper like bloodstains around the map? idk if theyre actually grim reaper, but thats what it looks like to me. ones ik of are on the big boarded door on the stage, in a window in the alley, and the isolated downstairs window in the starting room Eh, somebody just coined the term "Grim Reaper" for it, and everyone else just followed suit. I doubt the large door in the back would break open, otherwise a PC user would be able to noclip through it and find a room. No... if there was a boss, then it would most likely spawn somewhere, most likely in front of the podium. Yeah, I was in the same boat as you though xD, tried many combinations and came out with nothing to show for it... well aside from the fact that I'm fairly certain nothing happens.
  4. Im a bit rusty in my Morse Code, but Ill be sure to check it out later and hopefully will bring an update when I have the time.
  5. Yeah I noticed this too a while back, but merely excused it as not much, since the reflective lens on rifle scopes have the same effect, well at least in Multiplayer. Who knows though, maybe it could mean something more, guess I'll recheck it myself to see if I can find some significance. Heres hoping....
  6. Awesome pictures. Thanks man, brains for you. Saved me a lot of trouble. EDIT: Wait, how does the brain rating system work? Do I just click the thumbs up thumbnail at the top right? Not sure if I did it right xD
  7. Yeah, after many attempts, I have yet to see any significant gameplay modifications because of it. Well, I knew I was running into a wild goose chase with this one, I guess I just felt better with the reassurance that I'm not missing anything. Obssessive? Probably. God I need a break...
  8. If you could aquire some pictures that would be great. So far my iphone + my SD Television set pretty much = crappy pictures. Oh and I'm glad to see another SH fan. I was pretty dissapointed in Homecoming though, but yeah they do look like those obnoxious crawling things that come out of the sewer. Think Silent Hill 3 will forever be my favorite one. Well that or 2, but that one seemed to drag on a bit too long. Hope 8 won't follow in Homecoming's footsteps... or Shattered Memories either for that matter. It was a breath of fresh air, but... eh.
  9. Sounds like an interesting theory. I might as well try it when I have some time this afternoon. Will come back with what I find. Maybe I can try a few other scenarios as well.
  10. Pretty much. Well, at least without the head coming off... or the bizarre scream. Kind of makes me want to replay my copy of SH3 that I bought a few months ago. Probably one of the more eerie moments in the game.
  11. Whew, then that means its not just me then. For a second, I assumed that it was just my bad luck at receiving a glitch or something, and not an actual easter egg, (assuming it is one).
  12. Dawn

    theroies

    Hate to break it to you kiddo, but compiling a list of all the current theories flying around would be pretty hard for someone to accomplish. Not trying to sound harsh, but searching around the forum would pretty much sum up what we have come up with so far. As for this map's backstory... well hopefully we will come up with a definite answer soon. What we have in the recent posts section should give you some food for thought though. Hope this helps, buddy.
  13. Perhaps we can compile a list of some of the more situational specific dialog? Some of them are pretty interesting, and yet others, even more. What I mean by situation specific, is dialog activated upon entering certain areas, or by interacting with certain objects. So far I have: -Dempsey upon nearing the green window in the bathroom. "And you thought I wouldn't find it." -Nikolai upon entering Alley. "Oh, another dark alley. I know how this goes." -All characters comment differently upon interacting with portraits of the main characters. -All characters comment differently upon interacting with meteorite fragments. -Richtofen also comments on something upon nearing the "pods" containing "humans" Just thought it would be interesting to see what others have experienced.
  14. The Faust poster can also be found in Samantha's bedroom. It's significance? Im not sure.
  15. Nice find man. I'm going to check the book you displayed to find out if it indeed has illuminati text on it. Who knows, could be interesting...
  16. I'm with you on that one pal... here's hoping we come out of this with something to show for it.
  17. There is alot of them, and i mean alot!!!, Kino when you teleport from PaP there millions Please elaborate what you meant by "millions," for me. I have heard rumors of a player teleporting into the interrogation room used as the game's main menu. However, having not seen it myself, I'm hoping that maybe there is still something I have not yet come across, though that is very doubtful. Sounds like it would be an interesting trip though...
  18. Being a common visitor of this site, I decided to join in on the fun because of my interest in the search that this site is encouraging. I'm a big fan of symbolism, that is, things that hold multiple meanings, and so Treyarch's rendition of the zombie mode with Verruckt grabbed my attention. With that, I was hooked on their "last minute add-on," and will be until the very end. Anyways, I wish to be able to contribute to this great forum, and maybe even help others along the way. Here's hoping this ride ends well, eh?
  19. Here's a little something I found while running through the map on a Egg hunt. In the back of the Dressing room (if you were to come in behind the stage) facing the door leading to the foyer (or Speed Cola room), there is an odd mannequin. Odd only due to the fact that it has a discoloration under its left shoulder. After noticing this, I decided to shoot the discolored spot, only to see the bullet leave a bloody decal, as if it were "alive." Testing this out on the other mannequins, I found that it was in fact, the only one that shows that effect. I inspected it a bit closer and saw the numbers 1942 on the bottom left hip, and the same numbers on its neck, though this was shared with the other mannequins. Also, upon entering the room through the foyer, I was greeted by dialog from Dempsey something along the lines of, "Hello ladies, Dempsey's here." (Will correct myself if I can reactivate the dialog) Anyways, this could mean...: 1. The mannequin has hit points similar to player controlled/non-player controlled entities, which could in fact, have an effect on gameplay if "killed." 2. It is a small coding/texture error, or something along that sort (someone give me the correct term.) And thus, it has no affect whatsoever. 3. Meaning is symbolic... (however I will need help with this) 4. Its.... Alive? Hope someone could shed some light for me here. Oh, and sorry for the wall of text, Im hoping to clean it up once I get some pictures for you guys and gals. Yeah, it freaked me out a bit when I saw it though. EDIT: Forgot to add that the bullet will only leave a bloody mark if it were aimed in that specific part. The spot is approximately 2.5 inches under the left shoulder. The "spot" seems to be 3-4 inches in diameter, so you should have no trouble finding the "fleshy" part of the mannequin.
  20. Perhaps, if they are indeed connected to the teleporter, they somehow affect the areas that the players are able to teleport to? Though I remember reading somewhere that a PC user noclipped and saw nothing but the common areas we are normally sent to. I myself tried some of the scenarios you did, with no noticeable effect. Still, props to you for trying! *sigh* Makes you wonder huh?
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