TFG Dubz
Member-
Posts
448 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by TFG Dubz
-
True, and i do agree about the location, however why would german soldiers and scientists be writing american locations on the wall in blood? That always sat wrong with me (im rather a stickler for details in some respects) Also as for the raygun, the only way the americans could have it was one of 3 ways as shi no numa was german occupied japanese base 1. Peter sent the scematics before he died there 2. Maxis shared information with hes contacts in america (much like he was working with the russians with the thundergun) 3. Richtofen gave the information himself to the illuminati when he was working for them
-
Not the point I was making tac, I should of been more specific Nacht deer untoten is German (name) Verruckt is German Shi no numa is Japanese Der revise is German Kino is German (and was supposed to be a w@w map) The original maps from world at war all had names in the respective language they were based at, it wasn't until blood that Nazi zombies became just zombies so a counter argument for that is neither here nor there. I do agree a lot is unclear where NDU is concerned, for a start how could there be zombies with no element 115 around (further backing up the proof there was something on the plane) And although pinnaz has got a good theory tbh I dismissed that idea long ago as it was proved most scientists died from Der rise when Richthofen activated the shield, Richthofen also dealt with peter and hyena so those two are out of the question as well. The question you need to ask is how america had its own source of element 115 to begin with, or why Americans redesigned a ray gun from a certain Japanese blueprints, all the more relevant in the next map
-
Id just like point out NDU, Verruckt and Der riese were all german maps, while shi no numa was japanese for "the swamp" and featured japanese zombies, i believe my point about treyarch officially stating NDU was the second outbreak is relevant to the fact nazi zombies always had a story mode and it wasnt just thrown together last minute in verruckt > onwards, for example heres just one possibility and i could produce many others all that carry weight The team lead by tank dempsey were sent to verruckt to extract peter, however the outbreak already happened, that team managed to escape the asylum with part of the element 115 power generator room and managed to get to an airfield for extraction, element 115 then interfered with the electronics (proved via black ops terminal files) and said plane crashed. Team survived only to be wiped out by zombies at NDU, hence why we no longer play as them 1. Verruckt first official outbreak due to experimenting with element 115 sending everyone crazy 2. Team sent in to extract peter who was working there at the time (however he already escaped to Shi no numa) 3. Team escape in a plane (NDU was based off the w@w map airfield) only to crash at NDU possibly on take off 4. Team died at NDU the second outbreak 5. We then end up playing the frightful four in shi no numa and thus the story evolves Now just because der riese description says this is where it all began, could be taken any number of ways, much like every piece of info we have on zombies, everything is up for debate and nothing is ever truely 100%
-
The 4 marines were the 4 sent in to extract peter (from verruckt) who were lead by tank dempsey, Also official callofduty.com intel states NDU was the second outbreak Zombies always had a story, you just dont realise it yet, NDU was important, not just a starter map.
-
Great theory Op, would be nice if its true thats for sure However they is evidence id like to share about the navigation card which is improbable yet seems possible in code Another option is treyarch is setting up an gametype unlock system within tranzit, much like DOA was unlucked via terminal (and of course zork) finding the correct nav card could unlock the addition game modes that are listed in the files NDU, Der Riese and moon Again there is support for this theory however unlikely it will be, i just wanted to share what a few of us code monkeys have seen
-
Ive also seen a glitch after you open pap room theres glowing wires in some of the larger pools of lava (which are black before and after the pap room clossz)
-
Why there are no other locations in TranZit (yet)
TFG Dubz replied to NikolaisVodka's topic in TranZit
If you look at the tranzit map taken from the files ingame, the image is actually alot bigger than the small image we see, in fact theres a huge flow of lava missing from the map we see in game Which brings me to my thought, and something that given the gamemodes mentioned in the code that are not in the game, i believe the tranzit map DOES expand, however they will be for grief, survival and the new gametypes only, the story mode wont include them (despite proof ive personally seen in gamecode and scripts) -
March
-
To be honest, i think it would be a great idea, adding new content in randomly with title updates would extend gameplay, it doesn't have to be anything major, piece of paper here, radio there, extra audio files simple things The problem is once we've found everything to be found, people start making up rubbish like poems or saying "theres a yeti riding a horse while shouting out the butcher is coming if you 360 no scope the church tower with a PaPd RPG and will unlock the correct nav card and turn day into night and clear the fog in tranzit"
-
There is support suggesting a title update could make the code complete, ive seen evidence that supports (i cant remember the guys name who messaged me with hes theories) the idea of treyarch holding out code until updates happen to prolong easter egg hunting and adding new content in, after seeing hes take on the code it could be a possibility. However ive been around on these forums and the official forums since w@w and these "day" theories about patches and dlc releases and so forth have always been around and have never happened, doesnt mean it couldnt happen, just highly doubtful imho
-
As far as i can tell yes, i was sent some coding from the patch files scripting that was almost identical to Shangri las night/day script, albeit missing the trigger needed to execute the event, however the coding was present in patch files, it could indicate that a patch could place trigger events in place to allow it to happen in theory The beam trigger has a lunar prefix destination, so regardless of where the moon would-be it the beam would head in that direction, im not sure if this beam shows on all platforms? Ive only tested it on xbox, am yet to test pc and ps3, if anyone else can confirm or deny if it happens on all platforms then can they let me know as would save sometime
-
So quick story, finally got these beams to show what everyone is talking about, also search for a trigger aswell but thats for another story...anyway People have been racking there brains and thanks to a texture glitch and confirming via script someone was kind enough to find, those beams of light arent aim at the laundromat, they go right through and under the map and head straight for the moon under the map for now im calling the beams debunked, for the simple reason is looks like there "was" a night and day cycle at least for the easter egg. Secondly why the moon? Well anyone who played moon on black ops and done the easter egg will know why
-
Was quite interested in kobold goblins, some say they are from germany and some pictures look similar, although tac you did great, i think your on to something there However as for the skulls in shangri la, way off @laser Peruvian skulls or even more likely sumerian skulls, sumerian by chance are also linked to the Vril...
-
No clip is a waste of time now, treyarch started using scripted event items in shangri la (think this was the first map to do so) that only appear once a trigger is done, so unless you do the triggers, no clipping will only show you so much. Tbh im glad treyach adapted
-
Hacking the game files allows you to see everything, from ingame audio, textures, 3d models, game scripts, coding with triggers (easter eggs steps included), map files, map names etc, pretty much everything is viewable if you have the tools and know how
-
"Somebody must be getting probed over there" quote?
TFG Dubz replied to EdificeRex's topic in TranZit
For me he only says it going past the crop circle, and we all know what they signify... -
I thought that too, but theres another texture that goes with it that make it look more robotic, just trying to find it now n show you
-
Just going through all the images and saw this, cant figure out what its from http://www.facebook.com/photo.php?fbid= ... =256%2C256 Also http://www.facebook.com/photo.php?fbid= ... 024%2C1024 heres the "moon" people keep talking about
-
Next Step Has Most Likely Been Found!!!!!! Update
TFG Dubz replied to blackfire561's topic in TranZit
Can anyone confirm the bolded part? I am having a hard time getting random pubs to cooperate with me Either way, have we scoured the map for any hidden switches ala the Der Ries flytrap. (For those too young in zombies to know, and those too old to remember: Der riese had a switch waaay outside the movement bounds of the map that could only be activated by hitting it with a PaP'd Sniper rifle.) That open area above diner makes me suspicious of any switches nearby One of Zielinski's new tweets makes me think that there is something at the top of the Diner that is special aswell. Here it is: jimmy zielinski jimmy zielinski @ZielinskiJimmy @josecha34156229 above the bar, then jump when over run...over to the apartment, and jump, rinse, repeat. "Above the bar" that is what makes me think that he wants us to try stuff at the top of the Diner. I just don't really understand what the rest of it means, if this ends up indeed being a hint. Keep in mind, this reply was sent to a completely random person, with a nearly empty twitter, asking a question that doesn't even have anything to do with anything he was talking about previously. EDIT: Here's the link to the tweet: https://twitter.com/ZielinskiJimmy/stat ... 2309027841 Wrong, completely unrelated to EEs, the guy asked were is the best place to camp, nothing more nothing less -
lol just lol
-
Just out of curiosity is DG-4 the dg-4 from the old w@w official forum days?
-
BirdDog Dan Tranzit EE next step train station |Update|
TFG Dubz replied to blackfire561's topic in TranZit
Awesome sounds good, I would ask that you let them know however if it contains spoilers or things that would straight up tell the next step that they do NOT release it on the forums. I was hoping for more of a private look at it if people wanted to. Not to go spilling info all over the place. the people ive sent it too so far are all trusted codz vets and wont release it, i gave them the full coding without getting rid of the naff bits that arent relevant, tbh unless you know what your looking at this code is confusing to say the least, and ive been dealing with treyarchs coding since w@w -
BirdDog Dan Tranzit EE next step train station |Update|
TFG Dubz replied to blackfire561's topic in TranZit
i have started replying to pms as i go along, 5 people have the code already, ive tried to isolate specifics to zombies only to make life easier, ive also done a legend to highlight specific things that dont pertain to the easter eggs as such but still do/or could affect it, everyone sould have it who have asked shortly.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.