Jump to content

sans lumiere

Member
  • Posts

    107
  • Joined

  • Last visited

Everything posted by sans lumiere

  1. well i'm pretty sure that the root cause of the patch is prep for releasing new multiplayer weapon customization skins. i highly doubt there will be any significant gameplay fixes.
  2. devs are not at all above including sneaky (borderline surreptitious?), personal touches to their work. not every easter egg is a capital 'E' Easter Egg related to specific in game mythology or narrative. sometimes what you see is simply what you get....ie one savvy player scrutinized the OG halo enough to notice letters hidden the sole on master cheif's boots while walking over a reflective surface. after much debate it was eventually revealed that the letters MRL had no deeper significance beyond that of an art director tagging the initials of his name. maybe its something akin to this?
  3. put on your googlefingers and you'll find he's merely recycling stale youtube rumblings.... ie. xUZJ7e-1RP4
  4. if that costs 400 MS points, could i pay 200 microtransaction points just to get plain 'ol
  5. haha. did we just have a 'moment'? i'm glad someone else is on the same page please keep this thread going, i love hearing opinions on this subject. and its important because even if they're not listening, there is always the chance that the intended eyes might at least be watching. for or against, its important to voice an opinion on the games as final product vs. games as ongoing service arrangement. with each new release we're seeing much more of the latter, fluffing us up for what seems to be prelude to a tectonic shift in the definition of what purchasing a 'game' means for console gamers as we approach the next gen.
  6. any word on another update that would kinect enable activision to simply watch us extract our pound of flesh for them, instead of having to do that extra step of exchanging it for MS points? i've heard rumors.... confirm/deny?
  7. i share all of your grievances. but nuketown 2025 was part of a carefully worded pre-order promotion wherein a pre-order was the only way to 'guarantee' you received a nuketown code. the reality is that the entire first pressing of blops 2 physical copies shipped with a nuketown download key. so if you bought a retail copy of the game anytime on or around launch nuketown was there regardless of pre-order, or special edition. looks like the problem wasn't people having access to the codes, but in many cases simply getting them to work...hence this new round of system updates. all issues aside, i'm just sick of putting a disc in to play and being greeted by a 15 minute mandatory title update. activision has some gall to focus on microtransactions and other flagrant cash grabs when their game itself is quite visibly still an unstable work in progress.
  8. @op, the dishwasher has no need for PhD in any capacity.
  9. well, in this case we'd have to call it the recycling of zombies, no? activision has already double dipped previous maps via rezurrection, albeit tastefully IMO given the preferential treatment to those who purchased either of the blops1 premium packages. we're on the verge of the first console transition in the better part of a decade, and facing the release of a handful of highly competitive AAA titles throughout the breadth of the blops2 dlc time frame. past hubris aside, its insane to assume that activision would even consider the prospect of revisiting recycled dlc content, let alone content exclusive to zombies. regardless OP was addressing the cycle of zombies, in turn i offer the zombie cycle...
  10. Saw-FTW! :twisted: ENBJp-bflnY
  11. haha. every time i hear the footsteps and slamming gate all i can think of is...
  12. tbh, i think what likely happened is that the process of fine tuning/balancing multiplayer stats for the peacekeeper was probably something that ran far into the later stages of the dlc development cycle. devs had probably been nearing completion of 'die rise' and transitioning to future dlc before the peacekeeper was even a thing. just a thought. regardless, with the addition of the pdw i have no problem with the peacekeeper's absence, whatever the reason. the two guns have remarkably similar stats on paper, but the pdw's mobility and clip size make it a much more compatible with zombies imho
  13. all i hear is jq3dgNMRVwQ suspiciously reminiscent of, 6sY33WidQhc but seriously, i see what you're getting at... search further. there will be cake.
  14. what's the point? infinite zombies. always is, always was. the beauty of it comes from those beautiful OMFG moments of near escape.
  15. an unfortunate conviction, you know, given that you posted this in the DIE RISE sub-forum
  16. NEW DIE RISE INFO [PROOF]!!!!!!!!!!!!!!!!!!0000001111111111111 *clicks header* 500 likes and subs for full tranzit lvl 1 PAP tutorial.
  17. pro tip: http://www.callofdutyzombies.com/forum/viewtopic.php?f=139&t=27930
  18. via polygon.com, http://www.polygon.com/2013/1/25/3914438/call-of-duty-black-ops-2-revolution-preview Fans of Call of Duty's Zombies mode will also get access to Die Rise, a new map for the cooperative multiplayer mode. Die Rise brings verticality to Zombies mode, starting players at the top floor of a destroyed high rise building in China. Players must work together to climb down the building, avoiding hordes of undead along the way. What makes Die Rise so fascinating is its disorienting architecture. The map is dark and mazelike, with multiple pathways, including some risky, deadly jumps that players can attempt to speed their descent. For the more careful player, other avenues — escalators, rickety elevators — can be accessed through teamwork and purchases. Given the multiple routes, its easy to get lost and quickly separated from the group.
  19. could be absolutely anything, or most likely nothing but a placeholder image left on the disc. regardless, a poster shouldn't be called out or 'reported' as above for speculating upon a topic so similar to subject matter that has been deemed acceptable elsewhere on the site. ps. @ourobos, i can't tell you how many times just seeing your avatar has led me to itunes playing 46 and 2 on repeat.
  20. source? callofdutyzombies.com http://callofdutyzombies.com/forum/viewtopic.php?f=136&t=26011
  21. You're kidding right?... You know i'd expect this to be the last thing someone said. But I hope that's a poor attempt of a troll. samuel WAS supposed to be in this video. i've heard conflicting explanations involving rage quit probations, but the most convincing one is that on the day of filming he lagged out because of host connection issues.
  22. OZwdpXgPbKc file under: how to make a moderately humorous trailer, while revealing almost nothing of interest to your fans.
  23. COD Tweeted out this statement: '"How do you prevent life from interfering w/ your responsibility to kick ass in #BO2Revolution? Find out tomorrow."' Hmmm... find out tomorrow! Any one got any ideas on what it means? (Looks like another live action trailer! On a Wednesday....) PS. Love that guys badge. look at where the guy is sitting. he's obvi in a barrier glitch. talk about spawn trapping....
  24. haha your 'evil potato dlc' screen cap edit at least had a .jpg extension. OP just flat out copy/pasted the link to a .png without blinking an eye.
  25. i sincerely hope this is not the case. die rise is going to be the first map showcasing verticality as a central design concept and i like the idea of mixing winding corridors with the constant tension of avoiding cracks and ledges in the crumbling infrastructure. let's face it PHD would take way too much dying out of die rise to the extent that the perk would effectively castrate the map’s most highlighted design feature. And if still absent PHD is the price to pay for an environmental hazard thoughtfully integrated into a map’s architectural geometry as opposed to arbitrarily slathering every godless polygon in Green Run with lava sauce, I would say it’s more than welcome.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .