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aegisknight

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Everything posted by aegisknight

  1. I don`t quite buy that. To get it out of the way, the mechanisms for the operation of the thundergun are well understood: http://en.wikipedia.org/wiki/Vortex_ring_gun and an actual thundergun could theoretically be built using today`s technology by modifying a grenade launcher (as cited in the wiki), perhaps even at the scale of the actual Thunder Gun, but one operating with the mechanics of the game would probably need an alternate power source. Using this as a segue into the next topic of 115 and the teleporters, the final radio message you cited leads me to believe that they only just discovered the existance of 115. I believe Yuri himself was the only one doing work on it, and as his radios show he was continuing his work in private. Under a theory I have mostly since discarded, I theorized that the pentagon thief was actually Yuri in the pentagon to fight off Sam, using a temporary link between his device caught in the aether and the pentagon portals. I have since eliminated most of this, but the link between the Gersch and FIVE is clear. Yuri was the only one working in Ascension with access and utilization of 115, and so I believe he completed his device in secret, and thus was the only one with access to it or 115. I believe that the radios also suggest that the rest of the group was becoming aware of the theoretical uses of 115 thanks to previously discarded research by Yuri, it becoming their theoretical solution to the power cell problem of Project Thunder (the thundergun), but since they did not know of Yuris stash of 115 it would take several months to acquire their own supply and properly implement it. I believe the final product that we find in Ascension is the completed prototype using their excessively limited 115 supply, but I don`t know why it would then appear in Kino der Toten as well. Back to the point, the Gersch Device completed by Yuri did indeed use 115 as its power source using new and improved technologies over the 40`s. I have no reason to believe that the Pentagon did not also have access and utilization of 115 in their experiments, we already know the Americans had their own supply, and since we see a dismantled Ray Gun in the labs I believe it is reasonable to assume that there was at least some use of it during their experiments.
  2. While possible, I don`t think its worth it. The most applicable part of your strategy is having one partner running the small train in NML to start, putting out all the ammo, then switching places. Beyond that, going that slowly and running back to NML multiple times in the first couple rounds just eats time without much of a benefit. I`ve gotten the bowie and opened the biodome by round 3, which is as fast as I care to go
  3. well it still doesn`t make sense to me. The only thing that makes any sort of sense is a 3rd party imparting certain knowledge to the creators of shangri-la, the mayans, and then finally Richtofen while pursuing its own goals.
  4. your number for the lazarus is extremely under-rated. If every shot is used properly, it can kill a full spawn plus extra (depending on spawn rate) giving it massive destructive potential. I have had the most shot fails with the Shrink ray (where you fire and nothing happens due to a microscopic miss, or just a glitch), so it is near the bottom of my preferred weapons despite its killing potential. The Thundergun is probably the «best» wonder weapon because it can always clear a path forward and you will never be in real danger if you have it out. In terms of destructive power, I believe the max wave gun/porter`s zap guns deserve the top spot. While they cannot kill as effectively as the thunder gun/zeus cannon, it is nearly as effective and due to other circumstances its ammo can be refilled easier at very high rounds, giving it higher killing potential the higher rounds you go. The only other gun to have this luxury is the shrink ray, but because if its shrink fail I have experienced many times, I save it from the top spot. In terms of the wunderwaffe dg2/3, it is an awesome weapon in terms of aesthetics, but it has the weakest killing and «saving your ass» potential of any of the wunderweapons, save the VR-11. It is a fan favorite for many reason, but its destructive power is lacking compared to its contemporaries.
  5. Im a bit the opposite. When Im completely sober I get more cocky and take too many risks, when Ive had a bit to drink I feel the game is way more intense so I think I take it more cautiously and am an overall better player
  6. this reminds me of one night in college, I put down about 5 vodka shots and started playing super mario 3 to see how I fared. I ended up around the toilet before I lost a life, so not bad. With zombies, I usually get a buzz at worst, but it makes it more fun. I don`t get any better or worse, but it keeps the games more interesting somehow. Hard liquors aren`t good because they hit you too fast, and beer fills me up too quickly to get a buzz. So its usually cocktails, or mead for the most steady games
  7. They were not copied from the campaign or multiplayer, they are copied from character models designed for zombies on the map FIVE based on the military police officer uniforms of the 60s. Either way, I can never take these arguments seriously (it was just copied from elsewhere and means nothing) when it pertains to something so vital to the story. So for the board in FIVE with the dates, which came first, the board being put in FIVE or the part of the campaign? And the biggest hole in the 2012 theory is that whoever was engineering this could not have foreseen Maxis`s intervention and the firing the rockets at earth, so it was not part of the grand scheme (unless you perscribe to my theories that Maxis was a bad guy all along and\or that the earth wasn`t damaged at all from the rockets)
  8. I think what is implied that both ancient civilizations (nepalan and mayan) were influenced by this third party to build those structures in the same way Richtofen was influenced to build the moon base and the MPD, that this other force is using these peoples of different times and places to further its own grand design.
  9. absolutely. The No Man`s Land zombies are far too clearly 60`s era, the exact same models used in FIVE. I am not sure about Shangri-La, but I always understood that they travelled back to the 60`s after Call of the Dead.
  10. Why would you be running around with no ammo in the wunderwaffe? Thats bad play for a number of reasons. Yes, one can fire backwards while moving (I usually do), but it is more dangerous than firing forwards (as is recommended by most). The argument is not rendered moot because killing more faster makes the game progress faster, since there is no end point faster rounds mean better games. Unless you are camping in a corner, there are going to be gaps between bursts of fire. These gaps for maneuvering are when one reloads, but typically speaking one will push off an entire clip`s worth of ammo before making one of these gaps regardless. Keep in mind that I am not tarnishing the usefulness of Speed Cola, only arguing that Double tap is just as useful in most situations.
  11. while true, I revert back to no man`s land being very clearly set in the 60`s
  12. there was very little sarcasm in my post, but the main drive is that it does not make sense from a logical or logistical standpoint for the mayans to have influenced shangri-la, or shangri-la to have influenced the mayans for that matter. It is a glaring plot point that is far too often glazed over. The only thing to make sense is a third party influencing both groups. This third party is who you believe to be the aliens, I believe is a separate entity living in the aether. Some have proposed this entity to be a demon, or at least the demonic announcer. This is more plausible for a number of reasons than an alien.
  13. ando radio in terms of the OP, Call of the Dead is clearly in present time, while Moon is very likely the 60`s, due to the uniforms of the military police in No Man`s Land and the technology found in Griffin Station.
  14. faster reload time doesn`t help as much as actually causing damage faster. Generally speaking, the best strategy is always to turn and shoot, then turn back around and keep moving. You will be moving longer than you are stopped to shoot, while you have turned to shoot is when you are most vulnerable. By shortening this time, since you are putting out a clip at an increased pace, you are vulnerable for less time. You will be turned away and moving for longer than it takes to reload anyway (Speed Cola is still in my top 4 perks), but Double Tap is actually keeping you more actively safer.
  15. I`ve mentioned this before, but I`ll use some pics this time The mayan civilization was centered in southern mexico and central America. Shangri-La, based on the plant life and zombie character models, was between India and Nepal, somewhere in the Himilayan Mountains. You will notice how those two areas are not touching. You may also notice the massive bodies of water between the two areas, known as oceans. The markings on the Moon pyramid mimic those found in certain eastern religions (same as the wheel in shangri-la) with mayan characters, which is a fusion of two distinct styles from opposite ends of the planet. Getting back to the topic at hand, these both imply that those who built shangri-la had intelligent benefactors, who also had a hand in Mayan civilization. Both of these peoples were known to be highly advanced, while all but disappeared before much contact was made with the known world. Both were steeped in deep mysticism, and I believe we are supposed to be making the connection between the religious reverence of those peoples, connecting them, with the «illuminati», the voices in Richtofen`s head, and the MPD. I don`t really think it is aliens, but I do think it is something not of this world, involved in goals and schemes spanning thousands of years.
  16. Following this line of logic, we should close this section of the forums entirely. Well, its been a good run fellas! I guess I`ll see you in teammate finder or map strategy discussion! as a side note, I am very familiar with the zombie storyline and most of the evidence, but it would be extremely helpful for the sake of the discussion if people provided links to the evidence they are bringing up so they can quickly and easily be verified.
  17. I am ready to make the statement that Double Tap is more useful than Speed Cola. The only things more useful is Juggernog, and depending on weapon choice, Phd. Flopper. The increased fire rate with all automatic weapons causes more death and destruction at a higher rate, causing rounds to progress at a much higher rate, or clear a path easier and more efficiently in the lower rounds with those same automatic weapons, or prolonging the destructive usefulness of the Ray Gun later in the game.
  18. I use it on the classic maps, kino, five, Shangri-La, and moon. For the classics, its great with thompson, you burst fire super fast at the heads and reload. I didn`t start using it until fairly recently, it speeds up the rounds by a surprising amount. With the pap`d 74u its amazing in Kino, FIVE, and Moon. For Moon I usually use the zap guns and ray gun (which is great double tapped), I usually grab double-tap over flopper and toss qed`s at the flopper machine to grab that one for a 5th in case I REALLY need it. Its not as useful on Call of the Dead since you have so much space, but its still what I always hope George will drop first. I will say that I had no use of double tap until the last few months, before then I considered it a complete waste. I`m starting to warm up to deadshot as well.
  19. i remember that, but there are also pyramids in «shangri la, dont remember how specific the radio was
  20. Wants to do what, exactly? Sam has voices in her head after finishing the ee, so they are tied to his body. Richtofen hasn't seemed to have been behind much, if any, destruction. If anything, the EE made me believe he wanted to thwart the plans of maxis (who fired rockets at the earth, certainly not a good guy) and his cohorts, who I believe are the real villans
  21. personally I prefer to fill the first canister before 16 and the second at about 23-25. The main reason is that at 23-25 the zombies spawn in great enough numbers, and fast enough, to mow them down with the death machine to fill up the canisters in the time allowed, while not having so much health that the death machines aren't fast enough killing. Outside this window problems I've had are the zombies spawning to slow, so it just takes forever while sitting in a pretty dangerous spot, or the zombies being so strong that it takes even longer and is even more dangerous because it isn't realistic to hold down the pyramid room for as long as it takes to kill them all, even with the Wave Gun. Of course I'm a bit bitter towards the EE, I've lost many hours of my life trying to get everything needed out of the box, then waiting an eternity for Pi (current high is 33).
  22. or he was being controlled
  23. Based on the Moon radios, he wasn't a very bad person before he first teleported and "made contact" with those controlling him
  24. aegisknight

    old DOA

    the utilization of glitches disqualifies one from the title "champion"
  25. its a remake of an earlier (and better) silent movie. I haven't played call of duty 2, but I read a few times that its tone was lighter and less serious than WaW, but its tone was one of the things I liked about it
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