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i_am_bud

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Everything posted by i_am_bud

  1. What? is this true? 1 second to kill the monkey to get a perk? or does the perk bottle end up in the rotation of power-ups?
  2. I'm confused . . . and maybe its 'cuz I'm dumb. but Isn't that just one door that open both sides?
  3. thats funny^
  4. my take is that the location (lighthouse) is directly related but the characters are not. This game mode is called "Nazi Zombies", what do Nazi's do? try to take over the world. . . like Pinky and The Brain. In Der Reise there are 3 teleporters, each one is marked GER ENG or FRA, obviously they stand for Germany England and France. The GER teleporter had a picture of a theatre (Kino Der Toten), the ENG teleporter had a picture of a lighthouse (Call of the Dead) and FRA had a pic of the Eiful (wow bad spelling) tower (next map) . . . . In MY opinion this makes Der Reise a hub for teleporting. Think about how many teleporters were at Kino, ONE, just to go back to Der Reise.
  5. Although I guess it could be a perk to reward headshots... I think its steady aim related (hip fire accuracy) + somthing else . . . headshots reward maybe?
  6. good post sir, I'm having trouble picturing your figure 8 on the front of the stage, can you explain that a bit more please? The way we do it is really quite similar, we're just split up. We consider PaP the easiest hoarding spot by a long shot though. One of us will start at PaP, another at Flopper. When its trap time the Flopper guy moves to the claymore hoarding room pulling his trap on the way and continues hoarding over there. The PaP guy then moves to the stage pulling his trap. After a minute or so the guy by the claymores moves all the way back to PaP. We find this gives us more breathing room, as the hoard is split up. As long as sufficiant time is given to let the zombies all spawn. Probably not the best strat, as it takes longer than yours to get through the rounds, its just what we know. I'm a little nervous thinking about having all our eggs in one basket at one place, but then again I dont know what figure eight you're talking about.
  7. http://img2.moonbuggy.org/imgstore/inte ... gh-guy.jpg
  8. how do you know when its bed time at nerverland ranch? when the big hand reaches the little hand
  9. PhD Flopper also stops slash damage from ray guns and grenades, making it pretty valuble.
  10. I wish I could make that, I just found it online and am plagerizing the hell out of it :lol:
  11. this seems more likely than a button on the actual centrifuge good thinking sir
  12. WOW!!! why the f**k would China/Soviets be sending 115 to Cuba and Vietnam?!?!? I didn't notice the writing on those boxes before. Maybe thats why Castro is fighting with JFK/Regan in five . . . seems likely that Vietnam might be another map now. BUT I think the placement of the hammer and sickle on the NDU comic is yet another reason to think NDU happens after Ascension. my brain hurts
  13. Excellent Mander! very well put together, we use the exact same strategy. We havn't tried hoard merging but we've talked about it. I really like the early rounds strategy of which doors to open, I knew we were doing that part wrong. Monkey rounds wont be so damn frustrating anymore. anyway, great post sir definatly [brains] for you
  14. i_am_bud

    -

    100% agree and quite funny
  15. If there was a secret door there, why is there no video of these glitching queers opening the door and showing the SECRET room.
  16. yes the zombies die around the der riese style teleporter but not from gersch devices.
  17. I had the idea that Maxis might be Gersch after he teleported when Richtophen trapped him and Samantha. I also had the idea that Gersch might be Maxis after the Easter egg going back to NDU. http://callofdutyzombies.com/forum/viewtopic.php?f=60&t=6637
  18. Sorry this image is so huge. in MY opinion (which is usually wrong) the ascension comic shows Gersch working in the first two frames. The third frame looks like a prison cell, I figure that represents his time in his own gersch device. Which ends when you do the easter egg to free him, into a ball of light rising into the sky (fourth frame). In the second (gigantic) comic, I belive that looks like the same character!! :shock: am I out of my god damn balls? maybe. but it (somewhat) does support NDU happening after ascension. Why else would they NOW make a comic for NDU that shows a man travelling back in time? Why does that man look like an older Gersch? because we dont know how long he was trapped I think we can be missing a map before and/or after Ascension to tie it all together. Its a dumb theory I know
  19. Sorry this image is so huge. in MY opinion (which is usually wrong) the ascension comic shows Gersch working in the first two frames. The third frame looks like a prison cell, I figure that represents his time in his own gersch device. Which ends when you do the easter egg to free him, into a ball of light rising into the sky (fourth frame). In the second (gigantic) comic, I belive that looks like the same character!! am I out of my god damn balls? maybe. but it (somewhat) does support NDU happening after ascension. :shock: Why else would they NOW make a comic for NDU that shows a man travelling back in time? Why does that man look like an older Gersch? because we dont know how long he was trapped I think we can be missing a map before and/or after Ascension to tie it all together. Its a dumb theory I know
  20. maybe with batteries, the death machine will last even longer.
  21. does anyone have a map of ascension? or know where I can find one? I took a quick look online but I'm off to play my first round.
  22. ^^^THIS^^^ this is what I call "hoarding"
  23. I always like to refine my early round strategies, untill I find the safest way to make alot of points. To me early rounds are a fine art, haha.
  24. I'm gonna send you a message on live and hopefully play with you some time. good tips sir.
  25. aegisknight: I hear you on that bottle neck spot, it caught me. I found that making 5-10 crawlers (with a ray gun) reduces the hoard by a lot. As you hoard them the crawlers will eventually end up in a tight group in the center of the stage so you dont trip over them. were you playing solo when you were doing this? I found WAY less zombies because we split up; and rounds 25-35 felt like 15-25. I am on XBOX and it would be great to play with strategic players who wouldn't mind giving this a shot. I've only tried it once, but it seems more managable.
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