Jrrhack
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Everything posted by Jrrhack
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When george screams and hits the ground for what seems to be no apparent reason, you can hear what sounds like a stone door sliding open or closed. In the trailer the developers say there were other ways to interact with george besides killing him, what did he mean? Also in the original trailer you can see an HK21 with a scope and drum mag attatched. Where did these come from? I dont think it was accicdently put in the video. I believe there is a connection between george, the strange glyph/symbol on the ice wall in the pond at the beginning and these weapon attatchments. Ive been trying to figure this out but my efforts have yielded nothing but confusion and frustration. We've done the "big" egg so lets move on to finding out how to get weapon attatchments? :shock:
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Just tried it and I don't think it worked, i will change the 6 to 9 tomorrow just in case
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After you have completed the step to get the submarine to rise and the green light to shine on it you need the vr11 (does not need to be upgraded) Here is a video of someone doing the last step, it's not me PUj6pkb3ap8
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I spent about a half hour trying to translate it, so far I have -Right Full ? 2 Reghe- and then i got lost someone should try and figure this out!
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http://www.youtube.com/user/BareNakedGamers
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yeah ill post one whenever i get the chance, probably later today or tomorrow
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look to the right of that door by quick revive on the ground, there is a symbol on a metal plate which looks somewhat like the phd flopper sign
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This is just a theory but has anyone ever tried getting downed after the last step but before you get the death machines?
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there are seven power boxes
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I feel like there is something big on kino that we havent found yet, next to the big purple glowing power supply for the teleporter there is illuminati code on the fake wall, also there are 7 power boxes, not 6, ive been seeing a lot about 6 power boxes well yes there are six red ones and a beige one that looks like a fuse box when you open it., also, on the sides of the red power boxes, is that the all seeing eye? or just a warning sign. the power boxes are located in these rooms. One in the first room, one on the floor in the fire trap room, two in the dressing room, two in the theatre room, and the fuse box one is in the alley
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maybe the sacrifice is getting the death machines and no one shooting them at all, seems like a sacrifice, for 90 seconds the player must walk slower and not sprint, has anyone tried this?
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the only problem i could see is that the reason the bullets are red is because they used 115 on the gun and that is the color of 115.
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Also I like the idea for an attatchment machine, that would be cool to buy dual mags or big clips
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It wouldn't neccassarily make it easier, maybe for a little while but it also makes an opportunity to get to higher rounds which means the zombies would be harder to kill and there would be more. So yes we would be getting to higher levels, but i'm sure treyarch could make some accomodations, stronger zombies, some jugg zombies like we see in the later rounds of dead ops, and who knows, maybe even a boss round every 20 or so rounds
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I think they should have the pack a punch changed in the new maps so that you can upgrade you weapons multiple times but the cost goes up from 5000 to 10000 or 15000. Either way I think that new PaPd weapons would be interesting, instead of red bullets everything could be blue or something, or dual mags for the RPK and HK, what do you guys think
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The Bleeding Mannequin Easter Egg *Pictures coming soon*
Jrrhack replied to Dawn's topic in Kino Der Toten
Has anyone tried shooting the heart with the krauss refibrilator? -
There is no thunder gun in that picture, although the barrell slightly resembles it, that sir, is no thunder gun
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in the picture with the monkeys, there is a weapon on the wall on the right
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If the Bowie knife was an upgradeable weapon
Jrrhack replied to General Dempsey's topic in Ascension
Why would you steal health from teammates when you can just regenerate it automatically, this has to be one of the most ridiculous topics on this website -
Perhaps it is no falling Damage? This level looks like there are some good places to fall off of so this would seem like a good ide for a perk. "Master of Falling"
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