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Everything posted by ImAnEagle
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What if there was a long process where you have to use the lighthouse light and break the chain and cut the zipline to kill him. The reward will probably be 90 second death machines xD But in all seriousness, what if you had to do this?
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An IGN screenshot which makes no apparent sense...
ImAnEagle replied to The Guest's topic in Call Of The Dead
HOLY SH*T LOOK IN THE DOORWAY OHSHITWHATAREYOUDOING.jpg -
Yeah what if people on one zombie map could interact with people on the other zombie map. What if there was a window where the players could see each other if they all stood there. Better yet, what if the window was broken and anytime one side had a crawler, they could help the other team. This wouldnt be complicated for stupid zombie players who dont understand the whole how they got to Kino thing, to wrap their head around. It would be 2 sets of different characters, so it wouldnt NOT make sense if they were there at the same time.
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So, here begins another post in the "Call of the Dead theories" topic section by imaneagle lol. I just can't stop my brain!!! So, down to business. Hopefully everyone reading this knows that call of the dead is based around a lighthouse, yes? Every map for the last 5 maps has had a special round, devoted to a specific enemy other than zombies, so its predictable that these rounds will return in call of the dead. The question, however, is what "gifts" will they be bearing??? My guess is "diver" zombies. Back in the 60's, before the scuba gear was invented, I'm pretty sure they had the big metal suits, that can be seen in scooby doo and kinda look like rosie big daddys from bioshock. Here's some attributes I thorized up pretty quick. Speed: relatively slow, but once in a while, there will be fast ones. Dmg resistance: 3x health of normal zombie and are immune to grenades and claymores. Goals: the divers main goal is to kill players, and will be assigned a random player. Once they down the player the will go for a randomly assigned perk, depending on what the average perk is. It will only take 2 kicks for the perk to ne gone. So guys, hope you enjoyed another imaneagle call of the dead post. Please post your ideas and leave feedback in the following posts. Thanks, eagle.
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Hey guys, It's that time again!!! We have to start guessing where the Pack a Punch is on Call of the Dead. From what I see on the screenshot, the crane on the right looks like it maybe be operable. What I think you have to do is operate(not a mini game, just hold button for XX Seconds). They might make it hold button for X amount of seconds because in every other map, you could choose to activate Pack a Punch mid round or wait till crawlers come out. Also, the crane looks like its supposed to be used to lift a big piece of debris, seen in the middle of the map. So let me know what you guys think of my theory and post yours! P.S. I definitely think the Winter's Howl will return in this map, seeing as everything is frozen over. Perhaps this was a test site where things went awry? Other than Five, that is. MWAAHAHAHAHAHAH
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Alright, lets just hit the ground running here. As everybody knows(Hopefully), Call of the Dead takes place near a Lighthouse(Maybe the Lighthouse we saw in the games files???). Now, lighthouses are near water, EVERYTIME, no denying that. So it could be called Call of the Dead because of Sirens(http://en.wikipedia.org/wiki/Siren ) Basically, a siren would call sailors in with its song and was usually perched on a rock in the middle of the ocean, a random place, really. What they would do is be... seductive xD. We all know dead people are not seductive however, unless you're a necrophiliac.So I have a feeling something in Call of the Dead is calling our characters to their doom. Perhaps it could be Samantha??? It also appears that it is set in a cold location, probably somewhere in Northern Russia. Thanks for reading, Please leave feedback.
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I think that there might be a stampede of elephants over a certain area, blocking off access to the bomb. Think Launch, where people would make split second plants right before the Rocket launched. And yes, the elephants can kill you if you're in the path of them.
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Nice find. That space suit really intrigues me. Mostly because I just wanted to run around in a space suit. Also, I think that "Just plain white" uniform is maybe for trailers, they might have been working on it and the deadline for a trailer had been met, so they had to go in with that.
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That search bar sure does work like a charm... But in all seriousness, it's talking about the Pentagon Thief, and how you see him before he steals your gun, and then you don't see him afterward, because he teleports.
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Do any guns have flamethrowers? Maybe get alot of people with Monkeys....
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In my opinion the Winters Howl is best for camping, because you can freeze them while your teammates shoot them.
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I don't think you should completely flame a whole group just for liking a game. Black Ops and MW2 both have ups and downs. As for MW2, it had a great campaign. Black Ops has zombies. MW2 has glitchers. Black Ops has perverts and annoying stoners making emblems. Not everyone who likes MW2 jizzes when they get a 360 kill. In fact, I probably can't even get a 360 kill playing on sensitivity 5(OH HURR DURR YOU SUK AT DEE KALL UF DOOTY). The point is, people like games other people don't. I'm not going to say it's wrong to have an opinion, but if the opinion is too strong of one and posted in a community that doesn't take kindly to flamers, we don't like it. Regards, Eagle.
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Hey guys yesterday me and my friend were playing no scopes and whenever he would shoot but not kill me I would run and hide. This is where my new game was invented. We go to NukeTown and one seeker for every 3 hiders stands by the swing and counts to 15. Thats when the hiders hide. You can move in and out of places, only if someone else is in there(hider or seeker). This doesnt mean you cant move though. Every 45 seconds, you have to shoot. This is when you can run. If a seeker sees you, all he has to do is shoot you with a PRIMARY WEAPON, not secondary. This will change things, because you would mainly run with a pistol for speed, but having to change weapons affects things. Anyways, I am looking for people who would want to play this tonight on Xbox. My GT is DarkestWolf97. I probably wont check back here for a while, so just add me or send a message.
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I want my brains back.... You don't give negative brains just because someone makes a post you don't agree with. You give negative brains if they're being a complete dumb ass, like the guy that wants the three gun glitch back
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I certainly hope not. I know other people may like Five and think the characters are funny, but for me I HATE five and think the characters are ANNOYING To me it was a bad idea to replace the 4 members we know today.
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Paul jackson in Call of Duty 4. If they didn't go and save that stupid chick(ONE PERSON!), they wouldn't have died, but they did, and she died anyway.
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Well, I was playing with some randoms(greedy ones at that), and when we had a fire sale, they all crowded around the box nearest PhD Flopper. Knowing they would be flanked and surrounded, I took cover away from them for a little break. Sure enough, they did get surrounded, but 2 made it out alive. All ready on my way there since the Fire Sale was over, I noticed that the only person downed got downed in the very corner, and he was downed halfway in and halfway out of the map, so we couldn't revive him using the normal syringe. Then, I thought we could use the Krauss Refibrillator and get him up, but it was too early and we had not launched the rocket, nor gotten a Ballistic Knife. But I am almost certain that if we had one, he would have fell down and either died or been stuck. I think this is a totally unfair glitch and needs to be patched soon. It is unfair because so little people know of it(I think its just me and the 3 randoms ATM), and if they camp in that corner for some reason and get downed, they aren't coming back up. I'm not spreading this info so people can use it, I'm spreading so people can FIX it. **EDIT** He was in the corner to the right of the mystery box.
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Yeah that noise can be heard anywhere within about a 10 foot radius(25 for the first step) of anything that has to do with the Easter Egg. Node 3, landers. Node 2, next to the perk machines. Last step, on the orb
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Alright that was pretty fun dude we need to to that again sometime
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I actually think that there might be something like the brick on Der Reise, where you press x or square and it will go down to reveal something more
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Well, i'm 14, but i'm not annyoing, so if you have an issue with that, sorry.
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Okay, guys. I have a problem here. I've never done the mystery man/Death machine easter egg, and would like to experience it. I came A SLIVER away from doing it last night(haha laugh it up if you get it). What happened was, we had all 4 nodes and were going to free Gersch. Everyone but I was in the junkyard. I had to pack a punch the Crossbow, which I just recieved, and was walking to the Junkyard. I passed the crawler(our only one) on the way to the nodes. It must have died in the 3 SECONDS it took to get from the Turret by the spawn room in between the window nearest stamin up, because when I passed it, there was a zombie at it. Here's where I become the Mega Tard. Instead of waiting to make it another(or just one) crawler, I STABBED IT AND KILLED IT AND THE NEXT ROUND WE ALL DIED. FUUUUUUUUUUUU- Anyway, since I really want to experience this, i'm going to need a team with AT LEAST: Knowledge of how to do it and/or has done the easter egg before Headsets An Xbox 360 GT:DarkestWolf97 I'm hoping to do this over the weekend (Evening of March 25-Evening of March 27)
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Perhaps Ascension takes place before Kino, and the gang had "Time slip" if you will. What if they were fighting in Kino and they went forward in time, to where Sam had just found out Gersh or Yuri was in her "Realm", and she wanted to test the gang to see if they could free him. This could make sense, as the group is shown landing as the level starts. Once you free Yuri or gersch, Sam gets mad, thus thrusting you to the next map, which is leading me to believe it has something to do mainly with Sam this time. Why? Shi No Numa is mainly about Takeo, maybe where he was stationed. Der Reise is more about Edward and Ludwig. Kino is more about the mystery man and kind of a recap of the zombie storyline. Five is just a map centered on JFK, McNamara, Castro, and Nixon surviving(or not hehehe). Ascension is about Yuri and Gersch, so maybe they will come in later, and have more importance.
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One continuous, unsolved factor throughout the storyline.
ImAnEagle replied to RedDeadRiot's topic in Ascension
What I want to know is... What's up with the fire sounds? I first heard this on Kino. A few seconds before the map COMPLETELY loads, as in able to walk around and play, there is the sound of fire. I also noticed this on Ascension. Not Five, though. Maybe there is a connection to this sound and the crew? This would be reasonable on Ascension because you arrive on the lander. But you can't see the fire, so what's the point? Hopefully we'll see in time... -
I've always wondered the craziness of cramming EVERYTHING into NDU. Just imagine, all perks withing 15 feet, pack a punch upstairs by the crashed plane. Traps would be electric barriers in the entrance of every door(Help, and two stairs). To turn on power you just have to wait until round 5(unless on solo, for quick revive). A DEATH MACHINE ON NDU WOULD BE INSANE!!! Just think of the advantages of downgrading, when you think of upgrading
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