Jump to content

Duckcall00

Member
  • Posts

    172
  • Joined

  • Last visited

Everything posted by Duckcall00

  1. I've been getting a lot of messages from people in the last couple weeks asking if I'm doing another stat chart. Here is my generic answer: If I was able to get my hands on the stats, here's how I plan to present it:
  2. There should never be a traditional balance in Zombiemode. That is, you can't make every weapon "good." There needs to be bad weapons to make the powerful weapons seem better. If every weapon was viable, anybody could get to Round 30 no problem with minimal talent involved. Sniper rifles need to be bad. Not every weapon can have a niche. This isn't multiplayer. Also, every PaP Zombies sniper rifles (the Scavenger is the exception) has dealt 1000 damage with a 10x multiplier to the head. Thats a 1-shot-kill until round 33. You are barely proposing a buff. If people spent any time using them, they would know that. But a headshot multiplier means nothing. It's the low rate-of-fire and high recoil that ruins them. If you miss that critical opportunity to shoot a Zombie in the head, you are dead. Increasing the damage to the head won't change that.
  3. They are probably going to add Pro Perks. They had them partially coded into Black Ops. I think no matter how many perks they have, you should be able to purchase ~2/3 of the maximum amount of perks directly from the machine. eg. There are 9 perks. You can buy 6 straight from the machine, and must get the remaining 3 from perk drops or the completion of an Easter Egg.
  4. The secret BOIZY could be 2, 15, 9, 26, 25. I can't find any significance for what those numbers or letter means.
  5. The timer starts at 00:00:19:01 and continues by 1 digit per frame, for 23 frames (ending at 00:00:19:23). It then jumps to 00:00:20:00 and ends at 00:00:20:03. The text is '"THE FUTBURE IS NOT OAS FAR OFIF AS MOST PEZOPLE YTHINK -WE'RE NOT READY FOR IT" BOIZY EDIT: I have been ninja'd- 3 times! :shock:
  6. The old image has cleared: http://www.callofduty.com/content/dam/a ... ied_07.jpg And the new one has been revealed as a mini .gif, but when you click it, it becomes locked again. http://www.callofduty.com/content/dam/a ... ied_09.gif "The future is not as far off as most people think- We're not ready for it" EDIT: I've been ninja'd by Covert Gunman!
  7. I found this very interesting tweet by @S3ckert, a sound designer at Treyarch. Sounds like we will be seeing more Element 115 and asteroids. Maybe even another space map.
  8. Here is my frame-by-frame analysis of the new 16-frame .gif. 1st Frame: The time is 00:00:03:23. The text is '"THW'. In an ideal no-lag situation the frame will be displayed for .04 seconds. 2nd Frame: The time is 00:00:04:00. The text is '"THE EN'. The frame will be displayed for .04 seconds. 3rd Frame: The time is 00:00:04:01. The text is '"THE ENEMY'. The frame will be displayed for .04 seconds. 4th Frame: The time is 00:00:04:02. The text is '"THE ENEMY COUZ'. The frame will be displayed for .04 seconds. 5th Frame: The time is 00:00:04:03. The text is '"THE ENEMY COULD BQ'. The frame will be displayed for .04 seconds. 6th Frame: The time is 00:00:04:04. The text is '"THE ENEMY COULD BE AN'. The frame will be displayed for .04 seconds. 7th Frame: The time is 00:00:04:05. The text is '"THE ENEMY COULD BE ANYWHO'. The frame will be displayed for .04 seconds. 8th Frame: The time is 00:00:04:06. The text is '"THE ENEMY COULD BE ANYWHERE'. The frame will be displayed for .04 seconds. 9th Frame: The time is 00:00:04:07. The text is '"THE ENEMY COULD BE ANYWHERE'. The frame will be displayed for .04 seconds. (Same text as previous, but with a different time) 10th Frame: The time is 00:00:04:08. The text is '"THE ENEMY COULD BE ANYWHERE'. The frame will be displayed for .01 seconds. (Same text as previous, but with a different time and displayed for a different amount of time) 11th Frame: The time is 00:00:04:09. The text is '"THE ENEMY COULD BE ANYWHERE AND IT'. The frame will be displayed for .04 seconds. 12th Frame: The time is 00:00:04:10. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULH'. The frame will be displayed for .04 seconds. 13th Frame: The time is 00:00:04:11. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULD BE A'. The frame will be displayed for .04 seconds. 14th Frame: The time is 00:00:04:12. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULD BE ANYONE"'. The frame will be displayed for .04 seconds. 15th Frame: The time is 00:00:04:13. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULD BE ANYONE"'. The frame will be displayed for .04 seconds. (Same text as previous, but with a different time) 16th Frame: The time is 00:00:04:13. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULD BE ANYONE"'. The frame will be displayed for .05 seconds. (Same text as previous, but displayed for a different amount of time)
  9. I created this handy .gif of a few of the different "Classified" windows. They all have a different symbol in the background. What could it mean? (I know Treyarch loves, their morse code...) (If the .gif isn't loading, here's the direct link to it: http://i.imgur.com/hUICa.gif) Also, the classified symbol looks very similar to Digital Warfare 24/7 logo.
  10. Here's the .gif for the 2nd picture. And I fooled around with the full-sized image in Photoshop. But, like Matuzz, I couldn't find anything beyond the simple text.
  11. The main "CALL OF DUTY" title text is always Impact. The "BLACK OPS" text and various other words throughout every CoD game are in Bank Gothic MD BT. Except for "World at War", which was Aharoni. No no no... This is getting to be a little frustrating because I am a font nerd. I don't think I am making my point clear. People cannot argue with facts. And I am presenting facts. In every single Call of Duty game, the title "CALL OF DUTY" is written in Impact. The subtitle is written in various fonts. In CoD4, MW2 and Black Ops they used Bank Gothic MD BT. In World at War they used Aharoni Bold. In MW3 they used a modified version of Octin-Stencil Bold.
  12. The main "CALL OF DUTY" title text is always Impact. The "BLACK OPS" text and various other words throughout every CoD game are in Bank Gothic MD BT.
  13. I wouldn't be surprised if there killstreak rewards in Zombiemode. They were partially coded into Black Ops, but never finished and implemented. It would be a opportune development.
  14. Sorry. But they have never used Bank Gothic Medium for the main "Call of Duty" text. They always use Impact. And they still used Impact for the majority of the letters. But of course, the "A" and "Y" are in a new font. It looks like XXII STREITKRAFT EINS to me.
  15. Here's my next photoshop un-blur attempt: NOTE: In my version the smaller one wasn't there. I added it for your convenience. Also, check out the bottom-right corner of my (slightly) cleared up version. There's a weird symbol, but it might just be a product of the JPEG-ing in the original image.
  16. One of the images is really blurred and pixelated, but still visible. I played with it in photoshop and got this– still no idea what it is:
  17. In firesale won't drop until the box has moved at least once.
  18. Here is en exerpt from my Zombie Stats thread.
  19. Yep. The multipliers are built into the weapon, not the Zombies. Sadly not. I don't own the PC version of the game. But everyone I have talked to says that some of the DLC files are hidden and we don't have access to them.
  20. Constructive criticism inbound! This is very interesting. I like how you used a different chart for each map. But I think each map needs more trials with different play styles. Go on youtube and add people like Syndicate and Yoteslaya to your charts. And there are people right hear on CoDZ that record their gameplay. You can use them as trials too. Swask and Way2g00 are a few examples of great players who record themselves getting to high rounds. With more trials we will begin to see a more consistent pattern. Massive Brains to you! [brains] [brains] [brains]
  21. Yay! Thanks so much. I put a lot of work into this. I'm glad its being noticed, after being a dead topic for the past 6 months.
  22. The Thundergun takes away half on the Monkey's total health.
  23. Nope. But if you throw the QED within 15 feet (4.5 meters) of a Perk Machine there is an increased change of it PaP-ing your current weapon. - I don't see anything about hacking the Red Perk include_powerups() { include_powerup( "nuke" ); include_powerup( "insta_kill" ); include_powerup( "double_points" ); include_powerup( "full_ammo" ); include_powerup( "carpenter" ); include_powerup( "fire_sale" ); // WW (02-04-11): Added minigun PreCacheItem( "minigun_zm" ); include_powerup( "minigun" ); include_powerup( "free_perk" ); // for quantum bomb include_powerup( "random_weapon" ); include_powerup( "bonus_points_player" ); include_powerup( "bonus_points_team" ); include_powerup( "lose_points_team" ); include_powerup( "lose_perk" ); include_powerup( "empty_clip" ); } Notice how it says "include_powerup( "free_perk" );" I think that indicates that it is possible to obtain a free perk. We just haven't figured it out. It also says that you can't hack the Bonus Points Team, Lose Points Team, Bonus Points Player, and Random Weapon Power-ups. All other power-ups can be hacked.
  24. Yes, its out on PC. No, you can't get if from the pads. temptation_array = array( "fire_sale", "insta_kill", "nuke", "double_points", "carpenter" ); "free_perk" is not included in the list. You can get a Firesale Insta-kill, Nuke, Double Points, or Carpenter.
  25. Yep. That's false. It's one of the things I'm correcting in the Final Version. If you cant to see my work-in-progress, check this out: http://denkirson.proboards.com/index.cg ... hread=2555
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .