Duckcall00
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Everything posted by Duckcall00
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I am almost done with a final version that includes all of the DLC info as well as other random (Yet important) stats.
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The following information is taken from the PC version of the game's code: A Hacker Bonus is awarded at the end of a round if completed without dropping the Hacker.. You earn 500 points for each round completed without dropping the Hacker. It caps after 5 rounds, with a max of 2500 points as the bonus. Various things can be hacked around the map: Player: Costs 500 pts. and takes 10s. The player being hacked is awarded 500 pts. Window: Awarded 100 pts. and takes 2s. If more than 3 windows are hacked in a single round it will cost 300 pts. Door: Costs 200 pts. and takes 32.7s. PaP: Awarded 1000 pts. and takes 5s. The gates will close for 30s. Wall Weapon: Costs 3000 pts. and takes 2s. The ammo prices will flip. Perk: Awarded the Perk's cost and takes 5s. Loose the Perk's effect. Power-up: Costs 5000 pts. and takes 5s. Max Ammo will become a Fire Sale. All other power-ups become a Max Ammo. Mystery Box Weapon: Cost 600 pts. and takes 1.5s. Weapon is rerolled. Mystery Box Reroll: Awarded 950 pts. and takes 1.5s. Mystery Box Location: Cost 1200 pts. and takes 5s. Summon the box for a 1-time roll. Fire Sales will not spawn the box in the hacked location. Box will not spawn in the hacked location when moving to a new location. Speed Cola gives you a 0.66x Hack Time multiplier.
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The Four Guardians ***GROUP REQUEST THREAD***
Duckcall00 replied to carbonfibah's topic in Site News
Ever since Rezurrection was released, I have spent more time in No-Mans-Land than any of the other maps. But no matter how many points I get, or how long I survive, I can't make it into any of the Four Guardian usergroups. It makes sense for there to be a group for the No-Mans-Land pros. It has a leaderboard for Solo. And everyone knows that once you get past Round 20 on a normal map, the game gets easier and easier because you just need to hoard up the Zombies and run threw a trap/ shoot 'em with a Wonderweapon. And that is basically what you have to do in No-Mans-Land, without spending 7+ hours to get to round 50. If you're good at hording, you could be #1 in the world for No-Mans-Land after just 15 minutes! So I propose that we use the Samantha and Teddy gamerpictures for two new No-Mans-Land Guardian groups. ~ Survive for 15 minutes in No-Mans-Land ~ Earn over 5000 points in No-Mans-Land -
This is the best I could find, taken from Den Kirson:
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Same. When I get that one, I try not to kill him.
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Earlier today I was doing pretty well running around the 2nd story Lab. Its good because there is oxygen and the Hacker spawns nearby. The only problem is that Phasing Zombies spawn, so you need to have the PES the gas doesn't annoy you.
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I've tried in the power-room a few time, but to no avail. It seems like you would be able to run around either the Pyramid or Table or Power Switch, but I haven't had any work too well. You can kind of run around in the room outside of the Receiving Area, but sometimes things get hairy when you accidentally step on the launching pad.
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The Thundergun will insta-kill at any range, at any round. If the Zombies are hit towards the edge of the blast, they will take 15 damage and get knocked down. Nothing will happen if you shoot a teammate with the normal V-R11. But if you shoot them with the PaP version they go into Zombiemode for 10 seconds.
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I hate to break it to you, but your information is all at least slightly flawed. You made a mistake for every weapon, especially the Thundergun and V-R11. I have the coding for the weapons from the PC version of the game (except the Scavenger and Wave Gun/Zap Gun... So those could be correct...) Once Rezerection is released for PC, I intend to make a thread like this, but with all correct stats. It won't be like a copy of this, I had that planned before you posted this.
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O REALLY? I didn't have much time to look threw the new files that I downloaded here. (I'm in Rome on vacation and its a tight schedule) I only had 5 minutes to download the files, look threw them, find "_zombiemode_powercell.gsc," and post here. But after taking time to take a deeper look at them, you seem to be correct.
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Here is my guess on how to PaP on Moon. I found it in the PC files after the Shangri-La Update. There is something called a "Power Cell." It is an item in you inventory, like the Golden Rod or Focusing Stone. You can pick it up when you find it (probably by holding X). It shouldn't be too hard to find because it glows. If you go down, you loose the "Power Cell." I do not know how you use it to PaP, but it is (probably) involved somehow.
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The Four Guardians ***GROUP REQUEST THREAD***
Duckcall00 replied to carbonfibah's topic in Site News
I'd like to join the Takeo group. My Gamertag is Duckcall00. -
Notice that both in Moon and this PC mod the player has a mask/space suit that blocks a portion of the player's vision. In this PC mod the gas mask will stop the Nova Gas from killing the player. But as the player gets damaged the mask begins to crack and Gas starts to enter. The Space Suit on Moon probably has a similar effect. Maybe it protects the player from the Nova Crawler's gas. Or (more likely) it will protect the player from the lack of oxygen on the moon. zQpNXKmXKhI
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A picture of shangri la on the cod website... wierd
Duckcall00 replied to Hanz_123's topic in Shangri-La
You can see the waterside in the background. So maybe its some sort of alternate mud-room? EDIT: infamousKONVICT ninja'd me! -
I was lucky enough to get into a game with MaTtKs and Moffius and Carbonfibah and a few other folks, the first two working for Treyarch. MaTtKs got me with this nice Tomahawk: NDkb9zGou6U Everyone on the other team had the following clantags: [3ARC] [3VIL] [3ASY] [3NVY] [3PIC] I, of course, changed my clantag to [D3RP].
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Cut Perks In Ascension Quotes Tuffbrew, Boomjuice & Dtpboom
Duckcall00 replied to AlphaSnake's topic in Ascension
Boomjuice is another name for Flopper. And dtpBoom stand for Dive-to-Prone Boom. It is also Flopper. -
There probably is no solo Easter Egg. In CotD there were 2 achievements; One for solo and one for Multilayer. S-L only has 1 achievement, so probably only one way of doing the EE.
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That happens to me all the time. I love it when I have "Inclement Weather" (From Halo)!
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The "Dolphin Dive for more power-ups" thing actually does work. There is code to support it. It works on every map. The code says: { powerup = undefined; is_powerup = true; // Always give something at lower rounds or if a player is in last stand mode. if ( level.round_number { powerup = get_valid_powerup(); } So if you are in last stand, then more power-ups are dropped. It doesn't matter how you go down, but if you do, then more power-ups will spawn.
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How do you know George is invincible while in the water? I've been looking threw the code and haven't found anything like that. I've killed him in the water, but maybe he has a multiplier of like .05 while he is in the water. So it would take much longer to kill him.
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It's taken from PC code. And to all of the people saying "We can't add an AK47 or M60 because they would upset the balence yada yada yada...", in the coding, these guns are extraordinarily weak. Some are only slightly better than there MP versions. 3arc can balence these new weapons so they arn't overpowered.
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I've been looking into this more. That formula is wrong. I'll update my original post here in a matter of days/ weeks/ months. (Basically, whenever I figure it out.)
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They actually have had coding for all of the following weapons in Zombiemode since launch: AK47 (Masterkey) AK47 ASP AUG (no AGOG) Enfield G11 (No Low Power Scope) Kiparis Kiparis (Duel Wield) KS23 M60 M202 Flash (Grim Reaper) Mac11 Mac11 (Duel Wield) Makarov Commando (Masterkey) PSG1 Sabertooth 360 Sabertooth Skorpion Spike Acoustic Stoner63 Turret Ray Gun Turret Rocket Uzi WA2000
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My theory is that Treyarch has completely given up on the Zombie storyline. They think gameplay is more important than the story behind it. They thought "Everyone wants a Wunderwaffe, so lets give it to them!" But it got destroyed in Der Reise. It couldn't be in Call of the Dead if it had anything to do with the storyline. Treyarch probably knows that people will make up a backstory that if just barely related to all the work that the put into the WaW plot. So whatever anyone says could be right, but none of it will be what Treyarch intended. Because not even they know how it would get there if a storyline existed in Black Ops. This probably sounds like flamebate, but it isn't intended to be. It's just my opinion on they way they plot works in Black Ops.
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