Duckcall00
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Everything posted by Duckcall00
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You know... All the zombies are exactly the same in every way (Except model). They all act the same, have the same health, and do the same damage. (Not including George)
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Something we may be missing, Dev said to 'shoot everything'?
Duckcall00 replied to killerussian's topic in Call Of The Dead
I don't think "Shoot Everything" was a reference to an easter egg. I think it was a reference to Zombie spawnpoints. I think he was warning us that Zombies don't only break down barriers; they dig out of they ground, drop down from the ceiling, and climb up chains. So you don't know where their spawning from- Shoot everywhere. -
I looked threw some files and was able to find: ak47_zm.txt ak47_upgraded_zm.txt ak47_mk_zm.txt ak47_mk_upgraded_zm.txt "mk" is the Masterkey shotgun There is no Grenade Launcher. However, they could be adding it just for CotD.
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I have also looked threw a lot a BlOps codes. I have seen MENU_ZOMBIE_TEMPLE. I haven't seen any of the other stuff.
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An IGN screenshot which makes no apparent sense...
Duckcall00 replied to The Guest's topic in Call Of The Dead
When the player touched the boss zombie it seemed to put him back in round one. -
Possibly Call of the Dead easter egg song?
Duckcall00 replied to beegle678's topic in Call Of The Dead
lol As I was reading it I thought that "*******" was censoring out a word. I thought it was: While We fµck everyday... :roll: -
Updated to include Health and Zombie Count graphs, thanks to way2g00.
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Why is the name "Call of the Dead" so impossible?
Duckcall00 replied to Red Pegasus's topic in Call Of The Dead
What if it is called "Aufruf der Toten"? (German for Call of the Dead) Or "死者の呼出し"? (Japanese for Call of the Dead) Or "Звонок умерших"? (Russian for Call of the Dead) Okay... the second two are highly unlikely as most people can't read Russian and Japanese. But still... -
this information is false.. dogs come every 3 to 5 rounds. this i know for sure You can't argue with hard code. level.dog_round_count = 1; // PI_CHANGE_BEGIN - JMA - making dog rounds random between round 5 thru 7 // NOTE: RandomIntRange returns a random integer r, where min level.next_dog_round = randomintrange( 5, 8 ); // PI_CHANGE_END
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#Winning New Perk: Tiger Blood
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This could be the first convincing proof about the 2nd map pack. It seems to be called "Escalation" and will be available on Xbox Live on May 3rd.
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The file names of the Gersch Device and Matryoshka Doll might be something along the lines of: _zombiemode_weap_black_whole.gsc _zombiemode_gersch.gsc doll_zm.txt However, those are just guesses. The info on PhD Flopper and Stamin-up might have been added to the file called: _zombiemode_perks.gsc I have know idea where the HUD icon for those perks would be. Monkey info is probably in a file with a name like: _zombiemode_ai_monkey.gsc Again, all of this is just a guess.
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CJDog23, while you're online & looking at files... Could you check out This Topic and respond with the info I am looking for? Thanks.
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Just wondering... Could a PC player (cjdog23?) find the the info on Monkeys, PhD Flopper, Stamin-up, and the Gersch Device?
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That part is wrong. There is some code ("level.pulls_since_last_ray_gun") that suggests that only one Ray Gun can be pulled per box movement. I interpreted it wrong.
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I think you are either reading my chart incorrectly, or reading the Eagle's Orbits table incorrectly. They have the same information, but it is presented differently. If you don't know how to read my graphs, there is a key at the end of the 1st chart.
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I get 50 brains and only one comment from this post? (BUMP)
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I've had this chart posted somewhere else for quite a while now, and I thought I'd bring it to the CoDz forums. All the information is taken straight from the PC code, and therefore it is all correct unless I made a typo or misinterpreted the code. NOTE: Some of the Scavenger, V-R11, Shrink Ray, Wave Gun, Zap Gun, Stamin-Up and Deadshot info is NOT taken from the code. It is based off of educated assumptions and frame-by-frame video analysis. http://www.megaupload.com/?d=YZQ591FQ http://www.sendspace.com/file/uqk66n
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Look at 1:00, where he shows the "Vodka Bottles". That looks more like an Amm-O-Matic bottle to me. The "A" in "Amm-O-matic" looks like the "A" on the bottle.
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Symbol Found On Ascension (Needed Research)
Duckcall00 replied to Whenwherewhy?'s topic in Ascension
I adjusted the colors to make it more visible. -
This is pretty much all the info you will ever need about PaP weapons... (Click the word "This")
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http://www.youtube.com/watch?v=vWQEcvpw ... r_embedded
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Candolier: Ammo reserve x2 Overlord Soda: 3 weapons Recon Cola: Gain a minimap with Zombie locations on it Hip Tonic: Increase hip-fire accuracy
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The Code and post any questions you have about it
Duckcall00 replied to baltostar's topic in Ascension
Not the PC files, as the map isn't out on PC yet. And even once it is, the files for DLC are more difficult to find, (or so i've heard). -
The Code and post any questions you have about it
Duckcall00 replied to baltostar's topic in Ascension
How about the stuff on the Random Reticules (in _zombiemode_weapons.gsc) I can kind of understand that, but not enough. And what about how much damage the Traps deal to the play? And the chances that any power-up is dropped on any level?
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