DeckchairsFTW
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Everything posted by DeckchairsFTW
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That isnt a bad idea when they are up in your face and you have a ballistic knife. Hahahah fair enough, but i didn't mean that bloody close!
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SMG's have way better mobility. They cant compete against AR's at CQB. It's like taking a knife to a gunfight. Also, dont bring our debate into this thread dude, don't want to hijack this, leave it in the other one. DeckchairsFTW
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It's also the only one that is effectively a shortened assault rifle, hence the reason it's so powerful. the 'U' from AK74-U is short for the Russian word for 'Shortened'. That's why it accomodates a GL They're just trying to make it mroe realistic, then ruining it by nerfing stuff.
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Removing yet more realism from the game. This brings a Famas down to an SMG level pretty much doesn't it? It's a load of bull that people get pissed because some guns are more powerful than others. If people can't compete against them with other weapons, then they're probably not very good at the game to be honest...
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so like...the AR fires a 5.56. so does the Galil, Aug. Famas. and a number of other weapons in the game. the only 7.62 guns i know for sure in BO are the FAL. M14. HK21 and PSG1. besides the ak47 and RPK which fire the russian 7.62 the AR? Theres about 10... The Galil fires 7.62's aswell. So does the RPK, M60, HK21, AK47. The AK and RPK can fire several different sized rounds, depending on where/when it was made. The usual AK fires 7.62x.39 rounds, but many depending on where they were made can fire 7.62x51/ NATO rounds. Yes the MP5k can kill in 3 shots, the same as the 74-U which is overpowered, but you are far less likely to hit a target with the MP5K at a distance than you are with the 74-U. For a start, the MP5K seems to spray rounds in an inacurate way, and the recoil is circular, which is much harder to control than the AK74-u's recoil where it is simply raising the rifle. The 74-U also seems to be more accurate. However, use of both these weapons i've used as an example are used by people based on personal preference, i for one can use both quite well. DeckchairsFTW
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Of course smg's dominated in WAW, they were the only fully automatic weapon on the game apart from the Father of all modern assault rifles, the STG44. Honestly, what would you rather take into battle? A Springfield or a Thompson?
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Did you create it from a Video on Gifsoup? And remember to click preview I'm not sure whats wrong there then, i know mine worked (in sig)
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If you can't use an SMG as effectively as an AR, then you as a player are obviously not suited to using SMGs. I know that i can go into a game and use my main SMG class and Dominate the game with it. Here's what i use: MP5K w/ Red dot Sight M1911/ dual wield Semtex Flashbang Motion Sensor Flak Jacket Sleight of hand Hacker If you can't use an SMG effectively then you must be more suited to AR's. I know i can use both effectively, as well as LMGs, snipers and Shotguns. CoD needs some realism, or people wouldn't buy it, with no realism it would be nothing, and they are treading a fine line as it stands. Also Sleight of hand is a slot 2 perk, Flak Jacket and Hardline are Slot 1 perks.
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Are you sure you made the .gif right? Try gifsoup.
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They are good maps, i still go on there occasionally to play them. But you might want to think it through first. There's the cost of the game itself, then the map packs as other people have said. I'm not sure what it's like on PS3, but Xbox is full of hacked lobbies, more MP than Zombies though. So if you want to spend the money on them, do, i'd reccomend it. Alternatively seek out a new Hardened/ Prestige edition Black ops and play the old maps, although these are polished up versions of them that incorporate different animations for some things, and also only a few of the original guns are available (the wall guns), the rest are from Black Ops.
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I'll just start off by saying moaning won't help, but hey, what are forums for? There are several good reasons why SMG's aren't as effective in ordinary hands as AR's. 1. SMG's are supposed to be fast firing, CQB weapons, they fire smaller rounds than their AR bigger brothers, which pose as much of an immediate threat to the enemy as an AR does, but only in a small space. e.g. there's no point trying to kill someone 300 metres away with an SMG because you simply won't hit them, or if you do, the Velocity of the round has decreased so much that it simply causes a smaller injury. 2. As for ammo, SMG's are meant for short, small battles in a small area. Just think of the SAS, and other counter terrorism units, they use MP5's, UMP's etc for their lightness, mobility, and ability to pack a punch in a small space. Storming a building won't use much ammo unless it's a whacking great skyscraper. Assault rifles are meant for long battles that could last days, thus the need for more ammo. Snipers are meant to have one shot kills most of the time, that's why they carry less too. 3. Muzzle flash. Often, SMG's do not have a sufficiently long barrel to facilitate a flash hider, flash eliminator etc. Without making the barrel longer, they simply cannot have one on there, as you need a good 4 inches to fit one on. AR's do have sufficient barrel length for this. 4. If anything is overpowered on this game, it's not the AR's, it's the AK74-U, an SMG. It fires smaller rounds than most of the AR's (5.45mm) but takes the same amount of hits as a larger calibre weapon like the Galil (7.62mm). I hope this clears up some issues you may have. DeckchairsFTW
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He wasn't flaming you. But what he said was right... Also, dyslexia means that you can't spell and that words you read seem to scramble doesn't it? So i don't see how not being able to string a sentence together in a logical order registers as that to be honest... Also, putting a Thread title in a mix of web and l33t speak makes you look like a troll to most people, so you might want to be careful with that. DeckchairsFTW
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They do create walls though, and they shift...
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Maybe it's those spikes that come up from the floor in the first trailer?
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So surely just holding a grenade until it goes bang has the same effect...?
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Are Noobs Accepted At callofdutyzombies.com?
DeckchairsFTW replied to EricVander's topic in Introductions
Welcome, i hope you have a good time here. -
If you have double glazing then you're screwed, it'll just bounce back and smack you in the face! Stopping to open the window pretty much kills the moment...
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Yeah it puts me off playing with randoms. I barely ever play with them any more, just friends. Almost all randoms i play with are shit. But most people on this site are actually good. Although when i play with some of you guys i tend to do embarassingly badly :oops:
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Welcome. Have fun here, contribute, read stuff and play Zombies.
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Putting in all these powerful guns you are suggesting upsets the entire balance of power between weapons, having all the Good guns (Stoner63, RPK, AK47, HK21, PPSH etc. plus all the Wonder Weapons) upsets the Equilibrium between the good and bad weapons.
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I call BS too, it just doesn't add up. Also on that channel (MrDalekJD) I seem to remember something a while ago like that, and it turned out to be BS. I can't remember too well though...
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Gun balance is an issue in Zombies. Lets say we have the following 10 guns, for example: Stoner63 RPK HK21 MG42 PPSH M16 MP40 Thundergun Ray Gun MPL There's 7 guns in there that are extremely powerful, so a 7/10 chance of getting a powerful gun. Lets now have 10 guns that are more likely: RPK HK21 MP40 M16 Commando Cz75 AUG PM63 AK74u M14 There you have 2 powerful guns, a couple of Assault rifles, a Semi auto Rifle, and a Pistol. This is a more realistic small scale representation of what we get in zombies. I'm obviously not going to put all the weapons in that they could possibly have. Putting in more powerful weapons like the Stoner, the AK47, the KS23 etc. Makes you have a higher chance of getting a powerful weapon as opposed to a less powerful one. A higher chance of having a powerful gun makes Zombies much much easier to play and get to high rounds, Treyarch will not want this. Can you imagine how easy this four person team would be?: Player 1: Stoner63 + Thundergun + Monkeys Player 2: RPK + Ray Gun + Gersch Devices Player 3: HK21 + Ray Gun + Monkeys Player 4: PPSH + Winter's Howl + Matrayakosha Dolls That sort of loadout would get people too far too easily with only a small amount of skill. And no, it's not guaranteed that you will get amazing weapons every time, but a higher likelihood of having them, caused by having even more powerful weapons makes the game just too easy.
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Sorry, but how do you know this? Proof? I'm not meaning to be rude, but i've never heard about this before, and surely several of them aren't even Guns.
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This isn't so much a theatre suggestion, more of a Lobby suggestion. Being able to select a music file from your HDD that plays in lobbies, i don't mean proper game lobbies, but the ones where you invite people to it then press 'find match'. It would be good if you're waiting for people and want to play something to a mate. Obvs this couldn't be in Game lobbies, as you'd get people blasting out 3 different songs at the same time.
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Here you go Dykes: biRQC5Gc44 Read my 'How to use BBCode' in my sig, it'll help you with stuff like that. Also, apparently putting other guns in the box takes up more space, as well as upsetting the balance of power in guns. For instance with the Stoner63, that is yet another high powered LMG, so you'd need a low powered one to counterbalance it. And Uzis, Kparis's and things like that are very fast firing SMG's with a decent punch, which runs into the same problem. And yeah, the 1887 was an IW game, thus the coding being theirs. So Treyarch would have to write their own for one Gun that just doesn't really fit in with the storyline (M1887)
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