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docz1240

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Everything posted by docz1240

  1. i call him spiderpig Interesting Fact: A pig's orgasm lasts for 30 minutes :P
  2. My friend told me this: The radio talks about how the Teleporter was able to teleport the team to Kino. When Richtofen shot the teleporter with the Pap'd Wunderwaffe, it overloaded the mainframe, and ripped the space-time continum. This caused our heroes to go into a different time period and in the result destroy the Wunderwaffe due to the overheating of the mainframe and the wonder weapon. I havent heard the radio itself coz i spend most of my time on Ascension, Kino, Five, and Der Riese and i dont know where the radio itself is.
  3. dont go for the nuke if ur trying to get the most points possible. 2X + insta kill gives 140. 800/140 is less than 6, so if u can knife 6 zombies u already have more points than the 2X nuke, plus i have knifed 3 zombies at once and after attacking just back up and return, also firing when they are too close will also kill, just shooting at 16 limbs will tie up the score with a nuke, and with the timer, that is definately possible.
  4. Calamity (CZ75): More Damage, Larger Mag, More Reserve Ammo, Becomes Fully Automatic Calamity & Jane (CZ75 Dual Wield): Same as above Mustang & Sally (M1911): Dual Wield, Fires Grenades, Smaller Mag, Smaller Reserve, faster reload time, slower rate of fire, lots more damage Cobra (Python): More Damage, larger mag, more reserve, speed reloader AUG-50M3 (AUG): More Damage, More reserve, Masterkey that reloads 2 shells at once Predator (Commando): More Damage, larger mag, more reserve, dual mag G16-GL35 (Famas): More Damage, Larger mag, more reserve, red dot sight EPC WN (FN FAL): More Damage, 3 round burst, reflex, more reserve, larger mag G115 Generator (G11): More Damage, More reserve, becomes automatic, sway on low power is nothing Lamentation* (Galil): More Damage, More reserve, Red dot sight (sometimes) Mnesia (M14): More Damage, Larger mag, more reserve ammo, grip Skullcrusher (M16): Noobtoob, fully automatic, more damage, more reserve AK-74fu2 (AK74u): More Damage, larger mag, more reserve, red dot sight, nice name MP115 Kollider* (MP5K): More Damage, Larger mag, more reserve Afterburner* (MP40): More Damage, Larger mag MPL-LF (MPL): More Damage, Larger mag, more reserve, red dot sight Toyko & Rose (PM63): Dual wield, more damage, more reserve, larger mag Phantom (Spectre): More damage, larger mag, reflex sight, faster reload, more reserve H115 Oscillator (HK21): More reserve, More damage, larger mag R115 Resonator (RPK): More damage, more reserve, larger mag D115 Disassembler (Dragunov): Variable Zoom, more damage, more reserve L115 Isolator (L96A1): More reserve, Variable Zoom, Larger mag, more damage Typhoid & Mary (HS10): Dual Wield, More reserve, larger mag, more damage, faster reload Hades (Olympia): More damage, Dragon’s Breath, More reserve, quicker reload SPAZ-24 (SPAS-12): More damage, larger mag, more reserve, reloads all in one shell, automatic Raid (Stakeout): More damage, longer range, larger magazine, more reserve, reloads 2 at a time, grip China Beach (China Lake): More damage, larger mag, no ADS, faster pump action, reloads all at once, more reserve, higher mobility M72 Anarchy (M72 Law): More Damage, Semi-automatic, higher mobility, no ADS, larger “mag”, More reserve Krauss Refibrillator (Ballistic Knife): More damage, increase melee damage(add a bowie knife to it to enlargen it even more), more reserve, quicker reload, shoot a player to revive them instantly Awful Lawton (Crossbow): more damage, longer time to explode, crossbow bolts attract zombies towards it, kills about 6 zombies max Porter’s X2 Ray Gun (Ray Gun): More damage through multipliers, larger mag(x2), more reserve, sight changes colors(I only know red, yellow and blue, maybe more) Zeus Cannon (Thunder Gun): More damage, larger splash radius, larger mag, more reserve ammo Winter’s Fury (Winter’s Howl): More Damage, larger mag, freezes more zombies, 1st shot slows down speed, 2nd freezes zombies in ice Hope this helps
  5. Zombie Map: Allāh Barik Fik (“God’s Blessing Upon You” srry Idk alot of words) Based On...: Project Nova Atmosphere: Dark, Sandy, Windy Perks: Quick Revive, Speed Cola (also less time to switch between guns), Juggernog, PhD Flopper, Stamin-Up, Steate Aim (Pronounced like Steady Aim, S___TE= SpriTE lol, increased hip fire accuracy and faster movement when aiming down sights, colored black) Setting: Cairo, Pyramids of Giza, Great Sphinx, and Nile River. Weapons: All Cold War weapons from Zombies, Skorpion (PaP = Androctonus, Higher Damage, More Ammo, More Reserve Ammo, Red Dot Sight), Uzi (PaP = Woozy & Doozy, Higher Damage, More Ammo, More Reserve Ammo, Dual Wield), M60 (PaP = M115 Maximizer, Higher Damage, More Ammo, More Reserve Ammo) Characters: Dempsey, Nikolai, Takeo, Richtofen, Abboud (Named after Major-General Abboud, whom the first Sudanese military regime took power under a few years after 1955, name color: red) Layout: Similar to the Project Nova SP Map, 2nd level where zombies can spawn near you w/o glitching or hacking. No plane wreckages, change snow storm to sand storm. Zombies may also break into barricades in pyramids, similar to Shi No Numa, you spawn in Great Sphinx, behind is the Nile River with a sniper tower, and there are 6 separate pyramids in front of the Great Sphinx. Main Floor Great Sphinx: Speed Cola, M14, Olympia, exit to main land: $1250. Basement: $1000, Pack-a-Punch, MPL, Stakeout. Sniper Tower: Grenades. Pyramid 1: $750, Quick Revive, Skorpion. Pyramid 2: $750, PM63, Juggernog. Pyramid 3: $750, PhD Flopper, M16 & Claymores. Pyramid 4: $750, AK74u, Stamin-Up. Pyramid 5: $750, Power, MP40, Scimitar, Mystery box. Pyramid 6: $750, Steate Aim, Claymore, MP5K. Out of boundaries is all a watery mirage. Traps: 2 Fire traps, in front of Great Sphinx and inside Basement. Special Round: Mummies(health = zombie health + 1050, speed = crawler speed , damage = 2 hits to down, gives max ammo & Campfire Sale) Back-story: After going to the moon to obtain better samples and info on 115, they go to Cairo to obtain more 115. 115 already reanimated the zombies and the Sudan army is falling, only 2 people are left, Abboud and Muhammad. Muhammad has secretly found a meteor containing 115 and has created the Sandstorm Generator. Abboud is later downed and while Muhammad has his back turned to help Abboud, Muhammad is killed. Just as Abboud is about to give up, the team comes and clears the zombies. Abboud joins the team to help find the remaining 115 and avenge his fallen comrades. Special Grenades: Sandstorm Generator (1 second prime, 1 second to complete generating. Generates swirling sandstorm, throws all zombies up in air killing them upon impact to ground, throws players up in air and lands in random spot sort of like a teleporter, little damage is dealt.), Jungler (2 seconds to prime, reaches out vine like substances created by 115 during their trip back from the moon, rips off legs and creates/kills crawlers.), Monkey Bomb Zombies: Egyptian(In buildings) & British(in mainland) Pack-a-Punch: In the basement opposite side of the entrance Wonder Weapons: Ray Gun, Zeus Cannon, Sandstorm Generator, Jungler, Monkey Bomb Power Ups: All previous power ups, Grim Reaper (30 seconds), Time Freeze (stops all zombies in their tracks for 45 seconds)
  6. melee weapon... so like the chainsaw paddle in dead rising 2?
  7. maybe u press the hold button all at once (just like the monkey buttons)
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