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Everything posted by nzkissma
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Hint for the future and the franchise? They're staying true to the fans and not ending it?
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Limited edition skins/camo for multiplayer and extra Survival/Spec Op maps
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Graphic that shows how strong the zombies get on Ascension
nzkissma replied to LUDRICOUSZ's topic in Ascension
this is one of my favourite posts, i had done these tests myself just as curiousity. is there anything that this forum doesnt cover? i appreciate it all. -
This map is the BEST! you epic fail.
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i've heard this rumour about pc and xbox joining forces and playing together which seems stupid really, but if it comes about ill be deffinetly slaughtering xbox players with my keyboard and mouse.
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Love it! I'd like to emphasize the 'Few layers' because if you go into too much details you end up with god awful pictures like player emblems (i actually have a cannabis bud as my own atm) I've always wanted my secondary to have a skin aswell as my primary and maybe not the same style. Same again with the face camo you'll be seeing army men with cocks on their forehead, which is cool with me, gives me something to aim for. different knives would be class! maybe even multiple throwing knives you can wield. im not saying more than one unless you have some sort of setup like warlord and tomahawks. Mask perk slot sounds brilliant it'll take some perks from the orignal 3 perks but and add it to your head which means overall more variation and more perks entirely, which is always good, it adds complexity to the create a class. all these cool perks we get like scrambler, hacker/sit-rep, eavesdrop, reconnaissance, ninja(mw2)/ninja pro(bops) and tactical mask. never mind the new ones IW could come up with like something little as any killstreak that involves leaving your player vunerable to enemy players, you can have a picture in picture like a camera spike does, which may take up a perk slot but will make your killstreaks even longer. we want to be unique fighters for online gameplay just like any other game we want identities and to prove we've got skill so may it be you receive something for completing an achievement or because you've maxed out your prestiges we want customization on a next level scale. This is just a quick response to your post before i go to sleep and i may add more ideas of my own about customization. TL;DR We're all unique and want identies that we create ourselves so please IW, MORE CUSTOMIZATION !!!
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Have you tried looking in the basement with all the rooms open and jumping through the windows? clue: jump, crouch then jump again to give the smoothest jump through the gaps.
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Does anyone else have random head pains or headaches from playing five too much? The best tactic is to run around and around and around in the middle floor (war room) this tactic should be learnt clockwise and anti-clockwise to prevent these pains. Give brainz for been the test subject :(
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"Survival" mode - could it be zombies/terrorist mode?
nzkissma replied to Cryo70's topic in Modern Warfare 3
hopefully a more customizable variation of this! http://www.youtube.com/watch?v=ItOIsk-jpro nevertheless it was fun, not easy either. like zombies but they have weapons. -
a friend linked me this video of an effective way to slaughter a pack of zombies. no credit for the video please. http://youtu.be/iCnbnsjs6-0
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id say: good environment created by treyarch. i love their work.
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This early in the year and we're getting leaks already, a very well thought out advertising strategy by Infinity Ward. http://dznmods.net/showthread.php?9542- ... ver-Leaked
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i didn't buy it. waiting for a real challenge AKA old treyarch maps like der reise pros: ten pound in my pocket alot of free time cons: they're are none (appart from all the double posts on codz)
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Great stuff, me likey! looks wonderful well done treyarch
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step 8 - FREEDOM go let them free guys! another long winded easter egg incoming.
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they should be no boss rounds but an actual boss aka cosmic silver back with actual health that takes alot of damage to kill him. say ever 5 rounds he appears and thats the only chance you have to weaken him. in addition you have extra zombie types added to the waves: Abominable Martyrs, hellhounds, prisoners, engineers and crawlers. just like der riese with helll hounds in with the zombies.
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I tend to only use Jugganog but i like having Quick-Revive so in desperate times i can revive friends and who ever in tricky situations. PhD Flopper is good for no raygun splash damage thats about it tbh unless your retarded and throw nades at your own feet. double tap is like swings and roundabouts, because faster fire rate means killing zombies quicker if your not a dumbass and dont miss the nice neat line of heads or you do miss alot then you will think it's an ammo waster. stamin-up isn't needed because the zombies cant run faster than your walk, and the marathon cooldown is lame, end of. if you have points to waste you can save miliseconds with speed cola but like i said unless the tactics of hording or gathering what ever you like to call it theres no need to have to reload quicker than you already can, and yes there are times when you have a wonder gun and attempting to save someone and them miliseconds will count. now for new perks. we chose 3 perks before the game starts like on multipleyer so here are as follows lightweight pro = move faster/no fall damage scavenger pro = extra ammo in your holster/each zombie you kill they drop a package which will give you 1-4 bullets (too complicated and late for me to work out an adiquate number that'd be suficient throughout the rounds in the long run. ghost pro = could make the zombies abit dopey and slow to react to where you are(pretty much as they are sometimes in 4 player when they cant make up their mind who to run after) flak jacket pro = no explosion damage or fire damage if there were to be a flamethrower. hardline pro = a percentage of more perkdrops and exclusive random attachment machine. hardened pro = Increases your weapons bullet penetration for zombies and objects. scout pro = hold breath for longer periods of time and allows you to switch your weapon faster steady aim pro = increased hip fire accuracy and aim faster after sprinting and recover faster from a knife lunge. marathon pro = increases your sprint speed and gives you unlimited sprint. this are basically nearly the same perks as multiplayer but with some of them been in use already in ascension it's quite impossible for them to be used.
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just think low gravity outta space with zombie monkeys spawning from trees and been able to jump from tree to tree would deffinetly up the skill factor
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This is my Anti-Toobz class i used to use before Black Op's came out, it was very fun never dying and was mainly used to get B when playing domination and not been able to capture. c: Riot Shield AA-12 Blast Shield Smoke grenade Scavenger Pro Cold-Blooded Pro Scramble Pro
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dedicated servers.....facepalm. you'd think activison/treyarch/microsoft could scrap together and give us more quality Live connectivity.
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'Zombies experience like none before it' "And I don't want to spoil any surprises for Zombies fans, but Call of the Dead takes it to a whole new level." (i think this implies the name is actually called Call Of The Dead) God damn press releases know how to keep us on the edge of our seats! If they're willing to give details to multiplayer content and not zombies why make us pay full price if we only want the zmobie map?
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I really dont think there is anything under the tape but if there were. Seize the fucking Zoo! Take the fucking Hotel Secure the fucking Convoy Raid the fucking Stockpile Thats what i'd be shouting if i was playing them. But Survive call of the dead...... it sounds like a hint to a new spin off of a zombie franchise 'call of the dead' dont you think? someone should dig into domain names recently purchased thst could fit the part.
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I think all the multiplayer guns should be in the zombie half of the game, including grim reaper like the deathmachine drop/perk/toy what ever you'd like to call them. It'd make the best(your favourite) guns hard to come by, making the ratio to get them guns alot smaller. So with more guns means more testing for better setups and team work. To add to what guns should be added a death machine/grim reaper in the mystery box (with very low chances) with the same amount of ammo as multiplayer but is your third gun would be fantastic to play around with. thoughts?
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use google instead of the missing search bar please. enter this into google. 'what im looking for' site: www.callofdutyzombies.com
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:mrgreen:
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