FatedTitan
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Everything posted by FatedTitan
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Awesome. I wish they'd give Hardened Edition buyers this soundtrack since they screwed us over with the Nuketown Zombies deal. Great find Liam!
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PTG said they solved it and it said DER RIESE IS IN FRANCE, but they provided no key to the cipher so I have no idea. Also, I just think it was laziness on the Nav Cards. There's no nav table on the map.
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Not bad. Very interesting. And welcome to the site! You should post an Introduction in the Introductions and let everyone know a little about yourself! :D
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Glad to have you! Hope you enjoy your stay!
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Sure, it would explain some things, but there's no evidence that supports him selling him soul to the devil. More evidence points toward the Warden being the Satanic person.
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Welcome! I hope you enjoy your stay! :D
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I refer you to my Ghosts of Alcatraz thread in my signature. In essence, they're ghosts on a cycle repeating their recorded patterns. Things get messed up somehow and they don't do what they should, the rift breaks, and with the side quest, we mend this rift. I believe this map exists because A. It's an awesome location to do a zombie map at with lots of potential for creepiness and B. To show us what mending a rift looks like.
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I personally enjoy parks or the beach, but a backyard will suffice most of the time.
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Antarctica is the next DLC Setting
FatedTitan replied to ETEl2NAL407's topic in Research & Development
Call of the Dead was based off of Discovery. -
Hey Wally! Welcome to CoDz! Love the name! Hope you enjoy your stay!
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Welcome to CoDz! We have a lot of PS3 players who would love to play with you!
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Zombies is Changing for the Worse
FatedTitan replied to ETEl2NAL407's topic in General Zombies Discussion
LOL I like how I'm labelled a fanboy for liking how they've improved zombies and not sharing your opinion. Basically your opinion is if it doesn't stay the same than it sucks, anybody that disagrees is a fanboy. Grow up lol. I have never once ran into the problem of taking 50 minutes to run around and get everything after going down, that's just your lacking in skill Mr. True Zombie slayer haha. You're getting mad because they illuminate the plane parts and show you how many parts and what they're for on the HUD? They did this not for fanboys but because zombies is growing, more and more people are being pulled into it so yes they're trying to make it appeal to a bigger audience and get people into the quests. Maybe they keep making them easier because we have been missing a bunch in the ones we were given already and they wanted to show us just how much they could hide in a map. perks are easy and I don't understand your trouble, the only one isolated is juggernog but that's only a gondola ride away, if you cut through the catacombs you can get DT as well, speed cola is right up from DT and electric Cherry and Deadshot are super close as well and not all that far from speed cola. Its like you haven't even gotten down the fundamentals of the maps, yet you're bashing them, half of what you wrote just makes me shake my head and facepalm. No need to insult others. Everyone has their own opinion. Let's respect those opinions. -
Moon reskined to Paris idea????
FatedTitan replied to zombiez_grinder101's topic in Research & Development
The difference between Multiplayer and Zombies is that you can reskin a MP map and fans will experience the same thing. With zombies though, fans would be ticked. We'd rather get the old map than a reskinned version of it. -
Zombies is Changing for the Worse
FatedTitan replied to ETEl2NAL407's topic in General Zombies Discussion
Do you not feel like it's annoying that you have to spend much more time now to do things that used to be simple? I'll still play zombies it's just annoying how you are forced to do other things to achieve things that used be simple (PaP) I understand where you're coming from, but if I had a bunch of Kinos, I'd get bored with it after a while. Don't get me wrong, it's a fun map, but I don't want every map exactly like it. I like the new things they throw in. New challenges, new perks,new weapons make certain maps stand out and unique. It's what draws people to certain maps and away from others. So if I have to do a little more to get to PaP, okay. It's really not that hard to do, just take a little bit more time. -
Come in CoDZ thi... is.... lpha... Snake ca.. yo.. re.. me..
FatedTitan replied to AlphaSnake's topic in Introductions
Glad to have you back and posting! In regards to new things, there's been a lot. I don't know if it's completely right, but I got a lot of good responses from my Ghosts of Alcatraz thread that's in my signature. If I'm correct, as many believe it to be, then we may have just figured out how Zombies will end. I thought it was interesting as it would spewing out of my head. Lots of new, juicy stuff in Zombies. Glad to have you back! You've been missed. -
Zombies is Changing for the Worse
FatedTitan replied to ETEl2NAL407's topic in General Zombies Discussion
You're right that it's our opinion that it's going in the right direction. But it's also your opinion that it's going in the wrong direction. The problem with this thread is we are giving our opinions that it's fine, but the other side is claiming theirs as fact. And you say that you remember WaW and the additions that made zombies what it is...characters, perks, teleporters, and more. It's the same thing here. They're just adding more stuff. The direction hasn't changed. It's just different stuff. -
Welcome to the forums! We're glad to have you! Zombies is a lot of fun and I'd love to play with you soon. Also, love the name!
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The interesting thing about Die Rise is that it seems to be above the clouds. I don't think the earth is being decontaminated. I think these skyscrapers either A. Reach above the cloud and fog that left TranZit unseeable basically. or B. This is a floating city. I lean toward option B shockingly enough. China has had conspiracies of floating cities in the past and Treyarch could easily play off of this as they love to play off of things like this. It would also help explain how Shangri-la is on Mars (if it is). In fact, if you look in the sky on Die Rise, it seems like we're almost in the atmosphere. There are meteors, stars, and so much that you just don't see from ground level. And welcome to CoDz! We're glad to have you! You should post an Intro in the Introductions section so everyone can get to know you a little better! :D
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I really think we'll have the T4. I just don't see Treyarch trying to develop a new set of four characters so much just to throw them all away. I think we'll end Black Ops 2 with a cliffhanger of the O4 (not playable but maybe hear them), then get them sometime in their next game.
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I've been calling it since they showed the TranZit trailer. Map Pack 4 will feature the T4 and leave a cliffhanger of the O4 in the Easter Egg. Next Treyarch game will bring 8 players in with the T4 and O4 coming together. There's also the scary option to that. The O4 are against Richtofen. What if, despite any choices you have made, they make the T4 against Maxis in the next game. So it's like Grief with both sides attempting to accomplish certain goals before the others. I think that would be a mistake to do though because it totally discounts player's previous choices.
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Zombies is Changing for the Worse
FatedTitan replied to ETEl2NAL407's topic in General Zombies Discussion
We aren't calling you blasphemous or stupid or butt hurt. We enjoy the maps. You don't. Outside of one guy, we've all given our reasons for why you can get that same feeling you had on previous maps in the maps they have released on Black Ops 2. You are the one who is labeling us all as fanboys, which is hardly the case. If you even somewhat knew me you'd know I'm anything but. I've criticized a lot of what they've done in Black Ops 2. All I'm saying is that the issues you are pointing out as problems have very simple solutions. Just don't do the things that you don't like and do the things you do. You're problem ETER12NAL isn't that discussion didn't come out of this, but that it's not the discussion you wanted. You claim that we're just fanboys hyping up a bad product, but at the end of the day you're the one looking for fanboys to hype up your opinions. You didn't want discussion. You wanted people who agreed with your opinions so you could continue bashing the game. And never bring up why people leave the forums. People leave the forums for many reasons, but getting attacked for an opinion on zombies isn't one of them. I rarely see people attack others for their opinions on zombies, whether positive or negative. You're the one attacking people who don't agree with you, leading us to respond with our own "attacks" if they can even be called that. But no, you're right. I'm just a cow you're trying to make fly. You'll never convince me because I'll never take my Treyarch shades off. Apparently I'm a fanboy who can't help but get off to the idea of Treyarch making a new zombies map that everyone thinks is awful just so I can defend it and let them know they like me. Yea...that's who I am alright. :roll: -
Zombies is Changing for the Worse
FatedTitan replied to ETEl2NAL407's topic in General Zombies Discussion
Quests are going to be a part of it, but they aren't required. Your feeling that they are a requirement is misguided and is a consequence of your own personal desire to do a quest then you feel unsatisfied with the map because you feel you've beaten. Zombies hasn't changed to the extent that you can't just go in and slay. That's almost all I've done on MotD and I'm having a great time with it. It's your own personal choice how you play a map. If you want more "good old-fashioned slaying," then do it. No one is stopping you. Go have fun on the map how you want to. Tell me how the side quest on MotD hindered functionality? If you're going to say Afterlife Mode, then I just don't know what to tell you. The only weapon achieved with Afterlife mode is a box in the Warden's Office and the Golden Spork. Unlocking the Warden's office is extremely easy and the Golden Spork, with the power it has, should be difficult to obtain. Powering perks is just another aspect of the map. It gives a new thing to do to turn on perks, and they aren't hard at all to turn on since an Afterlife switch is next to every one. And, especially in Solo play, Afterlife mode is better than Quick Revive because you get more opportunities to get up. The maps aren't changing. Let's complain about Shi No Numa because its perks are randomized and I can't be assured of receiving Jug at the same spot every time. -
Zombies is Changing for the Worse
FatedTitan replied to ETEl2NAL407's topic in General Zombies Discussion
Hmmm...how do I address this. I want to look at Facebook. Facebook is a social network that is always evolving. It seems as though every year there are petitions and anger that Zuckerberg is changing the layout and to keep the old layout. People want the same and hate change because it is what they're used to. But has that stopped Facebook from being the most successful social network ever created? Not at all. In fact, they are growing daily with the number of users who are active and communicating via their website. I say all of that to say this. Studies have shown that if you give someone the same thing over and over, they'll become bored with it and quit. Facebook doesn't change for the sake of changing. They change because they know that while some people will complain, the "new" factor will keep them there exploring what's to be found and will also attract more users. Bringing this into zombies, the same principle applies. If Treyarch had kept zombies what it originally was, meaning a Nacht Der Untoten style gameplay, then people would have left because they would have become bored with it. But they didn't. They added perk machines, new guns, Pack a Punch, teleporters, lunar landers, and so much more. They kept the game fresh and tried to make it where the players who had always been a part would still enjoy it, but new players could also come in and enjoy with them. So by Chopper's summation, Der Riese and Kino were the best maps ever created. They offer no side quest, four perks, Pack a Punch, and ease of access for players. All of these things are fine. And if the bar hadn't been set for side quests, I don't think many people would even consider what it would be like to have them in any map. But let's say that we had kept those concepts. Every map that came out had no side quest, four perks, and Pack a Punch. Maybe not to some, but to many, that would become quite a bore after a while. One of the reasons people go back to certain maps is because of nostalgia. Why do you think people love Der Riese so much? Nostalgia and all of the NEW things it introduced. I may be seen as blasphemous for this, but Der Riese is not my favorite map. It's probably around number 4 on my list. Why is that? Because I didn't play zombies in World at War. So when I finally got the opportunity to play it, I had seen all this new stuff that had been added to the game mode and I just had an overall "meh" feeling to it. It's a good map, but far from their best work in my opinion. New is what keeps players coming back and draws new players into the fray. In fact, if the developers hadn't incorporated "new" things, it would be extremely difficult to get high rounds on Moon or Shangri-la because we wouldn't have had a way to gain all perks forever. And Chopper, I know how much you like hitting high rounds. And while I know you prefer solo when doing it, you can't argue that difficulty that exists for a co-op team to attempt high rounds on Moon without doing The Big Bang Theory. Companies must continually push the limits on what is new. Games are no different. In Black Ops 2, Treyarch wanted to make something fresh and innovative, but keeping the core of what zombies is. They introduced new game modes that would draw even more fans in and could be fun things to do outside of the norm of zombies. Grief brought PvP into zombies. Turned brought a classic 3v1 mode into zombies. Survival was a bland version of TranZit that incorporated the miniature sections of the large map for players to play on. But one argument I saw you using ETERNAL was that you felt the need to choose between side quest(TranZit) or regular zombie slaying(Survival). That's your own choice. These zombie maps are made to have fun on. They aren't made for the side quests. Maps aren't formed around a side quest. They're formed to have fun. In TranZit, a bus was added that made getting to the different locations a safer journey and provided for some clutch escapes from awful situations. Buildables were added to give zombie players something new that they could do on the map. Your fault in thinking is believing that if I choose Mode A, I have to do B. If I choose Mode B, I have to do C. That's not the case. You can play TranZit without doing the side quest. You can play Die Rise without doing the side quest. In no way, shape, or form does Treyarch force you to build anything. Play and have fun. In Die Rise, we were given elevators to deliver perks and bring us to new areas of the map. And while I know the frustration that happens when you're running to a perk machine only to find it not there, there are very few times when you can't just go down a floor and it's waiting for you. When I saw preview of Die Rise, I was afraid getting perks was going to be extremely difficult. That's not the case at all. There are plenty of spots to train and just slay zombies and then in one quick crawler, you can get all the perks you need and Pack a Punch. Heck, most of the time I'll go grab perks during the round because it's not that difficult to get them. It's an added element that brings more anxiety and fun into zombies. In Mob of the Dead, new ways to power the map were added with Afterlife Mode. They gave us a Gondola that provides quick escapes and added an airplane to that gets us to Pack a Punch. Once again, none of this is a requirement to do. You say they are making it easier for new players by adding menus that tell what parts are needed and what parts you are lacking. This isn't so new players won't get lost. It's a helpful tool for even the oldest zombie veterans. It's something that probably should have been added in TranZit. And none of them are required. They're all fun side things you can do. The Golden Spork, while definitely helpful in getting to high rounds quicker, is not a requirement. They didn't have to add it in if we're just going to complain about it. I would think that obtaining a one shot melee weapon into the 30s should be difficult to obtain. It shouldn't be a matter of typing in 115 and a door opening to it. A weapon of that power should be difficult to obtain. So I guess what I'm saying is that you can't limit things to certain mode. Just because you're playing TranZit, Die Rise, or Mob of the Dead doesn't mean that you are required to do the side quests. In fact, the modes are just names. At the end of the day, it's still our classic Survival just on larger maps. Yes, on Mob of the Dead it can be expensive to get around. But solo is going to be harder to get through doors. There are less zombies and the same amount of doors at the same price. I have no problem getting all the doors open when I'm playing with friends. Stop assuming that things are a requirement for a map. Just play and have fun. That's what zombies is made for. Do that, and you'll find enjoyment. Zombies isn't changing for the worse. Statistics say that it's changing to keep the pace. If it didn't change at all, the things you love wouldn't be there. There would be no perks, no Pack a Punch, and Wonder Weapons, no dogs, nothing. Black Ops 2 Zombies just makes it more of a challenge and introduced more fun things for the players. Have they struck out in some areas? Of course. That's what taking risks will get you. Some things will be home runs and some will be strike outs. But did they hit home runs? Absolutely. Fun wonder weapons, more players than ever, and fresh, new environments have made Black Ops 2 a fun experience for a majority of players. I'm sorry that you aren't enjoying your experience so far. Perhaps stop trying to be so competitive and relax with some friends and slay zombies. Forget about side quests. Forget about accomplishing Goal A or Goal B. Just sit back, relax, and slay zombies. If you want Jug, it's not hard to get. If you want to go to PaP on MotD, it's not hard at all. I normally grab those parts in the middle of rounds they're so easy to obtain. Is zombies changing? Yes. But that's not something we should be worried about because at the end of the day, the core aspect is there. If you want to go back to the core aspect of zombies that you loved about _____ map, it's there. Just kill zombies and have fun. -
Welcome to CoDz! Glad to have you!
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Quote by Billy: "You guys keep looking down like f'n ghosts!"
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