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FatedTitan

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  1. Great question. Here's the answer I believe to be correct. They were never meant to leave the island. Getting to the bridge is an accomplishment that was not supposed to occur. What was supposed to occur was Weasel being killed and the other three hitting the electric chairs. But why does the cycle continue? How and why do their bodies return to Alcatraz? I think the answer is in the cycle. They all kill themselves. Well that didn't happen that night. Only one man died that night and it wasn't by electric chair. That was Weasel. The other three did not die that night. So when they all die, the cycle restarts. They go back to where they were at the beginning. This is a very complicated thing for me to try to explain because part of me wants to say "gameplay purposes" but I also want to try to explain it story wise. My only explanation would be that they continue the cycle of doing the same thing wrong over and over until they get it right. If everything messes up, they restart. The humorous thing about it is that even if they get it correct, they restart. They're ghosts in an infinite loop that they don't recognize they're in. When they get it wrong, they have a zombie outbreak and everything goes terribly wrong. When they get it right, they just restart and kill Weasel all over again. I still don't know if that's the best explanation. I need to dwell on this.
  2. Great stuff man. Your threads always make me think! I like it!
  3. Skip to 13:15. We've thought for a long time that Takeo played a larger part in the story. Could he be the one that understands what must be done?
  4. There are training spots on MotD. They aren't as easy as Ascension, but they aren't that difficult. MotD has been a very fun map to me with a ton to explore and great times with friends to be had. If you aren't having fun on the map, play with some friends and just have fun. At the end of the day, that's what zombies is about...having fun with friends.
  5. I'm the host of Titan's Time Trials. I write the questions along with help from the rest of the PDT crew. Tac is the one who took over four minutes. Also, you have to realize that the questions during TTT are plays off of the forgotten parts of zombies. It looks at the little things in maps. Even the most experienced zombie players are forced to think. You can ask Undead xP and Tac. They'll both tell you that a lot of questions, if asked in normal conversation, they'd get in a second. But because of the situation, your mind gets to racing and it can be difficult to find the answer.
  6. I am weary to answer that question, but did kind of point to an answer in the post. It's very controversial obviously I cannot answer with full certainty. So instead of me answering that question, I'll let Dr. Richtofen! If the rift is what I believe it is, then mending the rift would cause time to fix itself. There would be no more zombies. Life would be like we know it today in our own personal lives. So, as Dr. Richtofen stated, I would by no means discourage that line of thought. If the rift I believe is correct turns out to be correct, then it would be the end of Zombies. Now, on the significance of Alcatraz. There are a few things that make Alcatraz fit the bill of importance. 1. It's an awesome map. 2. It's an awesome location. 3. It gives story information for our giant story and not just the small story of the M4. Why is Alcatraz important? It shows us how to mend a rift. We have to set things right. Before this map, we didn't know how to mend a rift. Now we know what mending the rift means and how important that is in our storyline.
  7. I warn everyone before reading. This is going to be a long one. Thanks to Tac for letting me spill whatever came into my head out. He was extremely helpful in questioning things I stated and organizing my thoughts. This by no means means that I am correct in this theory, but it sure makes it sound plausible. First, let's start with ghosts. Ghosts, as most know, are spirits of deceased people who inhabit an area. Obviously, this is a very general definition. There are many types of ghosts that surround areas. {C}http://www.urbandictionary.com/define.php?term=ghost{C} Now this interests me. These ghosts continually do a set script like they are on a video tape. In a video, nothing will ever change. The same thing is going to happen in every video. In the same way, these ghosts do the same thing over and over and it won't change. But, what happens if something does change? What happens if this ghost does something that they weren't supposed to or didn't do in real life? Well things could break apart. A rift could occur. Things go horribly wrong. This isn't what is supposed to happen. The only way to fix it is for things to be returned to normal. Now let's take this into the world of zombies and we get some really interesting scenarios to say the least. What if this group of four mobsters were not alive? What if the M4 were all ghosts reliving a portion of their lives on a tape? Then, someone breaks the cycle and things go out of whack. Now before I go any further, I want to explain why this thought came to my mind. You've all seen this picture, but the thing that has frustrated me is that Water Tower. The devs have done hours of work perfecting this map for the story they want to tell. There's no way that they could have a mistake as large as this water tower. But Fated, what do you mean the water tower? What's so wrong with it? I'll tell you what's wrong with it. The radios within Mob of the Dead state that the scenario plays out on New Years Eve of 1933. The water tower's construction did not complete until 1941 and was only started in 1940. Why is this water tower on a map that is supposed to be set in 1933? The devs couldn't make such a blatant mistake, could they? They researched Alcatraz Island enough to know about the Native American protests, the Medicine Man symbol, and tons more about the location. If this map is set in 1933, then the devs made a big "oops." But did they? The answer is no, they didn't. Let me explain. So we have Ferguson talking about how he served at Alcatraz until 1942. He speaks of an event that occurred at the prison on New Years Eve in 1933. He tells of how the plan failed and the three men turned on the Weasel and killed him. They were then killed by the electric chair fifteen days later. This is what really happened on the map. What many are missing with this radio is that it tells us that the map has to be set past 1942. Ferguson is talking about the past and how he SERVED until 1942. He's not still serving. Now Fated, it's a radio referencing what is happening to our characters now in 1933. I'd say you're somewhat right. It is a radio that is referencing our M4 and their planned escape in 1933. But the fact that Ferguson is speaking about the past and we have this water tower that was completed in 1941, I believe this map had to happen post-1940. Fated! NO NO NO! That can't be right! If you want to believe that fine. Believe it. But the fact remains that we are the M4 slaying zombies on that fateful night in 1933. You can't deny it. That's the night the radio is speaking of. You are correct. This is the night that the radio is speaking of. But that doesn't mean the map itself is set in 1933. Just the situation. This is where we return to the original topic. Ghosts. What if the M4 were ghosts? They were stuck in a cycle of continually doing their plan over and over, but killing the Weasel at the end. There was no Ferguson killed. There were no zombies. Nothing. They believe that it is New Year Eve of 1933. In their minds, it's always New Years Eve of 1933. And though it wasn't in the quoted area above, there are actually ghosts that only do their cycle on certain days that are significant. For these four men, New Years Eve is a significant moment in their lives. It defined what would happen to them. The Weasel would die, and the other three would seal their fate of execution. So how does this play in? Let's say that the map is set on a New Years Eve in the 1940s. The characters come out to do their cycle. They will continue this cycle over and over for all of New Years. Now, here's the issue. What happens if something changes. As we heard in the radio, Ferguson was a guard at Alcatraz until 1942. But in our cutscene, he is killed. Now let's think for a moment. Ferguson wasn't killed in reality, but here he is. What could this cause? That's right. A rift. When the men decide to carry on their plan instead of just killing Weasel, the time space continuum messes up. It's kind of like the Butterfly Effect. In time, a certain event occurred that led to this other thing happening. In this case though, they are changing something that has already happened, which would lead to an alternate ending. This can't happen. Things begin to fall apart. This is where the zombies come in. It's interesting when you watch the cutscene because before they kill Ferguson, everything is normal. Afterward, things are completely different. It almost doesn't look like the same prison. Things are destroyed and run down and there are sacrificial tables and trash, and a ton of other things that weren't there seconds earlier. Everything is just messed up with time. So the M4 go in a cycle of escaping the prison, which never occurred, and being sent back. Now, why could they not escape for good? Why did they have to hit the bridge and kill themselves and respawn back in the prison? Because they cannot escape their destiny. They cannot break time. It must be fixed. These characters must mend the rift. But Fated...how do they mend a rift? If it's broken, it's broken...right? Not necessarily. They just have to put things back how they're supposed to be. What does that mean? They have to kill Weasel instead of escaping the island. If they do this, things are back to normal. Things are back how they should be. Fated, I hear what you're saying, but you have an inherent flaw. When Weasel is killed, we continue the cycle. Things don't stop. They only stop when Weasel kills the other three. You're correct in saying it continues, but you're incorrect in believing that's a flaw. First off, the game asks you to Kill Weasel. It doesn't tell you to kill the others. So if you follow what the game is telling you to do, then you will continue playing the game. If you kill the three other men, the game ends. Things break down. There's no hope of fixing the time rift problem without them there and things fall apart in the space time continuum. But Fated. If Weasel dies, the game continues. That's not breaking the cycle! My answer to that is, "But isn't it?" What cycle are we breaking is the question at hand. They players never escape in this scenario. They do what happens in the radio. They kill the Weasel and they would be executed fifteen days later. Remember that these are ghosts. So whenever the cycle or video ends, they reset. We go back to where we started and start over. So we broke a cycle, but not the cycle that stands out. It's the cycle of a broken rift. If the characters kill Weasel that night instead of Ferguson, everything is back to normal. Now while you are letting that soak in, let's talk about ghosts. Where are the ghosts in Alcatraz? Why must they be ghosts? Could real people not be stuck in this cycle as well? Yes they could and they are. Die Rise proved that. But there's a difference this time. Ghosts are everywhere in Alcatraz! Want proof? Yes, Afterlife mode. I don't know many that will disagree that we are ghosts while in Afterlife mode, or at least some version of a ghost/spirit/apparition. So what are these ghosts? They are our characters. We start off in Afterlife mode for a reason. That's who we are. The M4, being ghosts, don't actually recognize that they're in a cycle. They don't understand or comprehend that they are ghosts. They just believe that it is that fateful night. They believe that it is New Years Eve 1933, even though it isn't in reality. They continually live in that state of mind. So when we are in Afterlife mode, we are actually how we look. When we are in the M4 bodies, we are still ghosts, but our characters don't recognize they are ghosts. This is why we go into Afterlife mode. When we get downed, the character realizes death, at least their ghostly body does. They then become the apparition of the Afterlife. It is while they are like this that they understand who they are. They know that they are dead. They understand death because they remember it. They just experienced it. But when they are in their bodies, they don't. They can't even remember writing out the plans on the wall. Weasel even states "That's my handwriting, but I don't remember writing it." Hear me out because I know that last part is extremely difficult to understand/comprehend. Let me see if I can make it easier. When in bodies, characters believe they are real. They are performing their cycles like a ghost would, ignorant to the fact that they are ghosts performing a task they have done over and over again. When downed, they recognize death. They remember dying. They go into Afterlife mode. This is their spirit. They comprehend death now because they remember experiencing it. When they revive themselves, they go back to their normal duties as a ghost, repeating the task that they continually perform. Now, I know that's hard to wrap a mind around. My brain hurts trying to and I know Tac's did. So let's take a breather here and let our minds soak it in and form mean opinions about Fated and his stupid theories. We done? Excellent. Let's continue. Ghosts are no stranger to Alcatraz. A simple Google search shows 1,950,000 results. There are countless reports of ghosts at Alcatraz, which could be motivation for the devs in doing this. Here's one article I found that you can look at about some ghosts of Alcatraz. Nothing of importance to the theory outside of ghosts at Alcatraz, but felt it was good information that helped back this possibility. {C}http://www.legendsofamerica.com/ca-alcatrazghosts.html{C} So what does this all mean? Why does it matter? Well first off, it matters because it gives us a different time period for the map. It is no longer in the 30s, but in the post 40 area. It also matters because it tells us what a rift can cause. A rift in the time stream can cause chaos. And that's exactly what we have at Alcatraz...utter chaos. Now, going back a bit, I want to emphasize something I said. Scenarios. Plural. This is not exclusive to Alcatraz. The rift is an issue that has been mentioned in other maps. In Die Rise, we're told to Mend the Rift. The question we've had for so long though is "How?" Well let's go back to the origins of zombies. World War II. During World War II, the Nazis had many ideas for weapons and other tactical devices that would help them win the war. Wonder weapons, especially the earliest ones, were ideas the Nazis had. Die Glocke is a Nazi idea. So many things from Call of Duty Zombies are ideas from World War II. But there is one thing that was not an idea in World War II. Zombies. What are you suggesting Fated?...Yes, be scared because this blew my mind when I thought about it too. There was no 115 in World War II. There was no element that did amazing things, such as teleportation or the creation of undead armies. So what are you saying? I'm saying that 115 was not used in the war. Group 935 brought it into the war. To fix the rift, we have to stop 115 from being brought into the war. To stop it from being brought into the war, we have to destroy the group that brought it...Group 935. This group should have never been formed. They exploited an element that was never used in World War II. If we want to mend the rift, we have to take out Group 935. In doing this, we will stop the use of 115 in World War II. But...but...zombies. Yes, zombies. Zombies were a by product of 115 exposure to soliders in an attempt to create an army of undead warriors to fight the Allies. Never read about that in your history books did you? That's right. Because it never happened. The rift is broken, remember? So zombies appear because of this and begin their rage. How does this work with Mob of the Dead though? Zombies appear there also, but there is no 115 in sight! Because of this fact, I have to assume that the appearance of zombies in Germany was no coincidence. The 115 did this for a reason. This is the same reason that they showed up in Mob of the Dead. Now, before I go any further, I want to make a note. This all flows together in my head, but honestly, the rift could be broken with the creation of zombies or with the creation of Group 935. Please do not judge the ghost theory on this continuation of my thought spewing out into words for you to read. This is a lot more controversial than the M4 being ghosts. So please bare with me. What if zombies were a by-product of a broken rift? The broken rift in Mob of the Dead caused them, as did the broken rift in our other timeline. So if there is a broken rift, zombies are a sign of it. The only way to get rid of them is to mend the rift. This would point toward the rift break being caused by the creation of Group 935 instead of zombies. The zombies would be the byproduct. Now who has told someone to mend the rift? The voice in Stullinger's head! These voices are telling him he needs to mend the rift. If he did this, then he would save mankind. He would bring everything back to how it should be. Neither Maxis nor Richtofen want this. They haven't told the characters to mend a rift. They want them to follow their goals, whether they are known or unknown. What does this mean? It means that the voices in Stullinger's head are at war with the voice of Richtofen and the voice of Maxis. He has the voices in his head telling him to mend the rift, or to fix the time situation. If he can do this, he would revert everything back to how it needs to be. How does he do this? Stop Group 935's creation. ... ... ... Ok. Did you enjoy that rest I just gave you? I sure did! I've said all of this here and now I have to ask one last question..."So what?" Let's answer that. Why does this matter? Who cares if we need to mend the rift? Why will mending the rift cause an issue? I have to break some hearts. If the rift is mended, there is no Tank, Nikolai, Takeo, and Richtofen on a world-spanning adventure. It was all fake. It never actually occurred. It was a by-product of a messed up time stream. The actual time stream should look like what we see now. The world we live in is the product of what happened during World War II. If the rift is mended, what we have is this world like it is in our every day lives. If we mend the rift, everything is fake. We never went to Moon or Mars or Siberia or anywhere. If we mend the rift, everything in this game changes from reality to a dream. To get rid of zombies, the rift must be mended. If we don't do that, we still have our stories and adventure that occurred, but we still have zombies. That's why it's important. Because it now provides us with a third voice in the storyline. So now, you decide. -Follow Maxis -Follow Richtofen -Mend the Rift You can only choose one. I know this was an extremely long, complicated read, but thank you for spending your time reading it! And thanks again to Tac for helping me think through all of this and get my thoughts off and running! I hope everyone enjoyed it and please comment below!
  8. Someone didn't send them there. They're there because time is messed up. Your assumption that someone sent the perks is about the same as saying someone sent the guns. No they didn't. They're there because of gameplay purposes. If Electric Cherry was the only perk on the map, people would hate it. So the devs put the old perks in. But if this is the case, something is wrong. Timeline wise, the perks weren't created at this point. So they phase in and out of time because they don't belong. I think the more interesting thing to look at would be the pictures of the perk machines when they're phased. That could be interesting.
  9. I don't believe people are sending help to them through these perks. As I stated this week in Podcast der Toten, I really believe that time is just messed up. The perks are flickering in and out because they don't belong here. They shouldn't be here. They were originally made in the 40s. But because the Time Rift is messed up, things are in places that they shouldn't be.
  10. When Call of the Dead came out, people were saying the same thing. I got frustrated because all I could think was "Well yea it's easy! You're looking at the steps. You know where everything is. You didn't have to hunt or use logic. You're just looking at the answers." So with that frustration, I took the opportunity to not look up Easter Eggs any longer. I have a group of friends that tries to solve them all without looking. It's a lot more difficult and A LOT more fun to do it yourself. So many fun adventures!
  11. Ok. Now I have to ask the question. Did you look up the steps?
  12. Are we talking Pop Goes the Weasel?
  13. I didn't realize we were still on that same line of thinking. My bad! :D
  14. Yea I'm too lazy to follow links probably haha. Crucial fault :oops:
  15. You say, Christianity. The main thing we are dealing with is the fact that all religions are the same. We all worship the same deities, we just gave them different names and worshiped them in different ways. The Deity we are dealing with is not the one that is well liked. That being Mictlantecuhtli, Satan, Lucifer, the Devil, Hades, and the list goes on and on. Its all the same ruler of the underworld. He just has a different name given to him by different cultures, which is a result of the Tower of Babel in biblical times. The Tower of Babel: The Tower of Babel forms the focus of a story told in the Book of Genesis of the Bible. According to the story, a united humanity of the generations following the Great Flood, speaking a single language and migrating from the east, came to the land of Shinar, where they resolved to build a city with a tower "whose top may reach unto heaven; and let us make us a name, lest we be scattered abroad upon the face of the whole earth." God came down to see what they did and said: "They are one people and have one language, and nothing will be withheld from them which they purpose to do." "Come, let us go down and confound their speech." And so God scattered them upon the face of the Earth, and confused their languages, so that they would not be able to return to each other, and they left off building the city, which was called Babel "because God there confounded the language of all the Earth". This is just further proof, yes it was from the bible, but it shows us that we were all one utopia. We were then broke apart, upon breaking us apart and scattering us across the face of the Earth. We all began new languages, new cultures, and new beliefs. Hencing, that all religions are the same, but they all have different names and metaphors for their beliefs. So, yes, you are right. It is Christianity, along with every other religion on Earth, because they are all the same. I'm sorry. I know this is your opinion and all, but all religion is not the same. It doesn't take much research to find that. Also, not all religions reject others. I went to India this past summer and when we attempted to share Christ with them, the Hindus readily accepted Him. But they didn't understand. We were asking them to believe in one God. They just were thinking "well I have all these other ones, why not one more?" Hindus like their gods.
  16. Ok, so what connection does Mictlantechutli have? You say he's basically Lucifer or Satan, so why not just call him that? Why must he be Mictlantechutli?
  17. Maybe....I'm just really skeptical about how much the Vril-ya are involved in zombies. Yes, they have a presence, I won't deny that. But so much stuff that people don't know the answer to or can't explain just use "It's the Vril-ya" as a cop out. It's made me question their involvement in certain things. They're definitely there, but Treyarch makes tons of references to things that aren't completely involved in the story, but create atmosphere and involve conspiracy. Well their saucer craft concepts were around Der Rise. Then Richtofen found their pyramid and after touched it got their voices in his head. Samantha got trapped in their Pyramid and becomes the controller of zombies. She describes that there is a much more stronger and evil force that Richtofen doesn't understand (The Vril-Ya) Richtofen goes and finds Vril generator and focusing stone to switch souls with Samantha so he gets to the Vril pyramid. He becomes "demonic" like Samantha and gets control. IMO the Vril-Ya is exactly the "EVIL" in the Nazi Zombies story. The all mighty demonic force in Aether that have connection with Element 115 which linked them to this world trough the zombies and involvement of Samantha and Richtofen. I'm not arguing that they have a part in the story. And Richtofen met the Vril-ya at Shangri-la. If I do recall, we determined that they were wiped out at Shangri-la, which was the gateway to Agartha.
  18. Maybe....I'm just really skeptical about how much the Vril-ya are involved in zombies. Yes, they have a presence, I won't deny that. But so much stuff that people don't know the answer to or can't explain just use "It's the Vril-ya" as a cop out. It's made me question their involvement in certain things. They're definitely there, but Treyarch makes tons of references to things that aren't completely involved in the story, but create atmosphere and involve conspiracy.
  19. The devs have stated that the Easter Egg songs play a part in the story. They mean something. And when the definition of Paredolia is a hidden message on a song when played backwards, I am pretty sure a hidden message in the song when played backwards was intentional and placed there for a reason. And if it had no significance, why wouldn't Kevin just make it say "Kevin Sherwood is amazing" or something. It has significance. For those who haven't heard it, make your own opinions.
  20. I'm Jimmy! Isn't it obvious? :roll:
  21. Historically, all the names, except Demonic Announcer, have referred to Satan. They're just different names. Just call him Prince of Darkness for all I care haha! They're all the same to me. Also, anyone find it humorous that Lucifer is the Prince of Darkness, yet Lucifer literally means "Bringer of Light"?
  22. I don't remember who said what but here's two things. 1. Yes Samantha is good at heart. She has no intention to destroy the world, just the O4. Attacking anyone else in the story is a means to an end. The Five group is attacked because of their involvement in Group 935. Call of the Dead is attacked to stop the actors from getting the Vril Generator to the O4. Sam never just randomly attacks different groups. No where in the story do we see this. She just awakens zombies at certain points to stop the O4 or Group 935 agents. 2. Yes, I am referring to Paredolia backwards. I find it no coincidence that Paredolia can mean a hidden message when a song is played backwards and we have those words clear as day when it is played backwards. 3. I don't believe that Brutus entering the Warden or guard or whoever he is is Brutus' attempt at finding a human intermediary. I believe this occurred because of a Satanic ritual that occurred. Look at all the rituals set up on the map. Also, Brutus says that he's stuck here. If he can't accomplish his goal, then why stay? He is being forced to be something greater than him. And thanks for all of the comments guys. You are right, there is a severe lack of evidence. I understand this. I can't exactly pull evidence that isn't there. My two pieces are that Brutus and the voices sound the same and Brutus has a sense of self and claims to not want to be there. Everything else is me trying to piece together a hidden puzzle. Everything could be wrong, and if so I'm ok with that. But I figured that the connection I did see was strong enough where I wanted thoughts on it. Perhaps if this is correct, Trollarch will provide more evidence soon.
  23. Also, Brutus is the demon. He just inhabits the Warden's body. Perhaps a Satanic ritual allowed this to happen? I'm not sure.
  24. This is very interesting as well. The Warden obviously was a Satanist. There are rituals set up all over the prison. Now the Warden becoming Brutus...interesting. I'll have to think about it. I'm not saying it's wrong. In fact, it sounds good. But I'll have to think more on that before I decide.
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