FatedTitan
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Everything posted by FatedTitan
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Maxis does ask for more power...I don't know if the EE is completely solved or not, but it's worth a try.
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With Infest's model, it seems as though there are many obtuse triangles available. Also, Maxis says "that is but one of three points needed" so I'm going to guess it is a triangle.
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I remember in Black Ops, I saw the zombie map previews and I was pumped every time. After looking at the admittedly small amount of footage we have of Die Rise and the concept it is based off of (MC Escher), I'm a bit afraid for this map. I don't think it's going to be that good. I feel this will be a map we love to forget. Think Shangri-la. People don't play Shang much because of the tight areas and toughness. I see the same thing in Die Rise. Tight quarters and stupid gimmicks(perk machines in elevators?). I sure hope I eat my words, I really do. Anyone who has had a conversation with me before knows I'm a big fan of zombies and love to play it whenever someone asks. But Green Run gave me a "meh" feeling and Die Rise looks to be a very tight-quartered map that won't go over well with the majority of the community. Am I the only one who feels like Die Rise is going to be a huge let down or are there others out there like me? Please, no replys like "it hasn't even been released yet shut up!" I understand it hasn't been released, but going off of what I've seen, this is my opinion. Anyone else agree? As stated, I sure hope it turns out to be fantastic.
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Man Liam. That makes me want Respawn Entertainment to hurry their game. IW games were so much better with that crew working them.
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Also, despite ALL of your crazy theories that I told you were pointless, Marlton is back.
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Call of Duty has released their video. Not much to it. I did see Speed Cola. Seems as though perks will move as it looks like it came up on an elevator or dumbwaiter and was going away as characters fought. Not much else to it. Here ya go! http://www.youtube.com/watch?v=OZwdpXgPbKc
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I feel they should have put a wall gun in Town. On another note, the thing that makes me just not like Green Run a lot is that they touted it was the "largest map in zombies history." I guess they didn't technically lie, but how much of that is actually playable? It's a ton of small maps thrown into one large map. You can't play the whole map so you end up with a bunch of easier to run Nachts and some other annoying things. Denizens and fog are just annoying. I'll be the one to say it since not many people will nowadays. I understand where the Devs are coming from, wanting to create new challenges and difficulties on every map. But we have got to start determining what's a challenge and what is just annoying. The fog is fine. The denizens on the other hand, are just plain annoying. There's no point for them. There's not even an explanation of what they are. At one point, Treyarch has to get back to the basics of zombies and stop adding in cute little things that are fun for one play through but annoying the rest. Let's get back to the basics. What happened to dogs? Why can't we do like in Der Riese where there was a dog round, but it also had dogs coming mid round? Devs, if you read this, I just want you to hear this. I understand the challenges to present new challenges and keep zombies fresh and make maps different other than just aesthetics. Please just consider if the implementation of what you're doing is actually fun. I remember Jimmy saying that you always consider if something is fun before implementing it. Were denizens ever fun? The first time it scared me because I wasn't expecting it. After that, I hated them and they're just an annoyance. Just consider the fun quality as well.
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I think that whichever side you choose in Green Run will be the side active in Die Rise.
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How to kick butt in revolution! Without life interfering!
FatedTitan replied to bbobs2's topic in Die Rise
For the person who asked what this is, the woman is giving birth. -
The Bus Driver mentions Great Slate Lake.
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Die rise: Easter egg: Old crew returns? :o
FatedTitan replied to Stop Mocking Me0's topic in Die Rise
I wish I agreed with y'all, but I think we won't be seeing or hearing the crew until Paris earliest. -
The broken telephone all at...wait for it...doors that can only be opened with a Turbine. The power is cut from the door, represented by the broken lines.
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I like how this cannibal talk has been happening for weeks and this guy comes on here saying the same thing and saying it's his ideas.
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Send Treyarch some cupcakes. It seemed to work for the Mass Effect 3 whiners.
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Which Weapons Are Better Than Others
FatedTitan replied to MysteryMachineX's topic in General Zombies Discussion
I'm sorry but SMR is the last place gun. I've tested it, and M14 does more damage than it. -
But they aren't stuck on the Moon. The teleporter still works.
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Treyarch's Pro Tips - Zombies Grief Tactics (Revive Denial)
FatedTitan replied to way2g00d's topic in Grief
I just saw this and was like...wait a second. You can't revive the opposing team. Some idiot doesn't know what they're talking about. They need to get someone competent to write zombie stuff. Always treated as second class citizens. That shows me the writer never played Grief. -
Did I say I was a king? Nah. I was just summarizing what you said.
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Video will probably come next week. Inside Xbox may do a video as well.
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I expect a trailer, though I enjoyed the WaW and Kino trailers more than BO. Green Run was better. On the topic of songs, if a duet was done, I suspect it would happen on a map with the O4. I'd love it if on the map that Sam and Rictofen switch back, the secret song was by the guy, but when the EE was complete and Sam had her body back, another secret song by Elena was triggered. Kind of like Nightmare triggered after completing One Giant Leap.
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All this thread is is a guy telling people that Battlefield is better than CoD and that speculation and diving into trailers, which is common around here, is dumb and shouldn't be done.
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I don't recall hearing that quote anywhere, and I've listened to Maxis quote videos over and over for anything that could hit my interests on what to do on Green Run EE.
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I am probably wrong in thinking this, but are you saying Marlton is banished from the crew and sent to Nuketown? If so, that any be right because Nuketown Zombies happens before Green Run.
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My timeline is so confused. I don't believe Green Run and Die Rise are decades apart, but I do believe Nuketown Zombies takes place in the 60s and Green Run not long after.
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I apologize. I didn't think I was vague since I was OP and it was referring to Russman. Now that I see your perspective, I can see the confusion. Once again, I apologize.
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