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Shooter

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Everything posted by Shooter

  1. It's just strange that on a forum full of people that play Zombies all the time that no one else is experiencing this "zombie glitch". I'm sure someone else would have posted something if they did. I'm sceptical until I see it for myself.
  2. But yet you take the time to post a response? That's comedic . It's a survival guide, it's called a guide for a reason, it's gonna have a little wording to it. I'm very sorry if it was too much for your attention span to handle, but if you took the time to actually read it, it might do you some good. What'd you expect for a survival guide to be a couple paragraphs? Please respond more logically than this!
  3. Wow, I actually feel dumber just by reading your post.Like this dude said, So just stop lying. Haha or at least be good at it before you start trolling on some forum.
  4. It has been debunked by our members and others on Youtube as well. There is nothing behind those doors.
  5. Thanks buddy! Like I said I don't know what good it will do, but maybe someone will get some use out of it :mrgreen:
  6. Ok so here goes my Solo Survival Guide for Ascension. I've been playing to ridiculous rounds lately as Ascension is quite an easy map once you understand the layout. With this strategy there should be no problem getting to round 40 (guaranteed round 30+,and 50+ is easily obtainable if you're good at it. This strategy can also be applied to two player,which I'll discuss later. First off I'm just going to note now that this technique may not be for everyone, and some already completely mastered this technique. But for those that aren't aware of it, it's been called the circle technique. It involves dodging the zombies while running in a giant circle, waiting until they group up (Max around 25 zombies),and then killing them through the limited use of ammo. Well Ascension is PERFECT for this technique, and in this guide, we're gonna use that to our advantage. I'll break the game down round by round, and throw in the things I've picked up along the way to maximize your points and chance of survival. If anyone that has experience with this technique could throw in some advice it'd be appreciated. I'm gonna try and touch on as much as possible. Please post any links to other Solo Survival Guides for Ascension. Being that there is no search function that I can find on this site, I don't know if there's any other post like this. Round 40 with no Raygun or Thundergun HAHAHA,man the box sucked that game! Neccessary Items: -Juggernog Perk -Ray Gun (Porter's X2) Other great items to have: -Thundergun (Zues Cannon) -Awful Lawton (Upgraded Crossbow) -Gersch Device -Claymores -Stamin-Up & Speed Cola ROUND 1: Simple enough, just let them bust in so you can get a chance at a power-up from a dead zombie. You're looking for the max ammo. Knife kills only. ROUND 2 - 3: Again you're gonna want to let them in if you haven't got the max ammo yet. You won't be staying long so once you get the max ammo just kill the zombies as quickly as possible. You're gonna want to get a crawler at the end of round three. Exit the top door. You'll wanna keep the bottom one closed so protection of Juggernog is easier during the monkey rounds. *If you need to buy Quick Revive at any point, don't hesitate. *If you have problems keeping the zombies at bay with just a pistol while letting them in, try knifing them once or twice before they break in. That way when they are in, you'll only have to knife once to get the kill. *Try to use all of the pistol ammo by round 3 for max points. ROUND 4 - 5: Before the round starts, grab the MP5K off the wall opposite the Flopper Lunar Lander. I usually stay up on the square platform outside of Flopper for these two rounds. You're gonna wanna get enough points to buy Juggernog and a weapon from the box. Try to get a crawler at the end of round 5. Open the door by the MP5K,and depending on the amount of points you have available, buy Juggernog and a weapon from the box (If anything I'd buy Juggernog). Return to the platform by Flopper. This is where you will be throughout the game. These rounds usually aren't difficult, so just use the open space to your advantage and always remember to keep moving. *If you have a steady trigger finger, try getting a single headshot with the MP5K and then knifing the zombie for the kill. This will maximize your points throughout these two rounds, giving you enough money to hit the box a couple times. ROUND 6 - 10: This is where the circle technique will come into play. Try starting off standing just outside the Flopper room staring at the staircase. When the zombie start coming near you, run to the right and hug the wall, starting the circle. Continue forward towards the Frag grenades as the zombies are running at you. When you see a gap in the line of zombies (I'd say about a 3 zombie gap is usually neccessary), cut hard to the left, through the gap, and hug the wall by the Flopper room,moving left and completing the circle. If you ever feel like there is too many zombies to run through the gap, try running off the balcony by the frags and move to the left as soon as you jump. Make your way back up the stairs to continue the circle (You should only have to do this if they all come at once, leaving few or no zombies down below). Continue to do this circle with the zombie in tow until they have maxed out at 25 zombies. Then go ahead and kill them, while continuing to run in the large circle. If you have an Assault Rifle or SMG, go for headshots. A raygun would be great right now, but if you don't have one yet don't fret. Just continue to hit the box until you get one. A thundergun would also be a great weapon to have in your arsenal. The combination of the two ensures a round 50+ game for me everytime. *If you're good with your guns for the next couple rounds and have some money to spare, buy the sickle. It's an insta-kill until round 10, and is good for a two hit kill until around Round 15. And they're amazing with crawlers until round 15+ as well. *If you're having trouble getting kills after they have piled up, throw some grenades at them (off the walls,off the ground) to make crawlers. It will be much easier to kill them this way. *If you want to get a head start at getting some perks, Stamin-Up and Speed Cola are gonna be the best ones to get early. *Before jumping off the edge by the frag (if you can't cut across gap), pause for a second before you jump to give yourself the most time before they turn around. You'll notice when you go off at a certain angle the zombies will all stand still, confused about where you're at. Try to take advantage of the temporary confusion. *When first starting the pile-up, it may be easier to zig-zag. If this is easier for you, use this method. I just try to keep my circles in that same counter-clockwise motion, so I can jump off the balcony if I ever need to. ROUND 11 - 15: You're going to continue the circle technique for the rest of the game now, so get comfortable with it. During these rounds you're gonna want to try to get Stamin-Up and Speed Cola. Flopper if you're feeling frisky with your Raygun. You'll also want to try and get some good weapons out of the box. Buy the sickle of the wall if you haven't by now to max your points during these rounds. Try to get the Raygun from the box if you can. It's going to make it all alot easier. After about Round 20 it'll become a pain for some people if you don't have a Wonder Weapon. Make crawlers at the end of any round if you need to get anything. *To maximize your points and ammo during these rounds, make crawlers with grenades after you've herded the zombies up, and use your sickle to get a one-hit kill on most of them. Remember to keep to the circle while doing this though! Also the aim can be tricky with the sickle sometimes, so don't find yourself in the middle of a pile of crawlers because of a bad sickle! *A couple Raygun shots can make 25 runners into 25 crawlers, allowing you too pick them off one by one with your sickle. Another good way to max your points. *A well placed headshot or two with an assault rifle and a sickle slice will get the kill throughout these rounds. Keeps your ammo use low and your points high. *Claymores are a great buy, and work wonders for a group of crawlers. If you can store the claymores against the far wall of the platform (wall with painting), you can use them when you have alot of crawlers and don't want to burn up ammo. ROUND 15 - 20: Ok, so you're gonna want to open the Pack-a-Punch during these rounds. If you have a Raygun or Thundergun you should be fine, but if not I'd reccommend upgrading one or both of your weapons as the zombies get progressivly harder from here. Continue to do the circle technique, getting as much points as possible to buy the Raygun or the Thundergun. You should have all of your perks by now, and Claymores to finish up crawlers. If you happen to come across the Crossbow in the box, buy it and upgrade it. The power of these things suck, but you're only going to use them for their monkey-bomb characteristic. If you come across a time where it's getting crowded or you can't jump the gap of zombies and must jump off the edge, shooting an upgraded arrow will distract the zombies for about 4 seconds. This will give you the time to get the circle back in form. Turns out the Awful Lawton is good for something! *Gersch Devices are great if you find yourself getting into trouble, but remember that they take a second or two to throw and activate. Try cooking them to decrease the deployment time. *Claymores are given every round after purchase, so make use of them each round *If space gets tight and you have a Raygun, make a crawler and jump over him to get to open space *Be sure to buy Phd Flopper if you have the Raygun so you don't take any collateral damage ROUND 21 - 30: By now, all of the doors have been opened, the Pack-a-Punch is open, and the perks have been purchased, so just continue the circle technique. Once you get to these rounds, it's a good idea to encorporate the fire trap into your strategy as well. After you have herded the max number of zombies, lead the 25 towards Pack-a-Punch. With the zombies in tow, set the fire trap as you're going through it and head up the stairs to the right to get back into the building. Keep right inside the building and exit via the hole in the wall to the right. Be sure to wait for all the zombies to run through the trap before jumping down. The zombies will be killed in the fire trap, so you want to head back to the flopper platform as soon as possible to continue the circles. If you do have a Raygun or Thundergun, now's the time to upgrade it. *A Porter X2 Raygun blast and a sickle or two will kill the zombie, maximizing your points. *Death Machines can actually do you more harm then good at this point in the game. You move too slow with them and the firepower is not quite as powerful on the later zombies. Take caution when picking one of these up. *Try to concentrate you fire to save ammo. Kill your crawlers while making new crawlers out of runners, all in one shot. This holds true with the Raygun especially. *Remember the firetrap does have a cooldown period. I'm not sure how long exactly but I'd give it at least 2 and a half minutes. Also keep in mind, while having Juggernog you can run through the firetraps without dying, although you do take damage. *Gersch Devices are good to have now. Use them in case of emergencys or when max ammo gets dropped to buy some time. *Don't worry if you think you're going to kill the last zombies through the firetrap unless it looks like it's not the full amount of zombies. If it's the max number of zombies running through, there's more waiting to come out. ROUND 31+ : So that's the basic strategy for the rest of the rounds. Run circles to herd the zombies, kill them in groups, use the trap to conserve your ammo, and make crawlers at the end of any rounds when needed. And remember, monkeys come every 5 rounds, so try to plan your ammo usage out. You should have an upgraded Raygun and upgraded Thundergun or Crossbow, all perks, claymores, and Gersch Devices during these rounds, or it'll get pretty tough. *Max ammos tend to appear in the round directly after the monkey round, so use it to your advantage. *Zombies that are killed through the firetrap or from the Thundergun will not drop power-ups. MONKEY ROUNDS: During the first two monkey rounds, feel free to protect whatever perks you may have. After that start to take caution during these rounds. The monkeys become more powerful everytime and can get you cornered relativily quick. I reccommend to only guard Juggernog at a certain point. If you left the first door (bottom door) closed during the first rounds, guarding Juggernog is alot easier. *Rayguns work best on monkeys *Time cooked grenades to kill monkeys with them *Monkeys can't throw back dolls *Gersch Devices don't kill monkeys, but only teleport them to another part of the map *Jump in the air when you see monkeys jumping. You will not take damage if you are in the air when they land their jumps and emit the cloud of dirt. *Set fire traps at the beginning of monkey rounds to limit the chances of monkeys getting some of your perks that are further away Other things to note: -Max Ammo's tend to come on the round immediately after the monkey round, usually quite early in the round too (Thanks Treyarch for giving me another Max Ammo after I just got one! LOL). -Monkeys come every 5 rounds. -The only way I can acquire both the Thundergun and the Raygun on Solo is if I get the Thundergun first. I don't know why but that always seems to be the case for me. -Zombies killed with a firetrap will not drop power-ups. -Zombies killed with a Thundergun will not drop power-ups. -This technique can be used for 2 or 3 player zombies matches as well. You just simply have one or two teammates guarding the window in the Flopper room while you run the circles. They just must remember to shoot through the windows and not stand by the door. Well that's all. Please reply with any input or advice. Send me a message or invite at OstonedshooterO or ChunkyMilkSteak to play sometime.I'd throw up a video but I don't got a capture card, would love to play with someone that did though. Sorry it was so long but I wanted to be descriptive.One Love! Uploaded with ImageShack.us EDIT 3/9/11 Other suggestions from the community regarding Multiplayer and Solo survival:
  7. I'm not sure what help this will be to anyone, but here are the English translations of the Russian signs found on Ascension. These are all rough translations and any advice or input is most definately appreciated! So here we go... внимание! не вводите Без разрешения = Attention! Do not enter without permission. This sign can be found throughout the map. There are three of these signs in the first room (two by the lander, one by the door by quick revive) to name a few. выход = Output (Exit). This small green sign can be found throughout Ascension,mostly appearing on the ceilings, near doors or staircases. Exit sign. Только персонал но = Only the personnel, but. This sign can be found right outside the speed cola staircase to the left in the mystery box room. There is also a sign hanging from the ceiling in this room. Another one can be found right outside the swamp/easter egg area door. Стоп! Химический опасность = Stop! Chemical Danger.These signs are scattered through the level and are usually red and white in color. You can find this sign next to the two chained up doors (PAP area and below Juggernog), outside the speed cola staircase, and through some windows as well. Посторонним вход запрещён = The input is forbidden to strangers. This is the grey square plauqe with the Russian Space symbol on it. It is found throughout the buildings of Ascension: just through the bottom door of the first room, the door by claymores, right outside Flopper, and next to the easter egg generator, to name a few. I think it's more of a Restricted Area sign. "Entrace is forbidden to strangers." Храните! Не ходят = Store! Do not go. This sign can be found in the mystery box room outside the Speed Cola staircase. It is directly above a fire extinguisher. Внимание! Высокое напряжение = Attention! High pressure. This sign can be found in the power room, and in the 2 rooms below it as well (pipes on ceiling in the room below power room, on sparking power generator in the room with one of the dolls.) Высокое напряжение опасно для жизни = The high pressure is dangerous to a life. This sign can also be found in the power room and the two rooms below it, usually near the sign above.
  8. I've got no problem with the information and video posted, I just think the thread title could have a better name than that. I 've seen this video before,as I'm sure alot of us have, so this video doesn't have "all our answers" for everybody ya know. But it's a good find either way. PS try not to bump your own thread after 3 hours of no one posting on it :lol:
  9. This thread title was very decieving and disappointing to say the least.seen all this stuff before.was just watching this documentary for like the 4th time this morning on history.they show it all the time!
  10. Yeah,once I heard him say two contradictory things to finish the easter egg I knew not to take anything he said to heart. I'd [brains] ya if I didn't have to wait right now to give out more hahaha
  11. This makes me laugh every time guaranteed. On Kino, Richtofen is looking upon the picture of Takeo... "Oh look,the monkey bomb." HAAHA you're too funny doc!
  12. I didn't even think about this at first but I think you may be right. It does mention that the first one was broken and I know Rictofen says something about fixing the new one if he can scavenge enough parts.
  13. It's worth a shot.I heard the same thing about not releasing him but if you heard that from a Facebook account than it's a fraud. He also mentions on the account that you're suppose to do something with the Death Machines,and now he's saying you're not suppose to release him and get the DMs.He's just some hack. On a side note though, I just heard Takeo say something interesting today while watching a video of the easter egg trying to be finished. After the mystery man thanks you for freeing him ("Yes! I'm free, thank you for releasing me from this horrible place) Takeo states "I hope you in return,free someone else that needs it" Hmmm
  14. Why do you even post on this site? I've seen another posts from you as well and it's just more crybaby whining about how everyone on here sucks with a few childish swears thrown in the mix. Do us a favor and just leave. We don't need another arrogant angry little child running around this forum.
  15. There's definately something up with that moon! I swear that friggin thing will change places during my matches! I'll see it behind the Flopper building, and the next thing I know it's by PAP or Stamin-Up. And then there's times where I can't see it all at first, and then I can see it clearly like 5 minutes later. Has anyone else noticed it or am I just losing it?
  16. Haha,well that sounds like it'd be the the last round of that game then,huh? :lol:
  17. Leaderboards definately aren't fixed for me.
  18. Damn, I figured it wouldn't be fixed. Hahah, looks like I'll be seeing you on Kino then :lol:
  19. I wouldn't discredit the PS3 so much, it's more that just a Blu-ray player. They've got some amazing games like Metal Gear Solid 4, and Uncharted 2 was sick too! Gran Turismo 5 is an absolutely stunning game. Although I will agree with you, I think Xbox takes the cake for FPS. I know the PS3's gaming disk has alot more storage space, so it's definately got potential to make one badass shooter!
  20. Update today you say?? Hmm I'll have to get on. Thanks for the heads up! As far as I knew it wasn't coming 'til the 3rd.
  21. That's how the leaderboards are right now. Whatever game you just played will be the one that goes on the leaderboards, regardless of if it was a better or worse score. Haven't played yet today as I just got off work, but I'm sure they're still screwed up. Hopefully a fix will come March 3rd when it releases on PS3 and PC,but knowing Treyarch won't make a buck on it, they're probably not that concerned about it.
  22. Yeah, and there's like 3 Mark Lamia's on Facebook as well haha. I think I should just start a Mark Lamia or Andrew Uliana Facebook page, and get started on the biggest April Fool's joke of all time!
  23. Wow, Mods please just lock this topic, we've clearly gone WAY off topic. I understand that there's differences between the two. But if you guys would actually read the original posts it's about the connections between the two, not the differences. Yet all you guys continue to comment on is how different apes and gorillas are, blind to the fact that the topic is on similarities between the Ascension monkeys and the Cosmic Silverback. And I think any 1st grader can see there are similarites between a chimp(monkey,rhesus,whatever!) in a spacesuit and a gorilla(ape,silverback,whatever!) in a spacesuit. Yes, there are differences between the two. But there are definate similarities that anyone that's looking at them can tell. You people have taken part of my posts so far out of context that you have derived from the original topic COMPLETELY! ^^^ GREAT Example above My apologies to the OP, we've gone completely off topic here. Mods just lock this thread please!
  24. Really, they're both PRIMATES. So they're not completely different then are they? I didn't know we had such avid ape and monkey enthusiasts on this forums. Well my correction, They're both PRIMATES. And how are apes and monkeys completely different? Apes and monkeys both belong to the same Domain,Kingdom,Phylum,Class,and Order (Just busted out my old Bio notes from back when I was in high school so BOO YA!), so the biological hierarchy of classification says they're definately related and in no way completely different.It's amazing how some of users take my post so far out of context. I simply stated that the Ascension space monkeys were related to the Cosmic Silverback,even if the only relation was the fact they we're both Primates wearing spacesuit. Do not correct me brimst0ne when I need no correction. I'm sorry if this sounds mean but I just can't stand when someone takes my words out of context like this
  25. Everything was the same for me except box weapons.
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