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Shooter

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Everything posted by Shooter

  1. Oh gotcha, haha. Thanks for the clear up! [brains] for you!
  2. Shooter

    do not read

    HAHA you and me both buddy!
  3. Private message sent ;)
  4. Aren't there more than three power boxes? And aren't there 4 films reels total? I'm a little sceptical :?
  5. Umm how do two types of monkey not relate? HAHA. And they're both wearing spacesuits. And you still dont think they're making a reference to the silverback? As small as a reference as it might be. I never said they were the same or that that they we're related to the story, I just said they we're related in general. Which anyone can see they clearly are. It's common sense. Oh and by the way, when we're talking Treyarch there's no such thing as "coincidental". Don't get your zombie nerd panties in a bunch.
  6. It is as good as any theory I have heard thusfar. You are correct. *puts on nerd glasses and straightens pocket protector* The programmers of this game invoke a 3 dimensional graph for all locations within the game. For those of you who missed Algebra, its basically those curvy line graphs you use in School...only instead of X & Y, you have (X,Y,Z) Think of a 3 dimensional box (or cube) where the center point is 0. If you had straight lines connecting each side to the side directly opposite, you would create your 3 plains. The spawn point is 0,0,0. Moving up the stairs in the Centrifuge moves you up on the X Axis (example, you are now at (0, 0, 1)). If you move to the Sickle...you are up, left, and back (for lack of dimensional term)...so you'd be something like (-14, -8, 8). Now, what does this have to do with this program? Well, the orb simply is activated. This means somewhere there is a preprogrammed system telling the orb what to do. These programs are small...remember there is space issues with storage involved here....they gotta keep this small. If the program told it to float up and go to the spawn, it would have the same programming, but with an added line telling the "soul" (as called in the programming) to go to (0, 0, 0) or the centrifuge room. Instead, it simply tells it to activate. Creating a self sustained program that runs up, then left, then down to the centrifuge would be too large...instead, they simply tell the sould to go up...a very basic, 2 line program. Essentially, it just goes up for 20 seconds...then vanishes... well...I have just shown my nerd side for the day..... Wow, you lost me at programmers lol. So what your saying is that the computer's not telling the orb to go anywhere on the map, except straight up and float away? Right??
  7. Shooter

    do not read

    Haha, "do not read" is not much of a better title my zombie killing friend
  8. LOL Round 98 and you're using an MP5K.Classic.
  9. I'm with you I personally don't think it's gonna be solvable until March 3rd. I just don't see how no one on Xbox has solved it by now. Some people claim they have, but yet have no footage or proof, so I'm hesitant to believe it. I think they wanna give everyone a fair chance to solve it. But I saw your locale man. Chi city what up!
  10. The only ones I see that makes sense are the grim reaper and sentry gun. These could come in the form of power-ups that zombies drop when killed. A grim reaper that can explode zombies 10 at a time with the right shot,with 8 shots total.Yeah,that'd be badass. I personally think a placeable sentry gun that you can set up whereever you want would be sweet,provided it only lasts a limited amount of time. All the other options are just too dominating. Another sweet idea would to have placeable barbwire power-up that slows down zombies moving through it. Haha just brainstorming ideas.
  11. Haha Modern Warfare 2 Zombies??? Say whaaaattt?!
  12. I believe this to be the case too. After reading some of the code, it appears that the orb goes back to Spawn after you release it, which to me would be the start of the game. Where in the code did you read this?? Perhaps you've seen something we missed? I know there's quite a few people that have torn the code apart and I've never heard anything along these lines about the Orb going back to spawn. Although it could make sense as the screens go black and white temporarily when the team recieves the death machines,like it was at the beginning of the game in the spawn room.
  13. The space monkey's are somewhat related to the Cosmic Silverback. I think it's more that they're inspired by the Cosmic Silverback. Someone else put up a post a few days ago mentioning this information from Wikipedia I believe. But yeah it's pretty cool how it's all related to real world events and how everything is connected in some way.
  14. I was under this impression as well.
  15. Haha, doing a Facebook search I got 4 Mark Lamia's that work for Treyarch. Just hilarious. And this Andrew Uliana's page for Treyarch is a crack up too. The info tab is pulled straight from Treyarch's "About Us" section of the official website, with the wording changed up of course to make it seem original and plausible. I just dont understand why some kid would take time out of his day to create a page and constantly update it all the time though,it's pretty sad.
  16. How people take an "unofficial fan page" on Facebook as an authentic source is just beyond me.
  17. I've seen this video as well! I'm pretty sure someone on here made a thread about it. The short death machines was definately strange. People say that it may have just been a glitch in the game,but I dont know. Seems weird that it was short DMs AND they lost their secondaries, too much coincidence if you ask me. But I'll post it up here as a reference as well.
  18. Thanks I'll put the video up here! Though I'm not sold 100% by this video,it's pretty unlikely there will be some sort of "secret room".
  19. Right on bro! That's exactly how I felt reading this. It's like some gamers would actually prefer to live an actual Nazi Zombie apocolypse in real life rather than play the game they're so serious about it. It's a game for a reason, it's suppose to be fun. Oh and heads up people, just because something is plausible doesn't mean it's ever gonna happen. It's plausible to say that an asteroid can come and destroy earth at any time because science supports it. But is it gonna happen, no probably not. It's simply amazing how common sense can be overlooked sometimes :D
  20. Round 14 - 3 players.
  21. I'm with you. It's a tough call. They're both great guns! Just depends on the situation I guess.
  22. Round 38 - 3 Players
  23. Yeah , shoot at the grim reaper blood stains on the wall throughout the Juggernog building. There's 4 of em not counting the big one in the first room. They've all got bloody handprints by em. Just a theory to test if you've got nothing else.
  24. That's an understatement! But yeah as for easter eggs,there's a ton you just gotta look for em! Anyone notice the grim reaper blood stains on the wall by the bloody handprints? Those handprints are just like the ones by the clock outside of PAP room, really makes me think...
  25. Just remember its an 'unofficial Treyarch fanpage',so don't put your heart and soul into what they say. I could go onto Facebook and do the same thing ya know? But i really hope that they're legit! It sure seems like they know what they're talking about.
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