dreamcastrocks
Member-
Posts
5 -
Joined
-
Last visited
Reputation
0About dreamcastrocks
-
Rank
Newbie
-
HITSAM and Continuation to the Nodes Confirmed (VIDEO)
dreamcastrocks replied to xStopDropNKillx's topic in Ascension
I lost my secondary equipment reviving someone. I think the glitch is unrelated to the easter egg. -
Where in the code did you read this?? Perhaps you've seen something we missed? I know there's quite a few people that have torn the code apart and I've never heard anything along these lines about the Orb going back to spawn. Although it could make sense as the screens go black and white temporarily when the team recieves the death machines,like it was at the beginning of the game in the spawn room. This is after you shoot the orb in the code. soul_release( model, origin ) { soul = Spawn( "script_model", origin ); soul SetModel( "tag_origin" ); soul PlayLoopSound( "zmb_egg_soul" ); fx = PlayFXOnTag( level._effect["gersh_spark"], soul, "tag_origin" ); time = 20; model waittill( "death" ); level thread play_egg_vox( "vox_ann_egg6_success", "vox_gersh_egg6_success", 9 ); level thread wait_for_gersh_vox(); soul MoveZ( 2500, time, time - 1 ); wait( time ); soul Delete(); wait(2); level thread samantha_is_angry(); I think this code just means that the soul spawns and rises up. i don't believe that spawns means it is at the spawn point of the 4 characters. i'm not sure i could be far wrong It is as good as any theory I have heard thusfar.
-
Open Lobby, Theory Testing for Ascension need more theories!
dreamcastrocks replied to _L0sT_'s topic in Ascension
5:00 EST? PST? I can help. dreamcastrocks is the 360 username. -
I believe this to be the case too. After reading some of the code, it appears that the orb goes back to Spawn after you release it, which to me would be the start of the game. Where in the code did you read this?? Perhaps you've seen something we missed? I know there's quite a few people that have torn the code apart and I've never heard anything along these lines about the Orb going back to spawn. Although it could make sense as the screens go black and white temporarily when the team recieves the death machines,like it was at the beginning of the game in the spawn room. This is after you shoot the orb in the code. soul_release( model, origin ) { soul = Spawn( "script_model", origin ); soul SetModel( "tag_origin" ); soul PlayLoopSound( "zmb_egg_soul" ); fx = PlayFXOnTag( level._effect["gersh_spark"], soul, "tag_origin" ); time = 20; model waittill( "death" ); level thread play_egg_vox( "vox_ann_egg6_success", "vox_gersh_egg6_success", 9 ); level thread wait_for_gersh_vox(); soul MoveZ( 2500, time, time - 1 ); wait( time ); soul Delete(); wait(2); level thread samantha_is_angry();
-
I believe this to be the case too. After reading some of the code, it appears that the orb goes back to Spawn after you release it, which to me would be the start of the game.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.