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tokempole

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Everything posted by tokempole

  1. he was really sick in CoTD. maybe he is turning. Its been alluded to that tank, tak, and nicolai (sp) are just test subjects of richtofen. maybe takeo is first in the a new line of zombies.
  2. they could always put jthe third gun on the d pad. that would be fast enough for me.
  3. the only topic i could find with relation to the Casimir Effect, i came across this today, it dosent really have anything to do with the story of zombies, but it ties the game into RL pretty nicely. www.technologyreview.com/blog/arxiv/26813/ ^(article on first observation of dynamical casimir effect)
  4. Well when you put it like that... HEER IZ MAI THEEREE GAIZ!!! SO DER IS DIS KOOL LOOKEN MUHSHEEN CALLD TEH FLOOPER, AHND ET GIVZ YOO A RANDUMB UHTACHMINT 2 YER GUHN! AHND ETZ HIHDIN UHNDUR TEH LAITHOUSE! BUHT DER IZ NOE EVUHDENCE 2 MAI THEEREE, JUHST UH SHAWT EN TEH DAHRK! YEH GAIZ! OHH YEH AHND GESS WUT? I EM 2 STOOPED TO BEE AHBULL 2 FIHND TEH PaP AWN ZAWMBEES! BLAH BLAH BLAH ETZ 2 HAHRD 2 FIHND! FUHCK YOO TOKEMPOLE. (blocked ) really?^ im going to let this speak for itself, good day. im being trolled.
  5. PaP has been needed to be unlocked, opened, or fucking found in the progression of zombies, now not only do you have to find it, but it fucking moves! so no its not easy, and it just goes to show that as they are making it more and more difficult to pack a punch they would make it more difficult to find something that could pop extended mags on your Raygun. jesus man, you resort to name calling (ex douche?) when i provide legitimate reasons for my THEORIES. and dont get me started on the other perks, do you realize that its like 7000+ points to get to juggs in CoTD; damn thats a lot of points! Not to mention its placement. i dont care if you know treyarch, birthed treyarch, or whatever you come on here and shit on perfectly legitimate theories, that claim to be nothing more than theories, and dont offer up any good suggestions as to what else it could mean. fuck you cheezy weezle.
  6. in the new intel it says "The more you understand his tantrums, the better off you are dealing with him. Whether you decide to steer clear or open fire, watch that light!" we all know that if he hits you with his light or if you get too close it makes him angry. also, if your trying to kill him his light changes colors. but do his tantrums change (get slower/faster, stronger/more intense ect) as his health changes? As such a giant health bank its understandable that the Devs would give us a clue as to how much health Romero has left, but really, is there any real benefit to this knowledge? maybe as his health deteriorates something in his actions changes? feel free to add/ criticize whatever, its just a theory.
  7. small like maybe the size of an attachment machine??? .... If there was an attachment machine it would be on the map in the most noticeable place. There isn't am attachment machine on this map and there never will be. Let it go, it's not gonna happen. why would it have to be noticeable, 3arc wouldn't make (imo) the coolest machine to be dropped into zombies since PaP, easy to get to. they added tons of secrets and eggs and all sorts of stuff, they even are telling us that we are missing things so why CANT it be possible. really... /fail.
  8. Its possible, but you would need a loading screen, unless the room was very tiny, like the size of an outhouse. Or you could have it move the room from one point to another, but if it were noclipped then you would find the room. 3arc puts hidden things in there, but you usually need to do something to be able to access them. Doesn't necessarily have to be legitimate But yeah if we can debunk this ASAP by any means necessary then we can either figure it out if it is real, or move on if it not. small like maybe the size of an attachment machine???
  9. i was thinking this, but to get to speed cola, you have to open an actual door . its not really a secret,i mean you open it and if your not paying attention you can miss speed cola/ the sickle but that seems too obvious for a "secret" imho. Plus, i dont think they would make you use points to open up a secret room/door, again too easy. *EDIT* could those weird fish/symbols have anything to do with it?
  10. ^what did you try? (i have a list of things i would like to try but dont have the time, it would be awesome to mark the things you have de-bunked off my list so i dont waste the little time i do have on them )
  11. yeah, if you look at the bottom, it dosent look like you have reached the bottom of the lighthouse. i've been speculating for a while that there is a connection with romero "randomly" hitting the ground and getting angry, and the bottom of the lighthouse, i just dont have the time to research any of my theories.
  12. damnit, i was rushing to be first too. nice find.
  13. http://www.callofduty.com/intel/465 ^link to new intel on CoD HQ. they mention about halfway down that; "Rumors have leaked in concerning access to an underground passage, but as of yet they're unconfirmed. " is this just talking about the door to speed cola? or something else? i've seen it mentioned that people have heard what sounds like a sliding "door" or "rock" when romero gets mad, is this something about that. just throwing this out there so the people out there who have time to play can try something.
  14. try "zombie vision" while looking thorugh the scope, maybe that could be different.
  15. im online right now. c'mon, fuck these ran-dumbs
  16. you in?
  17. im smoking a bowl right thiks very second but lets play some zombies in like 10 min ok? gt: tokempole
  18. i honestly dont thiink they have ruined anyones gameplay. there are small circles you can run ex. outside the back of the lighthouse (dont open the bridge it works better) or big loops you can run, ex. flipper/lighthouse stairs/hold for a lil/ zip line to ship back to flipper. one works for campers, one works for runners, and if you dont want to run a loop there is always a way to move around the map that hasnt had zombies spawn in it.
  19. yeah he seemed quite sick during the egg, he was constanly throwing up. i think nicolai even mentions wanting a dance with the "sick fool" or something like that
  20. someone (Dubz i think) posted that he was looking at code at that it was possible to somehow make the zombies ignore you... its a long shot, but he was one of like the first 2 people to tell us the legit easter egg steps. i firmly belive there is more to the map (especially romero) than we have discovered
  21. i proposed this idea earlier, but i havent (and i dont think anyone else has) been able to co-ordinate enouh to get romero close enough to dying, at the same point as the green light to be able to kill him with the VR-11, not in the spawn area water.
  22. first, eman SAN DIEGO REPRESENT!!!!!!!!! i think you might be on my friends list...idk i have an eman. Secondly, tried shooting romero with the dg-2 same results as any other time, i didnt have enough ammo to kill him with it though... if you even can.
  23. possibly if romero knew about what was happening beforehand with the old 115 and the zombie experiments. he could have know what was happening to him and somehow been able to use the 115 to his advantage? (but only slightly cus the slightest provocation sends him into a rage...)
  24. same thing. it really hurts to knife an electrified zombie though...
  25. lazarus was in a cave of sorts, romero needs to be "resurected" why not resurect him in the cave with the upgraded VR-11! maybe.
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