thylacine
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Everything posted by thylacine
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http://www.youtube.com/watch?v=O_e4K4ZaHt4 Really? You say that's SUPPOSED to happen? Treyarch may do some poor things but I doubt they'd program the astronaut to move with that speed, facing the wrong direction. I personally haven't had him chase me yet, I've only had teammates run out to my spot with him following like that.
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i'm speaking gameplay elements, not story. While low gravity is standard on any moon reincarnation the lack of round counters and the dinging noise for every zombie killed are things used in custom maps that were then used in official maps. the moon map also dropped off weapons similar to the weapon drop offs in moon, however they were modern warfare weapons. though its not like any of these things are too incredibly out there given the tools. Just saying good ideas from fan maps crossed over into a real map, inorganically or not.
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I love moon. probably my favorite map. you know what I don't like? Glitchy gameplay. Moon man glitches often (I've seen him dance and chase people backwards almost daily), throw a deathspot above the pyramid so everyone stops doing that. I usually play with randoms and I don't understand why everyone does it. I will admit last night I died (I'll get back to that) and respawned down there round 27 so I decided to avoid dying out all over again so I dove on top of it for a bit to hold the packs until I could run back outside. So I have used it briefly. but not round 5 up like most the children who play this game. But the worst of all, and this shit has happened to me in SL and once in DR, zombies landing on top of you locks you up. Der Riese I am buying a speed cola, then as I run off a zombie lands on me from the catwalk, i can't see him cuz he's slapping me from a different level above me and am stuck there so unless I happen to realize this instantly (im starting to) and look above me and shoot him then I die. SL the geyser tossed them on me once or twice, didn't care cuz who cares about SL? but moon takes the cake on zombies falling on me. Last night round 26 I kill a crawler in the first door of double tap. round ends, round changes, im under the bowie knife, run up the stairs, crawler jumps out of the airduct and lands on me. I COULDNT DO A THING. I realize its above me, look up to kill, teleports behind me as the door opens and two zombie block me from going forward and the crawler behind me I obviously can't go anywhere. I don't mind that 2 rooms of the entire map are practically unlivable due to bs teleporting zombies, but hell, make the zombie die if it lands on top of me. Something. Not that treyarch would do something based on a forum post but Ive seen it happen to others as well, which looks hilarious but I know it sucks. its like a zombie standing on your shoulders slapping the air above you, yet you go down. oh and a sidenote, how many of you play custom maps? Cuz moon took quite a bit from custom maps. There was a moon map that was super tiny, but low gravity (set to 80, little heavier than official moon i believe) also it lacked a round counter. And another small town map (looked kinda like the olde west a bit) had a bit where if you hit the nuke it made microwave pinging noises for every zombie it killed almost exactly like the wave gun.
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http://www.youtube.com/watch?v=Dvk1SKJk ... ideo_title ahem
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wait you don't have the focusing stone in your inventory when youre the doctor? I had a blueish circle thing on spawn where I'd normally have the rod earlier today when I was richtofen but the team was bullocks and we didnt even make it out of area 51 so I didn't ask about it. I have only done the solo cotd EE so idk what the stone normally looks like.
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entire map open? Anyone notice the turning on of power on round 1?
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It's clearly an NPC though with a randomly generated red name. The G4 kids reviewing this sounded lke they were just wingin it. I mean calling the gas zombies 'some new zombie pet' when they've been around since launch. They really didn't sound like the most knowledgeable about whats going on.
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i dont know if this was said but it isn't a spas-12 drop. When the phasing zombie touched him it teleported him and removed a perk (in this case mule kick) so when you lose mule kick you get your 3rd gun back via a drop off that only you can see. (notice none of the other players go for it?)
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also shrink gun may return or something similar? They are shot and go from small crawlers to big ones. may have been obvious but I didn't notice until second watch through. Kinda makes the noise but they are talking over it so it's hard to hear for sure.
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I don't believe it's Edward at all in the First Strike poster. I think it's this Zombie Labs guy. First Strike guy has the scar and is bald and has a more rounded head while richtofen has more distinct features as well as a more long head. Perhaps it's foreshadowing a new character in the next treyarch game's zombies mode? Because Richtofen was definitely not bald in Ascension. edit: maybe blank portrait in kino is this zombie lab guy as well, he seems significant? maybe not the kino portrait thing tho, i still don't understand that whole mystery.
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I assumed it'd be IW's version of the death machine. Which makes you slow... and fairly stupid except for certain maps. and yeah, i have gone against juggernauts so i hope it is a deployable one. So i can just rush over and kill it's slow ass.
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I don't think it's edited out at all. It appears to just not exist. [on a side note, what's the body lying in front of the player? Is that a phasing zombie? looks large. Thought it may be zombies piled it could be something more.]
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To be honest, not flaming or anything, but a dual wield perk seems so illogical. Especially given the visual evidence of it in use with ray gun and 74u. IF you can't dual wield a ray gun or smg then how worthless is that? If it were just pistols and LMGs and ARs or whatever other reasoning you can think of then it'd be quite the fail. Now, I'm of the group to HOPE it is the 3 gun perk given how much that could change ALL the gameplay. Though who knows, could be a completely out there perk such as Flopper (most fun) or we could be getting something as simple as Scout Pro's swap weapons faster (which, to be quite honest I would love but itd have to be mega cheap)
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I too believe it'll just be a d-pad selection to separate them. Maybe it's meant to be a wonder weapon for all occasions, have them combined for a more assault rifle mid-range weapon and then press a button and they go dual wield to escape or run and gun. If that is the case then I bet it's quite incredible pack-a-punched :geek:
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and DR had quick revive quite far from the start and SNN had it random. Though EVERY black ops map has it in the starting room due to solo gameplay. Not saying it's impossible to begin in a different room. But it's about as likely as getting some new (non wonder) weapons in the box.
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here is more proof they start on the moon: area 51 is PAP [also note the phasing zombie in the middle that kinda looks grim reaperish and new perk symbol]
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Romero hasn't done anything proper since before most of you were born. So if they were to start a live action serial or film I'd hope they'd score someone more exciting. Don't get me wrong, as a film maker I respect Romero and his contribution/ invention of the modern day zombie but his direction and cinematography doesn't hold up to his work of the past.
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The answer to the thread title is no. That is not. but this is:
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I was frame by framing the video and noticed the gun's silhouette towards the end. Quite the long gun when not dual wielded.
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Yes. Yes it is. But we're discussing the post title clip of multiplayer at the end of it.
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What kind of customization do you want for MW3?
thylacine replied to XxXiKillUaLLXxX's topic in Modern Warfare 3
gun customization should be there. IW does wonders with attachment options and equality in that regards (as opposed to blops where some guns only had 1 or 2 attachments options, yet say the 74u could support just about anythign you wanted to attach) tho visual customizations have been lacking and there general disregard of treyarch progression (which makes sense that they do their own thing) leads me to believe they won't really have the options we got used to such as face paint, emblems on guns and playercards to the degree we have them now. but personally I just hope they have exciting things. When the most entertaining thing i can do is run around in blops with dual wield pm63s or a spaz you know the weapons suck. Warfare felt so much more lively. I pick up guns a lot and in blops its almost always 74u, commando, ak47 maybe spectre or mpl here or there but i probably only see half a dozen different guns throughout a game. warfare i remember running around picking up pistols with tac knives, dual wield g18s, rangers!. Blops had barely any options for primary weapons yet warfare i could switch to random secondaries and still perform as well as those running assault rifles. -
I think it's more likely that you become a juggernaut with the suit for a limited amount of time. it's a common thing brought up since MW2. http://www.gamefaqs.com/boards/951943-c ... 2/53067702 quick google and i found about 2 dozen threads of people asking for it. this particular one mentions it at the 15 streak and kinda puts its best with the 40 second timed suit and walking at LMG pace. ONE npc juggernaut running around sounds lame. It takes a flashbang and like a clip or two to kill them. Unless we have pointstreaks up to 30 i can't see an npc juggernaut in mp. and i dont think we ever had to worry about the ac130 departing. That'd be like treyarch getting rid of dogs (that teleport across pools and open gaps)
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I was actually curious, im sure others have brought it up, but would you become the juggernaut? Because if you can call in extra members for your team then Delta Force may as well be a multiplayer pointstreak. Also I'd rather wear a juggernaut suit for a little while.
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I haven't done either (solo cotd) but in Shangri-La I get the golden rod in my inventory IF the host did the easter egg. When I'm host Richtofen doesn't have it. So maybe they'll do something similar, hope not, that would make it so you HAD to purchase other map packs to make one map work to it's fullest. not that any of US dont have maps. but I would hope they would put it in the inventory from the beginning. [off topic but pertaining to others posting about it] tho to not be excited bout mw3 is ridiculous. i praise treyarch for zombies but the multiplayer is a pretty big mess. The brief glimpses of mw3s mp look pretty good. As long as they don't have this lag and hit detection nonsense like black ops. I had 15 mbps for mw2 NEVER lag (unless it was progressing into a host migration) now I have 30 and black ops .. well we all have heard it. Its not unplayable, just rageable. If i were killed in mw i knew i was bested. if i die in blops 30% of the time its from players that took a whole clip from my spectre, turn around and famas me in 2 shots.
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Notice teh quality gets horrible by the end? Moon looks quite good actually. Nacht looks decent, nothing spectacular. Verrukt is the beginning of laziness. Layering is way off, look at the wheel by the bed under the skorpion wielding zombie. Pretty bad, also that zombie laying in the back is angled really awkwardly and its clear he wasn't shot to be placed like that. The Shi No one is quite a bit better though. Layering isn't the greatest on the right side but then Der Riese comes along and looks like a freshman year clip art project. Depth is a mess since the background (which is an awful representation of the map) is so blurry yet zombies in teh distance are just as sharp as the main subject. Also teh white outlines which could be the backlight but its not consistent. Not to sound too complainy, i am quite excited for Moon despite initial disappointment of going THAT sci-fi, and the moon image IS really good, probably the best image they've put out on their dlc flyers. But activision/ treyarch should have enough of an art department to also give the other maps proper artwork, not horrible layered photoshoping. most of you probably could care less
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