BlindBusDrivr
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Everything posted by BlindBusDrivr
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woah, that's a lot of cool stuff you've got there. Perhaps Group 935 was testing with early particle accelerators. and the centrifuge is ascension-centrifuges are for preparing astronauts for the high G forces.
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I noticed the forums were a little slower. I'm glad you're back man and that everything is okay now. :D
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I had played a little nacht before blops but that was at others' houses and it just wasn't that fun to me at the time. Then MW2 came out and I was ridiculously obsessed, amassing over 40 days of playing time between my brother and I. When Black Ops came out I was expecting the same experience, but this failed me. And my one friend asked, do you guys wanna play zombies? And thus our journey into zombies began playing it hours a day, thinking round 20 was like godly, now knowing what rape trains were, just pure zombies noobs. And then some friends heard about the Richtofen on the books ,so we began to look around the maps, and we were one of the first to find the QUARANTAINE sign on Firing Range. This is what got us hooked on the storyline. And then we pretty much would just play Kino Der Toten and Five non stop until Ascension came out, and we were still ridiculously hardcore with it. And everything came together when I came to the epic CODZ and entered a whole knew world or ideas and theories and strategies I didn't even think such an organized forum could exist! And I fell in love with the sight and zombies and have stuck around ever since.
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It's on the website just google van de graaff and look for images, one should explain how the particle accelerator works
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would you want a human vs. zombie gametype on xbox live!
BlindBusDrivr replied to rougue zombie's topic in Single Player
I would not want that. Wasn't a big fan of it in Left for Dead, don't think with 3arc zombies it would be much better. It's a nice idea though. -
Alternate (but effective) 90 Second PaP strategy
BlindBusDrivr replied to Superhands's topic in No Mans Land (NML)
yeah I'm sticking with it. I was getting ready to flip because the dogs and everything I kept getting screwed over by the dogs and one hits and stuff knifing them, but when I tried the tele porter strategy, I had no dogs, it was much easier to train them, and I noticed I was getting closer to 5000 every time. And I was so happy I didn't even horde them fully I just shot lol. I think I'll keep shooting for 200+. Just one thing would you recommend the first grenade with a small group because I would take out all of them in the one back corner and knife them, that's how I got all of my points. then when the next group comes I just take passes to knife them in between spawns. Should I do it like you did or is this a what works for me thing? :evil: let me give Superhands brains darn it!! -
Hmm, check this out guys. It's an early Van De Graff particle accelerator. Working similar to the Van De Graff generator, that thing with the sphere and the rod and they show to you in elementary school and it makes you're hair stand on end. Well here's the Van De Graff particle accelerator in action: hmm, Der Riese loading screen much? Perhaps there's some connection here.
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ahh yes it was those. hmm they look a lot less like I thought they did up close. I guess I'll continue hunting. In the mean time I'll still self-check this hypothesis. thanks Tom, [brains]
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Alternate (but effective) 90 Second PaP strategy
BlindBusDrivr replied to Superhands's topic in No Mans Land (NML)
Dude I've got to thank you again for this strategy I just set my new record of 132 kills! I know that's like nothing compared to you guys but hey it beat my old one by 80, made my school friends's scores bite the dust, and I got it to work twice as easily as the outside running start. -
AWESOME!!! Now we just have to wait for the viral campaign. have some [brains]
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Zap guns aren't from Treyarch, the name zap gun has been used by large numbers of conspiracy theories made and set... yep you guessed it, in the cold war. The zap gun in Zombies looks like the cold war view of space age guns again, yet the strongest arguement is this: It doesn't matter at all what the characters say about the future. It matters what the map itself shows to us. Ascension and Five are CLEARLY in the early 1960s, whether its 4 days before JFKs death or 1962 October, it's one of the two. The phones connect the two to the same time. And from Kino to Ascension MUST be time travel because they are still a couple of years apart. The Berlin TV tower and Berlin wall were our major hints! The building time frame means it must be between 1965-1969, so no matter how you look at it they had to have gone back to be at Ascension. Call of the Dead is obviously in modern times. Time circuits, future, whatever it doesn't matter what they say. There are four movie actors in their updated appearances, there's no dispute it's in 2011. Shangri La is debatable but the ANDO radios make a good point it must be more modern as well. And then Moon is still not going to be confirmed til the next game. Time Travel has been very evident. Looks a lot like the ray gun? Just like the winters howl its a new version! (Before you complain, remember it is just two ray guns stuck together (you can dual wield))
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What experiences you made with playing drunk
BlindBusDrivr replied to Tom852's topic in General Zombies Discussion
Well I'm 15 so I don't drink or smoke, so I can't really speak of my own experiences, but one guy I knew I used to play with would get so stoned when we played he actually THOUGHT he was Takeo and Nikolai! :lol: -
Thanks. And my theory is not so much that they made it, but they used it to experiment with elements and could have created other ones. And if I can get a picture of what I think might be it, then I can compare to other prototypes of the colliders from that time and perhaps make more connections.
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They were not copied from the campaign or multiplayer, they are copied from character models designed for zombies on the map FIVE based on the military police officer uniforms of the 60s. Either way, I can never take these arguments seriously (it was just copied from elsewhere and means nothing) when it pertains to something so vital to the story. So for the board in FIVE with the dates, which came first, the board being put in FIVE or the part of the campaign? And the biggest hole in the 2012 theory is that whoever was engineering this could not have foreseen Maxis`s intervention and the firing the rockets at earth, so it was not part of the grand scheme (unless you perscribe to my theories that Maxis was a bad guy all along and\or that the earth wasn`t damaged at all from the rockets) Alright, I'm going to be honest, the whole no man's land thing is a bunch of copy and pasted graphics from Five and Hangar 18, just rearranged a little with the addition of the tele porter and Pack a Punch cage. And I can't really judge them by their uniforms supposed era. I mean this is going to become like the whole AK74u at kino so it must be after 1974. And I don't get what you're saying in that second part about whoever was engineering... And the Grand Scheme wasn't exactly Richtofen's, it was Satan predicting all of their reactions to Richtofen. I mean he is an alien which is nearly infinitely smarter in comparison to us. He knew Sam would worry and find a way to get Maxis into the computers and then he would know what had to be done to prevent Richtofen from taking over is destroy earth, using the nukes.
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Well back in the 40s, particle accelerators were not the giant machines they are now. They were much smaller prototypes. Look at the picture I posted above, no bigger than 12 feet tall. I think I saw something similar on top of the building just next to the STG tele porter. It looks kind of like electric generators. It might also explain the C in Z-C. c=collider.
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First thing @Tac, that's a very plausible theory about JFK's death but that chart is copied from the SP mission. And the cutscene from before the actual game shows a debacle about the Cuban Missile Crisis which was in October 1962. And 2nd thing@aegisknigh- I must respectfully disagree about the No Man's land zombies. Just because it has the same look doesn't mean it's the same. Treyarch LOVES to copy and paste things from MP and Campaign. I think moon is 12/21/12, because the World Ends :twisted:
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But they time travel almost everyone. Kino from the tower and berlin wall, must be set in between 1965-1969 Ascension, since it's at the same time as Five and the cut scene tells us that it's in 1962, because they are meeting about the Cuban Missile Crisis. That's an obvious timeframe hint. So Ascension and Five are in 1962. So that's time travel again. Call of the Dead is in 2011, modern times with modern actors filming a movie. so thats more time travel. Tac's point about the radios being from 2004, makes another case for time travel. And the Moon is potentially in the future. They wouldn't make new guns, that would just be plain obvious then.
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Well there's a note saying that they were able to created by colliding Americium 245 and Calcium 48 atoms. They would require a particle accelerator to know this obviously. Also, Maxis says he requires a new source of 115 if they are to stay ahead of the Americans. It's in one of the radios.
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I think there should be a machine that works like a QED and can give you ANYTHING, a drop, a gun, a pap weapon, a perk, more zombies, etc. And it would be like a one pull per round thing. The mystery box idea is good too, but on higher rounds it would become absolute because most pap weapons are just extra money for ammo when you could just have a point gun off the wall with your Wonder Weapon.
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Perhaps it relates to their letters in the greek alphabet.
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The simpler solution is NO ASTRONAUT ZOMBIES OR ANYTHING OF THE SORT.
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Just one thing pointing at that Maxis was the one shot, Samantha says when you are doing the easter "I will destroy you for what you did to daddy!"
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dude that's freakin EPIC. congrats on the high round! just a question though why do you keep on holding the claymore when you run?
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I don't know why I just can't find it in me to accept it as Baikonur, it just seems far to surreal and different to be Baikonur. I mean sure they are similar, but that's just because it's a graphics copy and paste. There is nothing which directly suggests that it's Baikonur. We go through it in the campaign, they're different And if it is Baikonur, why is the Ascension logo up there by the power not the Baikonur one? I mean yeah they're similar, but it's not the same like the anatarctic base logo. And the Soyuz at Ascension is not an ICBM, it's a manned ship. They copy and pasted the graphic for it, no need for 3 different soyuz, but if you look at the loading bar that fills as you link the landers, it's clearly a manned soyuz. Plus, there are no landers at Baikonur in the campaign. And the sputnik thing doesn't really point to Ascension, it's just pointing out the space race and the monkeys. We were supposed to make the connection between the cosmodromes and zombies, but we failed Also, that drawing the monkey is on is NOT only sputnik, it also is the side of the casimir mechanism. I'm sorry but Ascension just seems to low key, and secretive and unclear to be deemed as Baikonur, the most famed cosmodrome on the planet. What's even more confusing is why the monkey is portrayed as the Vitruvian Man.
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This is just something I thought of: The Mauser C96 machine pistol, it's not in WaW but it's a WW2 era gun. clip-20 reserves-160 Then Pack a Punched it would become the blaster Han Solo uses in star wars, since it's based of the C96. DL-44 Blaster clip-40 reserves-240 ACOG scope. lol and if you pack a punch it that give you a 5G achievement, I bet you have
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