BlindBusDrivr
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Everything posted by BlindBusDrivr
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THe kino teleporter connection and time travel
BlindBusDrivr replied to aegisknight's topic in General Zombies Discussion
Well when Richtofen was sent to Shangri La, that was because he touched something with the MPD and it did that, it wasn't his tele porters doing. Just saying because it wouldn't make sense, because how could they build bases if they teleported after a few minutes. -
Richtofen wearing Ascension/Moon attire in Kino iOS
BlindBusDrivr replied to Rissole25's topic in General Zombies Discussion
Right on K1llsteelr! I had the same idea before, it's appears to be a high flight suit, such as a blackbird or fighter pilot would wear. Reminds me of Yuri Gagarin's suit: -
Nice find [brains] gosh they really put a lot of work into making this look legit, they even copied the EXACT control panel from the Vostok I and the centrifuge from baikonur!
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Just to add to this now that I'm in the bandwagon for Ascension=Baikonur The centrifuges are exactly the same as well: so yeah they went pretty in depth on this.
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Let's take a second look at the Ascension loading screen...
BlindBusDrivr replied to MixMasterNut's topic in Moon
The rockets at Ascension are just there for a comical effect, they aren't a real rocket. That picture from Five is an American, or maybe Russian, ICBM. It's supposed to show the build up and tension of the Nuclear arms race, as each side was competing to create a more powerful warhead/rocket. The rockets at Ascension are connected to Moon because of the Ascension Group. They were a secret Rocket Designing team working for Richtofen. They came up with the R7 rocket family. And re-proposed it to the Russians when they were co-opted. On Moon, they were test models armed with nuclear warheads, I'm unsure of why but I know the Ascension Group is the connection. -
Friends vs. randoms: which do you play better with?
BlindBusDrivr replied to Superhands's topic in General Zombies Discussion
Just curious here Superhands, are the 'randys' on PC better or older than those on say XBL? Because if I had to describe XBL randoms there's a few things high voice little kids guests box spammers never seen round 15 or no mic sits in corner on his own and typically they go leave if you don't pick them up. -
Request to pros: Build your class based on maps & gamemodes
BlindBusDrivr replied to way2g00d's topic in Modern Warfare 3
If you do GB I would get more used to extended mags, since rapid fire is now banned in variant and the recoils a pain in the butt. But the MP7 kills quick enough, as long as you don't use a suppressor. If you do range is a must unless you want to be getting 5 shot kills. Surprising the MP7 has better range than the PP90, here's the damage drops: MP7: 35-20 895 rpm PP90M1: 42-17 1000 rpm the biggest plus about the MP7 besides it's kill time, is the fact that it has ONLY slight vertical kick, if you pull down lightly as you shoot, you've got yourself an mw2 ACR. But a lot of it is just personal preference. Speaking of SMGs, P90 is also recommended, it may be a little slower in kill time compared to the other two above, but that 50 round clip, incredible hip fire make up for it. -
Friends vs. randoms: which do you play better with?
BlindBusDrivr replied to Superhands's topic in General Zombies Discussion
Playing with friends. Even if my friends were horrible, still them because every time a random goes down he leaves :facepalm: -
Zombies in Campaign (Not related to main zombie story)
BlindBusDrivr replied to ZombieOfTheDead's topic in Single Player
Well the zombies and campaign are directly linked. The intel references Der Riese. Steiner is in correlation with both. intel notes wunerwaffe program projects. Ascension Group MJ12 in terminal, documents, death ray in campaign, etc. The nova crawler x rays and the Shangri la monkey skull x ray. the ThunderGun and more Also to note, when you get the ThunderGun on Kowloon, you can here a zombie screaming sometimes after you shoot. -
Thanks for the help guys, I'll try all these tips later. I just died on 40 on Ascension going for 50+, and it involved a little kid in the party screaming, lagging my friend, his failure to recover, monkeys taking perks, and me forgetting I lost Flopper. I'm not in much of a mood for playing zombies as you would think. But heh I got a new points record 410,000+ :D
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Hey guys, I'm really stuck with No Man's Land lately. I'm about to just give it up entirely. I can never get it right, and it's not even stuff I can really control either that's what gets me mad. 1. It's a rare occurrence I even get 1500 points of knifing them at the start, and even then I almost never get Juggernog to spawn, once I had to restart it over a half a dozen times. 2. When I go to knife the crawlers, I always get double/triple hit and die and sometimes when I go to knife the low crawlers and fast one's while standing, it can't reach them. 3. This is the most annoying, I had a group of 24, it's not even the 3rd beep yet, I toss a grenade, watch it explode in the middle of a horde, and i get 10 its and nothing else, if anything. Is there a way to get around this stuff, or am I just extremely unlucky?
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Request to pros: Build your class based on maps & gamemodes
BlindBusDrivr replied to way2g00d's topic in Modern Warfare 3
The Best multi situational weapons are the MP7 and the ACR. I would take those guns with any attachment besides like a thermal or something like that, and I would put it with Focus proficiency always, none of the other ones do that much and no flinch when hit wins so much more gunfights it's crazy. Use SoH, Quickdraw, and Dead Silence. Quick reload, quick swap, quick ADS, quick toss, move silently. The Key to victory. I use these and game battles and pubs and they work like a charm unless I'm with a bunch of d-bags or rocking a 1 bar. -
Ammo refiller machine for mystery box weapons anyone?
BlindBusDrivr replied to Nathan169's topic in Single Player
I believe that instead of a machine that gives you a max ammo, I think there should be something that gives you a Bandolier ability and you can carry more ammunition, like a 50% increase. Perhaps you could buy it once for 5,000 points and it stays with you throughout the game, and it increases ALL of you're weapons ammo capacities by 50%. -
damn does 3arc love indiana jones
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Why what a perfect timing! I just finished my complete storyline a few days ago! http://callofdutyzombies.com/forum/viewtopic.php?f=53&t=19814 warning, it's a long read!
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Who wants Wonder weapons splash damage back?
BlindBusDrivr replied to YourDragon son's topic in Single Player
Why would we want a wonder weapon that hurts us? And killing a small group of single zombie with a wonder weapons is just a waste if you're not trapped, that's the foolery of the users, they could do that with any gun. -
I think I may have found the time of Five, on the one wall clock in the spawn for Moscow says sometimes around 1 AM, and then the wall clock without a country, just for the building says 10:05 Could this be accurate? And also, leading me to believe it is in 1962, is because those pictures with the golden plaques on the top floor, 1962 is the latest date on any of them. The only date after 1962 is on the Blackbird flight data, but that's a campaign copy & paste so who knows. And also, one of the pictures says Operation Sunrise, which happened between 1962 March 22 and April 30. http://en.wikipedia.org/wiki/Operation_Sunrise_(Vietnam_War) So it has to be some time after that and the Cuban Missile Crisis, and before JFK's assassination on November 22, 1963
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What is your Favorite Wonder Weapon and Why?
BlindBusDrivr replied to maineiacs's topic in General Zombies Discussion
The ThunderGun by far. It's got such a wide hit radius, like 180 degrees, it's perfect for saving your arse, which is the biggest thing a wonder weapon should be able to do, since on a high round it's the only thing that kill in time. It's horde killing ability is also wicked, if they are within a 30 ft radius, they will be absolutely decimated. Thunder Gun FTW ZUES CANNON OMFG FTFW -
Round 100+ solo, round 60+ coop - patience or skill?
BlindBusDrivr replied to Tom852's topic in General Zombies Discussion
I think that the skill caps off at a certain point because they just get so strong that only the insta kill weapons can realistically kill them anymore. From there it's just how much time you have to keep on going. The map is also a very important factor. Like Kino requires much less skill than let's say Shangri La. On Kino you have MANY traps and the best wonder weapon for those 'oh sh*t!' moments. Whilst on Shangri La there's narrow spots, a wonder weapon that has a much smaller radius, camping prevention zombies, etc. But I do find that it is more patience for those incredibly high rounds. I believe some good players that already have the skill find that they only need patience to get high rounds and that's where it kind of comes from. I agree that it might take more patience at times, but I mean just think of how many hours it takes to get that far. You'd need a crapload of patience to get to the 100's on solo of 60+ in co op. Also in biological terms, co-op high rounds are incredibly tough because you cannot pause it and it takes A LOT of time to get that far. And as humans we still have to go to the bathroom, eat, drink, and sleep. or we will die.
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