selectyeti89
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Everything posted by selectyeti89
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Way2g00, that would be awesome to try to go for a high round! For 99 on moon we would need at least 24+ hours. I will do it though if you want to! I have been to 85 and it just randomly said not enough players to continue game. I havent tried since that. We could do it easily though. Oh and check your messages.
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I will try to get to 100+ to(maybe). I might play moon for 99 on co-op though. If I do ascension I cant livestream but I could put up videos every few rounds.
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thanks, and good luck with the strategy. :)
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It shouldnt take 30+ to get to 100 on solo. I could get to 99 on co-op in under 30 hours.
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well it was only like round 6 and I was just seeing if it worked but I was thinking the exact same thing that you said.
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Ya they probably wont be getting fixed, I just hope they dont make the same mistakes in the next game.
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Choppers Solo speed guide to Kino - updated with video
selectyeti89 replied to Chopper's topic in Kino Der Toten
good strategy, this is exactly what relaxingend did except for mule kick though. Which I would say is pointless to have because all you need is thundergun and m&s, when youre out of thundergun just trade it in and get a new one. -
exactly how I feel, sometimes all I can do is stare at the screen and say....treyarch'd.
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This game has ALOT of glitches, I was on 60 on ascension on co-op with 0 downs, yes I said 60 with 0 downs!!!!! And I shoot the thunder gun not even being trapped, it didnt work and they all came and killed me because I wasnt paying attention. I ended up getting up to 83 and all my 4 downs were because of failed thundergun shots. On to moon, I had no downs at 38 trying to get at least 50 with no downs and I get teleported by a qed into the invisible excavator. My friend clutched it and we made it to 85 and lagged out but it really just makes you feel like, wow I dont even really want to play anymore, when that stuff happens.
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I might try it sometime.......when I have a good 24+ hours to spare .
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I made it to 71 on cotd. heres the video. qOiGJuOCchU
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I know almost everyone is gonna disagree with this and try to tell me other things, but, I dont mess around with any gun except the wonder weapon, ray gun, awful lawton, and krauss refibrilator. no other guns are even worth using in my opinion except for early rounds. For strategies I like to use stay close together strategies like both run the alley on kino, both at ak74u on cotd, both at flopper on ascension, both at thompson on nacht, and both at the top on five.
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This strategy is only meant to be attempted by PROS. It is EXTREMELY difficult to run by speed cola with both players at the top. This is fastest way(If you dont die alot trying it)to complete rounds past 40. I have only tried this twice now but I will get far on this map eventually. Rrhp4QC75z0 Good luck. :D
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I cant wait for it either, especially since I am going to be in it. Nice guide, I also figured out the HELP room is very hard to run in black ops.
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Thats what I was thinking to.
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I am wondering if anyone else has experienced this on moon, full connection bars and no lag at all for the whole game then for no apparent reason it just says not enough players to continue, or lost connection to host. I had this happen today on round 85! We had fine connection and didnt lagout of a party or get disconnected from xbox live, the game just disconnected us. The worst part is my friend had this happen yesterday on round 94! We hadnt even round skipped except roundd 79, and 81. This is 20+ hours of playing to not round skip to this round. I only have this problem on moon to. :facepalm:
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Thanks, I will try to make one of those soon because I know it can be tricky. I will put on here in a day or two.
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I am writing this Shi no numa guide for ehjookayted's Master zombie guide. I will cover everything about this map so you will be able to survive longer in it. I will cover, camping spots, running spots, what weapons you should use, and strategies. With two players Rounds 1-4 Stay in the spawn room for the first rour rounds making sure to shoot a fewtimes then knife for the kill. On round five leave through the gate, NEVER through the debris on the stairs. You will need to keep this closed for later rounds. By now you should have 4,000 or more points. Hit the box once and buy a thompson. Rounds 5-10+ You should have dogs on round 5, they are easy and you should be fine on them if you watch your back. After dogs you need to rack up alot of points and start opening doors, first buy the fishing hut, then the storage, then the doctors quarters. If you still dont have juggernog in any of these rooms open up the comm room and buy jugg. If you get it in a different room buy it and camp near the entrance of the comm room with the door and stairs closed until about round 10. rounds 11-25 You should buy all the perks now except mule kick, I will go on more about this later. Also hit the box a few times to try for a ray gun, wunderwaffe, or monkey bombs. Stay away from lmgs and explosives on this map. The real strategy part starts now, one person will run the comm room and one person will run near the flogger in the fishing hut. Just use the thompson in the fishing hut and the stg in the comm room for now. Rounds 26-50 Now you should have alot of points saved up, and be able to go waste some on the box to make sure you get monkeys, and a wunderwaffe. Whoever is host(unless you have great connection) should run the flogger because its easier for whoever has best connection to run here. The other person who is in the comm room will be reccomended to have the wunderwaffe because there trap recharges slowly and they can use the wunderwaffe while its recharging, the one at the flogger will use the flogger which recharges faster than the other electric traps. Rounds 50-99 This is the difficult part, The guy in the comm room will run about one full lap around the comm room then sprint as fast as he can to the storage room. If the one at the flogger is white then all the zombies will go to him and he will have the max spawn, he will now turn on the flogger and the one in the comm room will sprint back to the comm room and run there until the trap recharges. or you can make it more dangerous but a bit faster and after the flogger turns of, comm room guy can turn on the electric trap and the fishing hut guy will turn his trap on and thats one extra spawn dead and you never run around waiting for traps to recharge. Another tip is, this will take around 12 hours to get to 70, and much more past that because it starts to take 35 minute a round at about 70. Thats really all I can help with, the rest is up to you and your skill level. I have been to 57, 78 which was the world record but one person beat it, and 64 trying to take back my #1 spot but I got to tired and we just suicided. Hope this will help you get farther on shi no numa.
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Just one question about call of the dead, why does it have to be present time to have people that are alive in present time? I think the characters in cotd were just there for fun. I know there is alot to do with the storyline in cotd but I honestly think the characters are just for fun and it doesnt matter really who it was in cotd it would have been the same outcome either way for storyline as long as it wasnt the four main characters. I like how at round 50 though sarah says, "I think someone might be cheating".
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I needed 2 hours and 3 minutes for 50 in solo by doing a speed run. So 1,5 hours is absolutely impossible for a 2ppl. rounds 1-10 went by in about 11 minutes, 11-17 took 30-45 seconds each without ever stopping shooting. 17-20 took about a minute and a half each round. 20-30 took about 2 minutes a round. and 30-35 about 4 minutes a round. and the rest were taking about 5+ minutes.
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Superhands' Der Riese Co-op strategy guide
selectyeti89 replied to Superhands's topic in Classic Maps
These are great running strategys to use, but I would suggest camping the catwalk until at least 30-35. I am just saying this because it takes a VERY long time to run in early rounds especially with a four player game. Good strategy though superhands, I bet this will help alot of people. :D -
I got to 69 and never round skipped. I have friends who have been in the 70s with round skipping though and they always say its not a glitch. but I think it is.
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yes, I meant flinger. I always say flogger though for some reason. cool beans.....
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28 solo on five. and, how do you use the traps?
selectyeti89 replied to selectyeti89's topic in Five
hahahaha I thought I was a pro after this 28 but I was clueless back then. It really does go to show you, you can get better at zombies and not only that you can get to be the best if you try(Im not though, kracka204, relaxingend, and many others are better than me). And I saw cjs world record on youtube and thought that was awesome.
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