way2g00d
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Everything posted by way2g00d
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Alright Jim, I am bit late to post this. I would like to make few suggestion. Round caps on leaderboards: Could you please lower the co-op high rounds cap to 50 in BO2 or add a pause function. Majority of us likes high rounds but a normal person in his real ***** mind would never want to to get to 99 with no breaks. Solo Leaderboards: We need solo leaderboards. Add theater mode to both solo and co-op with a switch to turn on and off the recording for every game played. Bonus points* : You get bonus points for doing things like double or triple revive, clutching the round. These will automatically give you things like extra perk, extra ammo or a random drop. Report function: Anyone that's been reported needs to be investigated and Banned from playing Zombies if found guilty on that account. Quick play: When I start my game, I don't like to go through multiplayer or campaign mode. A quick zombies only mode would be nice, so it can skip straight to zombies next time I start the game New Game Modes: Theater Mode: Should be an option to record game based on each round, each game, time based, event based, random 1 minute every round. Wager Mode / Battle Mode: You can gamble your points for your chance to unlock more items from mystery box. 1v1, 2v2, 4v4 against zombies with an option to remove perks/weapons from the list. These battles can also be modified based on most kills, most headshots or such. There should be an option for friendly battle so the points are not involved.. Survival Mode: Survive one zombie train from any round randomly and be awarded points. Challenge Mode: Do a specific solo or co-op challenge and be rewarded points. Eg: All perked up challenge: Get all your perks before end of round10, Get to round 30 without using mystery box, clutch a round when you are down 3 players. Revive all players in the team (>2) in the same room at any round past 30. Time Attack: Beat your time to get to any round on solo/co-op. A leaderboard is needed for this. I think it would be a fun game mode. More ideas: MurderMachineX says: A high Round should count even if you're disconnected. As it stands, you have to finish the game for it to count. But if your console turns off or your connection interrupts, the data should be stored on your hard drive to immediately upload to the leaderboards the minute the power is back on. Or something of that nature. Also, Please don't change AI on zombies. you can create more phaser zombies instead. Feel free to discuss/improvise/comment. Avid zombie player, way2g00
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I disagree with some things you said about 99 on easy vs 0 on co-op, that was just an example. If a person has 99 on co-op he can easily get to mid 30's , 40's on any map unless he doesn't want to. At the same rate getting to 99 on some maps is much easier than getting to 50 on others. This score shows your consistency and skill across all maps not just one. If someone has a score of 77, and he has 80 on cotd and 99 on ascension and still has not gotten to 50 on some tough maps then that score does not show his true skills. So may be me I should change the wording from Average to Co-op score but since no one is in agreement with me I am going to step down here. But I like to say that average co-op rounds makes no sense to me if there is no cap on it and I personally think if there should be one it should be 50 NOT 99, stupid 3arc :| : . I really like the idea of leader board and we should spin our wheels on that, I will start working on it. May be you can assist me with that. Actually you can create it, so that every time it needs an update I can re-work on it. I know how to do tables so if you can create a structure with maps I can add that to tables and get this started.
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Nice response Riley, I read half of it , I will read rest tomorrow. Thanks for replying.
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hello and welcome to da site dhat is CoDz.
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Honestly I don't even care if my high rounds registered on leaderboards cuz I don't play with randoms as much.... I was only trying to come up with a way to rank someone based on their rounds but like always 99% either ignore or disagree I credit Super who is THE only person to even respond to this thread on subject besides you Jay (Your's don't count ) . So Thanks Super. Jay, yea we play teams every Thursday night. She is not that great at volley ball so she goes swimming with her friends. She is good at tennis and likes to kicks my ass.
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Sorry mate, I have to disagree. If someone is missing 4 maps, then I guess it takes away the point of saying that he or she averages 50 on all maps which tells a lot about a player. Just my opinion.I myself have 50+ on several maps. I just dont think it's fair to add those to increase my average. There must be a cap on the high round in this case I have it set to 50. Someone else can think its 60, 70 or 100.
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To your point Nick, if someone gets 50's in those 2 maps in the middle they would have best score. Eg: 1 (Five) 2 (Vrkt) 3(Nacht) 4(SNN) 50(Ascension) 50(Kino) 51(Moon) 51(DR) 51(COTD) 51(DOA) Co-op Score : 50 It means you can get away with lower rounds on hard maps as long as you aim bit higher on easy ones. That's a flaw.
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Shirtless/Grounded good to see you back. Don't sneak out of the class like that at least if you do that don't get caught. Back to topic we have next playdate July 4, 5, 6. I may be available on that day in afternoon or evening. No promises though. Let me know how many more of you guys can make it. We can do a 2v2 Battle as discussed in some previous posts by Eye and I. Jay, tell me you are in this man. Jolteon, ZOTD, Dan and other folks please stop by and let us know if you make it. Peace in the middle East.
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CoDz has always honored Round 50 (Richtofen) as an ultimate goal for co-op and I agree with that logic. I think majority consider round 40-50 as a realistic and reachable target (5-6 hours) compared to 60 or 99 co-op which may take double the amount of time or days. Super, I can get to 99 on co-op for an easy map like Ascension or kino and have lower rounds on other maps and will still be ranked higher in average than most others. I think that's unfair Good logic there actually mate. You could do a round 99 on Ascension and have 1 on every other map, that'd make your average a 10 where it'd be 1 if you took away Ascension. Thanks for understanding. I was thinking I am the only one that thinks that way. I almost removed the Round 50 restriction because Riley thinks the same way. I don't know.
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If you partner with anyone at same skill level as you Jay, you can get to 30 in about 60-90 minutes in 90% of maps. Hit me up whenever you want to improve those numbers :)
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CoDz has always honored Round 50 (Richtofen) as an ultimate goal for co-op and I agree with that logic. I think majority consider round 40-50 as a realistic and reachable target (5-6 hours) compared to 60 or 99 co-op which may take double the amount of time or days. Super, I can get to 99 on co-op for an easy map like Ascension or kino and have lower rounds on other maps and will still be ranked higher in average than most others. I think that's unfair ;)
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My Co-op Score Recently I came across a group on steam that has Round number average next to their name. I liked the idea and would like to implement some what similar system on our site. I posted this under Reapers and I thought it would be a good addition to the site for anyone who shows their high rounds in their signature can simply replace with one line. So, basically you need to display your round number average in your signature instead of displaying all rounds. Remember to post your rounds here first before you add that to your signature line. Hope you guys like the :idea: I think this should help people posting unnecessary clutter (about their high rounds) in their signature lines. Similar thing can be done for solo maybe round 100 as a goal. Why round 50: CoDz has always honored Round 50 as a realistic high round and reachable target (Richtofen) after which getting to any higher round is just a matter of time. Regards, way2g00 I'll start with mine. Please use the below format if you are interested. [color=#FF8000][b]46[/b][/color] --------------------------------------------- Kino -50/50 Ascension - 50/50 Call of the dead - 50/50 Shangri La - 50/50 Moon - 50/50 Der Riese - 50/50 Shi No Numa - 50/50 Verrukt - 42/50 Five - 42/50 Nacht - 30/50 So, my co-op Average is 464/9 = 46.4 --------------------------------------------- *Any round Past 50 is treated as 50.
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In Zombies: I choose galil simply because pap galil has lots of ammo and is does very good damage with high rate of fire. Otherwise I'd choose commando over galil any day if its low rounds and ammo is not an issue. I just love the control on that gun when shooting zombie heads with almost no kick.
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Yeah. I was there for your Verruckt first room Live Stream the other night. And your 142 on Ascension stream ages ago. welcome back again mate I am sure you are going to like it here. You will make lots of friends.
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welcome to the site TeamKennedy. Are you the same Kennedy I know from my Live stream? Just curious because he has the same name as you.
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I remember the same thing was implemented in MW3's survival mode. It is one of the most annoying thing. I am trying to defend horde of zombies and last thing I want to hear is the downed player crying and yelling. I'll revive him when I can.
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I think they are coming with combat mode so you can buy all perks and all guns Good idea though.
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Jay, As you have seen I posted some challenges recently and I have added leaderboard for popular ones. Eg: Survival of the fittest. The more I see people posting I will add leader boards on the fly. Thanks and I would like to book a game with you and the grim reapers for this weekend. Saturday or Sunday morning preferred. We can do one of the fun challenges on Call of the dead. Challenge: Ima Pirate. Description: Control the boat and use MP40, sallies and one box weapon. Can't leave the boat during the round. Why box, *ahem ahem* George. I know you like camping style co-op challenges. *As for other people not able to prove the challenge, its all about having fun, Don't worry about recording it. Just post your high round here or If possible post a game over picture as a part of sportsmanship so you can tease your friends with most downs or brag about most headshots, kills or revives. Regards, way
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I am a bit worried about this as well, but I have faith in 3arc, they are best in what they do, Zombies.
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lol, that's what I did, switched between pap and stamin up trap with thundergun. This is must in high rounds especially after 100. Before 100 anyone should be able to buy a new thundergun at the end of each round if you can accurately predict the end of the round. After that you must either use traps or box mid round, because the amount of shots in thundergun and zeus cannon is simply not enough. *P.S: sorry for going off topic folks, just making a point. OP, let me know how your perk hunting went in co-op :)
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For this map you only need 4 perks (QR, Jugg, Speed and Flopper )in case you are considering high rounds . Really, I could care less if monkeys steal my other perks, I would put all my force to guard Quick revive and would get my perks next round after I make a new train of zombies. Avoid stacking claymores. 3 popular strategies for high round run on this map, 1. Pap room which Zeratul did. Very fast but bit risky. 2. First room with QR Door closed. Very fast and efficient strategy but then you have to risk your Juggernog to protect Quick revive. 3.PHD Lander Strategy by nades - safest but painfully slow.
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Good luck mate. Remember don't open the doors for a while so if you get those perks you don't have to defend those perks I tried that last night and I feel like I did something wrong because on solo you have to get Quick Revive, but doing it this way made it pretty hard to guard both Jugg and QR. Help perhaps? Tac, it doesn't work for solo. For solo you need to do a different strategy, try this. Go around the mp5k side and turn on power and hit box. See if you can get lucky with box, may be ray gun or any AR. Open QR door. Get Jugg and Revive. Just stay in First room and kill monkeys as they come. Monkeys will only come through one spot because top door to Jugg is closed. Let hope you got anything but PHD flopper (Stamin UP or speed or mule kick as free perk) you are in luck my friend because you have not opened any doors. So no need to guard them. Second monkey round, Turn on the turret upstairs if you can as soon as the round starts, it helps and lets you know when they are coming down. Just defended Quick revive and hopefully you got speed cola or Mule Kick as your next free perk. Keep doing this until you get PHD flopper after that you have to pretty much just defend QR and PHD Flopper. So kill as many monkeys as you can when the round starts and when the turret stops firing rush to the PHD flopper and kill them. Hope that helps.
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Good luck mate. Remember don't open the doors for a while so if you get those perks you don't have to defend those perks :)
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