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way2g00d

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Everything posted by way2g00d

  1. PLEASE LET THERE BE ZOMBIE DEATHMATCH lol wut ? :)
  2. That's very interesting, wager mode,combat mode and theater One thing I noticed that he said "you and your four friends vs me and my 4 friends vs zombies" which makes it 5 v5? Even better. But he never told anything about 8 or 10 player co-op vs zombies. I'd prefer that more than 5v5 or 4v4. Thoughts guys?
  3. Rissole, I am going to give you an advice. Instead of aiming for 100 and spending days pausing the game, go for 30 first, then 40 then 50, Once you get to 50 I am sure you can accomplish whatever you have your goal in mind.Also, Check this out. It is unlisted video, I was doing some research on quick revive and other stuff so I attempted this high round long time ago. If you want to see click the spoiler link. It is from Round 1 to 38 I believe and I died because one Ground Spawner hold me down and got me stuck. It was very quick death my friend.
  4. I am sure Dougie will update leader board pretty soon but This will put you on Top2 Codz. Congrats man.
  5. This is my definition of best player. Its by results. 50+ on all co-op maps. 100+ on all solo maps. 300+ NML Could form solo trains at 10 most dangerous spots. At least 1 solo Round 100 and co-op Round 50 with 0 downs. Dead ops does not count. COTD is an exception for solo.
  6. 1. Open doors in below sequence. 2. Upstairs leading to mp5k. 3. Mp5k door. 4. Trap door below Hole in the wall. 5. Go up the stairs passing mule kick , Pass the box location in mule kick room, up the stairs and open the door leading to power switch room. Once you get power on, open the door to Juggernog from above i.e. where the stake out is located. Why not open power door through stake out? You don't want monkeys to start coming down stairs through power room so you are only guarding the front door by mp5k and you can guard jugg and flopper and speed/mule kick easily. Don't buy fourth perk right away.Get 3 perks. Kill all monkeys and once you see a perk drop, run and grab the nearest perk. Voila. I have seen people with more than 5 perks, not sure if that was solo or co-op but I have a feeling it was solo. Hope that helps.
  7. welcome to the site, Please go through Code of Conduct and let us know if you have any questions. Enjoy your stay.
  8. Tac, I am 100% positive they are the same.
  9. Oh great, thanks for the info birdman, now I can troll my friends and force them with dead shot as their fourth perk =)
  10. As posted by dch viewtopic.php?t=6789
  11. My Nominees are Relaxing End and MatoMaster. Consistent high round solo and co-op games, NML records in the first week of Game's release and Impossible Challenges like No power and impressive First room records simply put them under the best of the best. One of my personal favorites is Verrukt's Holding it down with Mule Kick. Pure skill and strategy witness. I'll tag the video later. way is out.
  12. He said "if you have zombie clan" meaning a group of friends you play with. I don't think he is talking about elite. I might be wrong.
  13. Don't forget to add Zone mechanics. We can also include some other miscellaneous challenge modes and how to's.
  14. Hello and welcome to the site. If you have any questions just ask. Please check out the Code Of Conduct when you get a chance. Regards, way2g00
  15. Awesome job Super. Exactly what I wanted. May be you can create a thread with some of the neat diagrams and examples for these.
  16. Pish, you must do a thread about zone mechanics, lots of users here are unaware of this. This is very useful knowledge and must be added in rMZG. Probably one of the most important things to know if you are doing entire map loops. Specially prior to full speed spawns.
  17. Hello and welcome to CoDz. If you have any questions please ask. Be sure to check out the Code of conduct.
  18. Hey Thanks for the mention. I just want to clarify that Mule kick could be a very useful perk. It can even get you through very high rounds with a bit of luck from drops. Skilled Players use this perk as a challenge to themself and see they can survive higher rounds like 40+. Mule kick could be a blessing , however the time taken to recycle guns from the box and amount of risk taken is just not worth it. So based on your partner's skill you need to pick between revive and Mule kick. Lately I've noticed that points are least of a concern for me. As long as you get bowie and use your guns wisely don't worry too much about avoiding drops. Always take them, they will get you through the rounds quickly. Oh yea, On some maps Each down can cost you 10 grand to 40 grand per round if you keep going down constantly so remember to farm points as you go whenever you get a chance. Just don't get perked up too early. Wait till you have 15,000 - 20,000. Which is about Round 15 or above. Regards, way2g00
  19. If you like this challenge you should try boystas no power no perks challenge to 15 rounds , sounds easy right ? Prove it.
  20. Thanks for taking time to post this. Yea this is a very interesting team challenge. Let me know when you get to 100 on sotf Regards, way2g00
  21. welcome to the site, if you have any questions, just ask.
  22. Sally's in Five - First Floor qAJGqBamUOI Sally's in DR - Thompson 2tJ7VY1z_fI Sally's in Shang - Ak Room. 58zL07TFbQU
  23. sorry I forgot to reply here, Congrats on the record Hands. This record must be untouchable.
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