way2g00d
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Everything posted by way2g00d
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Well today was not v well organized and I did not get messages from any one at all. The only ones to be active were Eye, savage, Yellow and I. We played shangri la till 25 and quit. Next time we need to get plan ahead and make groups.
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Yep, remember to change the time zones please.
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Lol, I mean I thought this was a community challenge and the person that created it didn't even bother to stop by. No worries tho.. Not like I expected anyway. Just want to point that out. Thanks doctor.
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2+ hours to play. 3+ hours to make a video and upload it. 1 comment. Yep, Time well spent. Thanks CoDz.
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about an hour.
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I chose to stay there because of a fast spawn.
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Yes, I did it on ascension, I know its noobish but it still counts...haha. Here is the video. QdTLEtSVRS4 There might be a doubt that this video is fake, where are the first 29 rounds? Go here... This was done on Livestream.. http://www.twitch.tv/mwa2012/b/308802378 (Skip first half of the video)
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Just hit 30 and suicided. It got boring after that. Uploading video now.
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Are you mad? This is more of a punishment. :)
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I will try this tonight. viewtopic.php?f=13&t=15181&p=183191#p183191 take a wild guess how long I'll survive? Just guess.
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Tell me what is your opinion about double tap?
way2g00d replied to Nathan169's topic in General Zombies Discussion
IMO all other perks except juggernaut are un-important in terms of surviving the round. Double tap on certain guns like ray gun can be used offensively to take out hordes while conserving ammo. This perk is a must have in maps like kino, moon and DR to shoot those Dogs/Nova gas crawlers that can ruin your trains. -
melon, welcome to the site. My story is similar to yours, instead of your friend it was my younger brother. I hated zombies before. I started liking it when I saw him clutch a dog round like a boss.
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wow you beat me to it Tom I replied exactly the same.
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Normally if you come through T-6 the one that's next to the entrance door is Pi or Omicron(Bio Dome one) if you come through Tunnel 11 the one closest to entrance door (by m14) is Epsilon. So you don't have to remember anything in general. I am guessing these letters are named after the shapes of their tunnels, just a wild guess. Omicron is Biodome because its 0 shaped? E - Epsilon for t-11 and pi is n shaped? I might be completely wrong. Also we can see some of these shapes from Ascension Moon in yellow when you look through a sniper rifle.
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--------------------------------------------------------------------------------------------------- That's why we have forums, to give ideas that are both good and bad. Thanks for the advise. -- Melon, I hope you were not upset by Super's comments above. He is just upfront and direct but he did not mean to insult you in any way. Some of the words that he used may feel like it but he normally is very good at responses. He was just criticizing your idea and did not mean any disrespect I am sure. Don't worry and yea Welcome to the site and have some [brains]
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This should help. 0 - Omicron (I think bio-dome) n - Pi (That's not a n that's a pi, which looks similar to n, kinda.) Tunnel 6 E - Epsilon (Tunnel 11)
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Even though I agree with what you said Super, he pointed out the it won't move. So the only time it would be useful is when you need a certain weapon out of the box and the Mystery box (original) is hard to access because of a tricky location. Ex: Power switch room in ascension. I still won't vote for this idea.
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2 players = 6 more zombies = 30 or not?
way2g00d replied to MrCostari's topic in General Zombies Discussion
How is Duck incorrect? He said exactly what I said about having 24 zombies at max. Check out this link below he posted long time back. Please quote if you are talking about someone so its easy to understand. viewtopic.php?f=83&t=9270 (Scroll down after clicking the link.. ) Formula was not made by DUCK, it was BINTEXT who came up with that formula and he said he tested this till 30 rounds which is an average high round for 4 player games. I only confirmed solo zombies. I never said I confirmed for multi player. I believe this research can be done easily on PC by writing a script or using mods so you don't have to play through all these rounds. I will give this a try sometime but I am pretty new to PC gaming. Anyways I am pretty neutral to stats you posted. But Just so you know the frame lag factor will never allow us to play on ps3 or Xbox past 50 (or even 40). I would like to see some proof if you did this on a console. Not that I don't believe you both just to verify the numbers. Thanks for the update. Regards, way2g00 -
Thundergun on ascension is overpowered. In Nacht it is THE perfect weapon. I can live with wunderwaffe but it is not my weapon of choice over others. Also it does not give me orgasms.
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Kills from Delta/Riot squad don't count as your kills?
way2g00d replied to MrCostari's topic in Modern Warfare 3
I am sure they don't count. -
some ideas on how to survive on moon? Yea, watch where you are going. Increase your game volume, you can hear the astronaut from distance even if you cant see him. When you go down DO NOT KILL ANY ZOMBIES. You should make a train as soon as you get up and make your way back to Juggernog. Plan ahead, know when to use Gersch device or wave gun to kill a group. Don't take chances with dual wield. QR is perfect, no need to change that. There is a reason why they left it in Spawn room. That's the price you pay for staying in the luxurious Dome with infinite training spots and almost next to teleporter.
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2 players = 6 more zombies = 30 or not?
way2g00d replied to MrCostari's topic in General Zombies Discussion
Cheers & Good luck mate. -
I selected ' Bring me a coffee', I was going to select as-is but I thought I could use some Coffee. *why fix something that is not broken*
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2 players = 6 more zombies = 30 or not?
way2g00d replied to MrCostari's topic in General Zombies Discussion
I kinda like that idea, I remember MW3 survival is fun but a bit unforgiving when you make simple mistakes unlike zombies. But for that they need to change AI for zombies, that means they will have to sacrifice the zombie train concept which is one of the reasons why people still play zombies. Kiting is fun. It's going to be interesting to see what they come up with. -
2 players = 6 more zombies = 30 or not?
way2g00d replied to MrCostari's topic in General Zombies Discussion
here's some math for you brah.. I spent some time to make it during my busy work schedule because I need to get this point across. Single player =0.0842 * ®^2 + 0.1954 * ® + 22.05 2 Players =0.1793 * ®^2 + 0.0405 * ® + 23.187 3 Players =0.262 * ®^2 + 0.301 * ® + 33.114 4 Players =0.3462 * ®^2 + 0.4964 * ® + 43.164 Number of zombies per round (R = Round number. Replace this with Row() function in excel to make life easy) This is the new confirmed zombie formula for number of zombies discovered by 'BinText'. He has confirmed the count for multi player and I have confirmed the count for solo till round 100. This formula is 100% accurate till Round 30 After that the error margin goes up to 5.6% at round 100 which is about 2 waves out of actual 36. Test case: Add up 6 zombies per wave and see if the number matches to actual count Case1: Round 13 has exactly 1.625 waves. 1.625 times 6 = 9.75 extra zombies Add this to single player zombies. 39+9.75=48.75 Result: FAILED, Number of zombies for 2 player = 54 Case2: Round 40 has exactly 6.875 waves. 6.875 times 6 =41.25 extra zombies Add this to single player zombies. 165+41.25=206.25 Result: FAILED, Number of zombies for 2 player = 312 I will assume the same result for 3 player and 4 player. Conclusion: It is false to assume that there are 6 extra zombies per player for every wave in any given round. If you need the spreadsheet to confirm the math let me know. Best Regards, way2g00
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