way2g00d
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Everything posted by way2g00d
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Awesome site you got here! Another Zombies fan..
way2g00d replied to RichtofensRevenge's topic in Introductions
Thanks for joining and welcome to CoDz. Soon you will make a lot of friends and find yourself posting more and more threads. Enjoy your stay here and if you have any questions just ask. :D -
Aren't these numbers from Ascension map? On the doors/ walls?
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MrRoflWaffles "Origins" Hidden image video.. http://gyazo.com/951d6e9b801956b242016205ef58ad39 Courtesy of MrRoflWaffles
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What's that? Pictures?
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Also now we know how to lose tombstone Persistent Perk which is by falling off a cliff or jumping down the hole?
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I got QR after I had fully used all my revives. More than one occasion. Anyways I always wanted to jump in that hole to see I can fly out of it but it did not work. The thing about respawning after you jumped in hole is common. It did that in moon (or any suicide point) where you commit suicide and have quick revive left. It would generally respawn you close by in your case it was stamin up.
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Official Ranking System Discussion and Theories
way2g00d replied to way2g00d's topic in General Zombies Discussion
Thanks BinSys, I had no idea you created another thread about this or I might have overlooked thinking its grief. But It will be wonderful to have you research on these ranking emblems. Thank you very much good sir. -
Can't believe I miss this thread. This is very helpful information Binsys. Thanks for your experiments.
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At this point I feel like it's a glitch but not very much known in the community or has been exploited since the wonder weapon itself was way overpowered pre-patch. Question is does having drops forever benefit you so much in high round? Probably not. Because we don't have a high round wonder weapon that is based off ammo. Still I would see it as something that needs to be corrected. Thanks for bringing that out Rissole, It's something I wanted to stress ever since I learned about it.
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This is nuts. Thanks for the sharing.
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New tweet. https://twitter.com/CallofDuty/status/3 ... 1016493056 Every story has a beginning and an end.
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I've got QR more than once from ghost in single game.
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What Would Make DLC4 Unforgettable?
way2g00d replied to Ehjookayted's topic in General Zombies Discussion
I'd like a remake of five. -
Sticked! Bin, I have updated few other replies from you to Original Post. Regards, way
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Ah gotcha. This thread has been really productive already with so many things to learn. Brains to you BSZ
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Last time I tried to switch a perk bottle it changed to 2x lol did I so something wrong?
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So after we kill the witch and get the bottle, it will never disappear? I read here that LEROY switched drops tend to do have the same effect. Didn't know about this. +1
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Buying...Ammo...? What madness is this?! If I'm playing co-op with randomers, I'm lucky if it goes past round 30, in which case Max Ammos come more than frequently enough when carrying 3 weapons. If I'm playing Solo (or get lucky with the box in co-op) then Vulture-Aid + Paralyzer is practically a constant ammo producing machine. If I find myself low on my other 2 guns then I just switch to killing with the Paralyzer and then picking up the ammo drops for whichever gun I want ammo for (which is generally the Mustang & Sally). My bad. Yes your setup of guns would work wonders there. I just happen to remember there is a wall gun access around the mansion door and could be useful if AT all you are out of ammo which is rarely the case.
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Big thanks for clearing this. I have never done this but seen a video. Is it possible that this was changed after the update or has it always been like that.
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Wow, so we CAN train on the roof. Great. I can't picture the exact location but if we can throw a wall gun there it would be epic.
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Never thought about that. SO stay here drop down if shit gets crazy, then fly back up using paralyser. +1 .Very nice.
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Take him by pack a punch and give him booze with his back facing the pit. He can down you if you are on his way while he is opening barriers. He CANNOT kill.
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I've used AN-94 PAP'ed till 35. It sucks after that tbh. SVU still kicks ass even after 50. Like I said major problem is buying ammo in solo, although in co-op it is manageable. In solo you can fly out using paralyser to get ammo. But yea AN-94 is also a good addition there around Jugg.
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The UNanswered Questions of BO2 Zombies
way2g00d replied to Infected115's topic in General Zombies Discussion
Thanks PINNAZ. That makes perfect sense now. Mangai = Inflation. (word on Hammer) Hukumat = Government. (Word above hand) Does not have anything to do with storyline of-course. -
Yes, Jugg spot can be very dangerous after round 35+ is you are resorting to ray gun and mustang and sally for solo. Using other buildables/paralyser is crucial for survival there if you camp there in solo. You can also try SVU pack a punched and escape the spot using paralyser to buy ammo, still not advised to camp there past 40 unless you plan on using a subsurface. You can build it in the room above Jugg/Box and fly there as soon as it's broken. You can build a turbine in speed room, and fly there after flying out of Jugg alley.
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