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way2g00d

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Everything posted by way2g00d

  1. Hey, welcome to the site. Those are some decent rounds you got. Be sure to check out our teammate finder. Lady Gaga or Ray J?
  2. Having your input always a blessing. BTW got business in Chicago in the fall. Scared of heights but going up Sears tower. Will be wearing diaper. sweet, let me know when you are here. They have sky deck now for Willis tower, pretty cool.
  3. I assume the team by Flopper has the thunder gun which is why they like to stick together. If the one by MPL has the spawn door closed, I would hang by Spawn room. If not I would hang on by any other spots below 1. Pack a punch room. Just circle around the room before pap and shoot them after you gather a small train. Guns: Mustang and sally + any box gun. Later pack a punched past round 20. Perks: Jug, Flopper, Stamin up, Speed 2. Junk yard lander / claymore room. Guns: Mustang and sally, AK. Later Pap AK at Round 25 +. Perks: Same as 1. 3. Turret area right above spawn room, the first door you open to go for mp5k. This is my favorite area. Have access to mp5k, AK and easy hording. Guns: Mustang and sally, ray gun, Mp5k, Ballistic Knife, Crossbow, Gersch Device. Perks: Jug, Flopper, Speed and quick revive. Why quick revive? You are most likely the person the zombies will attract each time one of the parties by flopper or MPL goes down. Just wait until their zombies come to you and fly away to get them. Hope that helps. This is by far my favorite setup question and I'd like to see more of this.
  4. Sorry, I was talking about zombie spawn and not the spawn room. But I think spawn room works as well. But again mid rounds would get very tricky because they don't come out at full speed and one or two zombies will surprise trap you.
  5. This map sounds just like Project x or one of those custom maps that have a large staircase.
  6. Very well written. I agree with almost everything you said. Great first post. Welcome to the site.
  7. I still see people glitching in public lobbies on five, nacht, moon, SNN, Verrukt and other maps. The only glitch they fixed was Ascensio lander glitchn.This is one reason I don't even care about going to high rounds for the sake of WR. People just abuse the glitch and record their high round game play and post it on youtube.
  8. I knew that its risky to stay their in mid - high rounds The spawn is very very tricky and it looks like they are fully spawned but there is always that 1 or 2 late zombies that can surprise you ruin your game. Why don't you try by power room or starting room till 35. I have done that before. Just start by the window by the power switch and spike-mores with the m16 door closed Just a thought. And after that you can move to AK. You can live without box till 40 but It's hard. See if the box has spawned in a different location that AK and go for it. you can also try starting room but it gets ishy and spawns are not as fast.
  9. Lets ignore all the glitches you talked about the astronaut because for a legit game we won't consider those. Why do we have Astronaut that steals our perks and teleports us? Well I simply think this map will be as easy as ascension without him. Imagine you guys just cooking max ammos in bio dome all day long. Too easy. Also I use him time to time to teleport myself and its fun. You just need to know when to kill him if you have to. Example you just kill him using regular guns or QEDs right when you are running dry on ammo. This way he wont stop you from throwing gersches. This is an easy map without him. Just my opinion. I did not have any problems getting to round 50 co-op. I am sure if you know how to manage him he wont be such pain in the ass. You can easy tell his presence when he gets close to you and you can also escape his grip by being prepared. I don't know or don't care how he goes with story line.
  10. Agree with SuperHands. They all spawn together if you are in their spawn vicinity. I am not sure about the exact round when this happens. Its been a while I did high rounds. But 40 looks more like it. You can test this as you go chopper. But If you are staying in a location where there are multiple spawn points far away from you it is hard to tell. Eg: Lander area in Ascension. If you are in AK with cave door closed (s-la) I am sure they must spawn in less than 3 seconds past round 40-50 like Super said. It might take about 10-12 seconds for you to horde them up.
  11. I don't think youtube tags will work on signature lines. Instead you can just place a link if you wish to do so. BTW if you are seeking games be sure to visit teammate finder. Our forum Index is a good place to start. Please post your introduction so we can greet you properly. Once again welcome to the site and have some [brains]
  12. It's funny I try and find online lobbies to find good randoms that and wonder how they made it to high rounds on 5 and Nacht. After few minutes I get the answer. And then I rage quit.
  13. Hi and welcome to the site. If you have any questions just ask.
  14. Lemonade, thanks for spending time to collect all the challenges. [brains] All these challenges need to be reworked and put in a standard format. Those that are lengthy and complex, those should be removed.
  15. 3vQqejRgs04 First room WR holder BeastingSolo.
  16. wait, what did I miss, Dammit Tom. Good job man. I thought the answer was just throw a monkey Just kidding.
  17. The Mighty Chopper... shall attempt a round 100 on a map of myth, a place we all know as... Shangri-La. I will also be attempting a round 100 on the fabled map, and will update CoDz with my progress once I commence my run. :twisted: Insanitiiiiiiii.... For the Emperror.
  18. I think that group 935 is going to Shangri la. I mean all 3 of them including Tom and Superhands. So much for HRH.
  19. ChopperNator leads No Perks challenge with 39 rounds. Here is the video. Much respect to him. iBWTmLLv_QU Nine Zero Will has a similar video.. But I doubt the validity of the evidence he provided. Just my opinion.
  20. Black Ops Complete List of challenges you can track the leader boards: 1. First room or No doors opened. 2. No Juggernog 3. No Perks 4. No Power 5. Most kills using Pistol and knife only (Mustang and sally and Juggernog allowed - Kinda like No Mans Land) These are the only challenges I think are worth competing. Other ones are boring. Ex: specific weapon challenge is the worst.
  21. I completely understand what you are saying here... In 2 player most co-op games you would be perked up and can kill any zombies on sight if they stop you from reviving. But horde control is always an extra skill that can help you in high rounds when zombies spawn too quick. In lower rounds if u shoot a horde and go down when one zombie kills you then thats a different situation, zombies won't come to you as quick and you need a different strategy. This is where you wanna make use of weapons like mustang and sally or tactical items like monkeys or gersches. The complexity of reviving goes up when its 3 players or more because of zombie distribution. I am not very good at NML, I suck at it. But If you ask me to revive you with any weapon set I have at any given map any time. I would get you 9 out of ten times. And if I don't I would quit zombies. That's my Word :)
  22. I am going to disagree with that. solo may be, co-op Not really. That's a different ball game. This is true, I think the thing that seperates solo from co-op is the ability to pause Which may not sound like much it makes a big deal, when in fact it is. Trying to do the barrier glitch thing (where you repair it without getting downed) can be difficult, if not time consuming and annoying. Solo takes less patience, I think I was going to say co-op is more about patience and would require high level reviving skills in order to survive.Simply knowing how to train is not enough. It always get bit challenging when a person with the magic stick dies out.
  23. I almost said Monkeys but I backed out. I would rather deal with dogs than those evil monkeys that steal my 5th perk or quick revive when I am at a high round. Specially when we play co-op I can't rely on those randoms. Monkeys health go up. Also Dogs are pretty easy to kill and have the same health any round.
  24. I am going to disagree with that. solo may be, co-op Not really. That's a different ball game.
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