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way2g00d

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Everything posted by way2g00d

  1. Looks like its patched. , I tested solo till 18 rounds killing him each round and throwing gersch several times but he didn't glitch out. I tried co-op WITHOUT killing him and throwing gersches and he did not glitch out till round 30. I have recordings will post very soon..
  2. Nice job on the master guide. This is by far the most complete guide I have ever seen.
  3. Tom, I am working on the video, I been lil busy playing MW3 kill confirmed lately I was pointing out that he is the same astronaut first seen in the game until round 80+ and that is what I was trying to imply that if we don't kill him he wont gersch out. In general we all know that He glitches out no matter where he is in bio dome. But if you look at 6:05 2 out of 3 gersches were thrown close to him. I will post a video soon. Or you will find out yourself with little research.At 4:57,7:19, 8:05, 15:56 you see the same astronaut "pink unicorn" which implies he was not killed.At 12:05 (round 92) you see "jZelinski".
  4. I don't recommend stamin up trap, takes too long and bit risky. Also there is no need if you can use the thunder gun in combination with mule kick trap. The time you save on this one can be used to get a new thunder gun at end of round. traps tire and bore me alot.
  5. Okay this really is puzzling, I have tested three cases and he never glitched out. My friend did another one similar to my case 1 and he glitched. Case 1: (co-op ) DO not kill him till Round 20. Killed him past 20 each time he spawned Result: He did not glitch. VpISiBGpGhE Case 2: (Solo) Killed him each time he spawns, threw a gersch at him several times past round 10 Result: He did not glitch. z-sTDjes5UM Case 3: (co-op) Killed him each time he spawned and threw gerch at him. Result: He did not glitch. 7bByiqZ_oTE Case 4:(tested by Sithbas- co-op): Killed him several times and threw a gersch at him when a teammate was down. Result: He glitched out, he started MOONWALKING when a gersch was thrown close to him. Apparently a teammate was down at the same time, may be this triggered it?? Don't think because in Case 1 we also tested this and he did not glitch out. Rpw1btI1skc Conclusion: Just don't kill him too much. He is a nice guy. Regards, way2g00
  6. In ascension I do what you said even for high rounds, build up a train by PHD lander, run them to Mule kick trap jump down the hole, build another train use thundergun on them , then build another train and wait exactly 5-10 seconds and run slowly to the trap. It should cool down. It always did for me. In that 5- 10 seconds You can build points which is essential for you to hit the box for new thundergun. The trap cooling recharge time is consistent and does not change. I think its probably 60 seconds after it is turned off. I never had to count it because I always alternated my t-gun shots with it and it worked out fine.
  7. Wow, that sucks dude. Another reason for you to buy a console.. Good run considering this is one of the hard maps.
  8. Can't remember on top of my head but I have a log here on codz.. viewtopic.php?f=60&t=18547&hilit=+my+ascension+log Roughly.. To round: 50: 4 hours 70: 7 hours 80: 9 hours 85: 11 hours 90: 13 hours 95: 16 hours 100: 20 hours -- This is if you are a speed runner like me. I normally just make points when I am waiting for the trap. Don't like to waste too much time building points. I also alternate between my thundergun and mule kick trap in higher rounds when it takes more than one complete and pap'ed thundergun to complete a round.You can do this in 2 sittings really. Till 70 in one sitting and the rest in other. But have to spent 10 hours both times. If you use the right strategy of switching b/w traps and t-gun this will speed up your game. The reason being you don't have to wait for the trap to cool down and use that time to horde zombies and use your thundergun alternatively. I don't recommend using stamin up trap because of a bad spawn and it is too far from lander and bit risky to use. Pro tip: Never use gerches or regular guns to kill zombies when you are full in ammo. Deplete thunder gun ammo first then use either gersches/ray gun to kill zombies at low rounds (30-70) I always told myself I am going for speed. Otherwise these rounds will take forever.
  9. This will hep, heck it helped me all the way to 141 with least variance in zombie horde count. viewtopic.php?f=53&t=18006&hilit=+new+zombie+count+formula Its based off a formula discovered by Bintext and confirmed by me until high rounds. I am yet to make a video to show that these stats are by far most accurate I have ever seen. I have a Ascension high run till 90+ rounds with my kill count on screen just to prove this(with almost no nukes). Just too lazy to make the video.
  10. I tried this once just to die on 90+, because the box was in power switch room and I paused the game, came back and then ran straight into the horde with a china lake in hand..lol.. You can do this but I don't recommend it mid round if the box is in critical locations like power room or speed cola and you don't have a oh-shit weapon. This ugly clip will do.. EDIT: I missed the stamin up lander part, Yes, it would give us enough time when the lander is by power switch room. The only problem is if they start coming from both sides.. mule kick and stake out.. ( i doubt they will..) I will remember this for my next run, [brains] to you TOM. n1AhJuWDPC8
  11. thats a great idea. brilliant! [brains] I actually find it a bit risky this way. sometimes either left a whole lot of them are left or I happened to kill them all trying to let them in before the trap starts. The tactic I use is the trap next to mule kick. Run few seconds ahead of the horde and look throw the hole when you drop down for the last couple zombies and jump down. This takes bit of practice but it has never failed me but the latter one did. Ill post a video.
  12. don't hit the box mid round, get a new one each round you are out. Use it then pack it. Use traps if you are out of ammo. 42 > 28 pro tip: keep track of number of hordes each round so you know when the round is ending. http://farm8.staticflickr.com/7008/6428 ... cf95_b.jpg hope this helps...
  13. Thanks for the brains. As you can see in my video I got "treyarched" :shock:, so don't be surprised if you lose your quick revive from monkeys randomly. This happened to me twice both times I was doing a high round run.
  14. What tha above guy said plus .... Position yourself by speed cola and set the trap then run to sentry next to qr activate that set the stamin up trap and run back to qr, this way even if you are low on thunder gun ammo traps will instantly kill them, let last monkey steal a perk then leave it alive until you get re buy all your perks. Sentry will tell you where the monkeys are, it won't kill them in high rounds. ys0mlujtGNQ
  15. I don't see oStonedShooter active on the site. I was going to send him a PM.
  16. This. viewtopic.php?f=60&t=14769&hilit=+ascension+solo+leaderboard Regards, way2g00
  17. Be good at both solo and co op. Reviving skills and clutching the round when required.
  18. Thanks man. Currently on 140 , i am starting to notice some frame lag. But I learnt to deal with it.
  19. Thanks man, I am at 136 BTW.. starting to notice some game lag.
  20. So what round do you guys think will I die? 140-150 150-160 160-170 >170
  21. 12/15/2011 Round 116 Complete 32 hours 12/17/11 Round 126 has started. Total time: 40 hours. 12/18/11 Round 133 Total time: 46 hours.
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