ZombicidalManiac
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NAZI ZOMBIES CONFIRMED IN BOPS2 (VIDEO PROOF)
ZombicidalManiac replied to Carljul's topic in Single Player
The fact that Treyarch is making a new Call of Duty game pretty much confirms that there will be zombies. I like the player card easter egg, but it's already confirmed imo. If the next CoD game didn't have zombies in it, it would probably only sell like 1 copy. MW3 sucked donkey balls so we know Treyarch wouldn't be that dumb to not put zombies in it. I just hope the zombies aren't in space this time. -
I'd personally like to see cinamatics like in Five and Call of the Dead, but with the original crew. A FINAL round. Like round 100 or something, where you actually are able to WIN. Or like the PC mods where there's a certain amount of points you need to open a 50,000 point door to end the game. Be able to pack a punch more than once. Maybe a zombie mode where if you get bit, you turn into a zombie and have to attack your former team mates. New weapons (obviously) but the return of former weapons. Like the MG42, the Wunderwaffe, PPSH, Commando, Galil, Wave Gun, Shrink Ray, Monkeys, Gersch's, etc. An actual zombie graveyard map would be sweet. Like a re-creation of a cult zombie movie from the 80's. Not like CotD, but more like a Return of the Living Dead style theme. Maybe since zombies aren't real and we know it's fiction, let's have a new character (or characters) that have some sort of magic or special abilites. A Pack a Punch for perks. I could go on and on, but I guess this will do for now. COME ON NOVEMBER!!!!!!! Seriously, October and November are the only months I want to hurry up and get here. The Walking Dead season 3 will be in October, and obviously November is B02 time. Zombies Zombies Zombies!!!
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IM OLD GREGG!!!!!!!!!!!!
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It's not the same time every time...... When escalation came out they released it 8 hours before they were supposed to..... but, most of the time it is at 2am pst. This is true, but remember PSN was down during Escalation and it came out 46 days after XBox got it. So it was already way over a month.
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Same time every time. It releases in California at 2am on Sept. 22. If you live on the east coast it's 5am. UK 11am and so forth.
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Died in Area 51 for no reason! This happen to anyone else?
ZombicidalManiac replied to ZombiesJunkie12's topic in Moon
A friend and me died from dolphin diving onto the teleporter on the moon. We both had Phd Flopper and were running to get speed cola so we ran to the teleporter, he dolphin dived onto it first, then me, and then it said game over. We still have no idea how it happened. This was the first day it came out too. -
Call of Duty Iron Wolf? Real or not?
ZombicidalManiac replied to JuggernautSoda's topic in Black Ops
So everyone thinks Iron Wolf is a phoney name? Wow....how soon we forget. Remember when Call of the Dead was announced and everyone thought that wasn't gonna be the name? People were more content with "Survive." But Call of the Dead turned out to be a pretty cool name considering it was a game based on a director of zombie movies. Don't knock anything till you find out for sure. -
Things to look for in Der Riese... [UPDATED]
ZombicidalManiac replied to strange-bow7's topic in Der Riese
If this is true then it is very interesting; I will have to check it out. Brain's for your find, even though it isn't confirmed it's just that you mention the Russian letters; what connection do the Russians have with Der Riese? I understand that the Office of Maxis' question mark is very difficult to work out, there are some things to bear in mind though. Firstly, the building in which the question mark is located has multiple floors that are exposed via holes in the wall (the cause of this damage is unkown), what if the question mark indicates something in these floors? Or maybe even on the roof? Why not try snooping around these areas with a sniper rifle? It could reveal something important we may have missed. Anyway, like I said, I will have to look for this red document but brains nonetheless! Peace x The PC version of W@W was released over 2 years ago, and was no-clipped to death. In another 2 weeks Rezurrection will probably be released to PC and will be no-clipped by those with the PC version. So if anything was added to any of the maps someone will find it within the first hour of release...unfortunately, that's a boring way to find things but it's done anyway. I think it takes the fun out. -
There MAY be more to Kino der Toten! READ
ZombicidalManiac replied to Hydrorez's topic in Kino Der Toten
That has always been something that kinda bothered me too. I always wished that Treyarch put more into their maps when it comes to secrets and things. Like in Moon, how sweet would it be if there was an EE where you could get the Thunder Gun? Or in Call of the Dead when there were rumors of an underground tunnel. Treyarch even posted an article on their Black ops web site that quoted something like "and what's that noise coming from below. Rumors of an underground tunnel are heard but are unconfirmed as of yet" or some shit like that. If you ask them something like "is there more secrets?" they'll say "you tell me." If there was more to it, it would be cool to say that. But if there isn't anything left to find, it's only right to say something like "Wow you guys are pretty good, you've found everything." That way we'd just play the game at face value instead of spending countless hours looking for something that's not there. ***PARADOLIA*** seeing something that isn't there...(or is it?) Maybe Treyarch ARE telling us that there is no more? Or are they? (isn't that annoying?) They fuck with us. Like we're some experiment. It's actually kind of funny. -
Things to look for in Der Riese... [UPDATED]
ZombicidalManiac replied to strange-bow7's topic in Der Riese
Nice spot with the paw prints, Rissole, I will try and keep my eye out for that next time I'm on Der Riese. Maybe they are significant in some way because, as you mentioned before, there is another paw print on the map in a suspicious location by Teleporter C. I'm thinking they may be paw prints from a Teddy Bear though? Maybe not, either way they seem to be conveniently placed and could be a potential clue to something. Keep your eyes open for more in the meantime, it may help us later on down the line. As for the other classic maps, I think we should approach them in a separate manner to avoid confusion and clutter on this topic. Don't get me wrong, each one is as important as the next and my initial idea for this thread was to write about things to look for in ALL of the classic maps but believe me Der Riese was enough; But let me take this opportunity to say that I have been 110% at work trying to find things out for these maps, not just Der Riese, but the others too. I don't think we should overlook the other originals but in my opinion it's a patience thing and rather than getting excited at the prospect of all these new secrets, so much so that all the potential clues we find on the maps cloud what we already know, we should focus on the small and work from there - Just like the paw prints you found, if there is more things like this on the other maps then you're more than welcome to share though! Also, for the record, I like your idea about studying the outside of the maps for radios/other secrets, it's not out of the norm for Treyarch to place certain EE's and secrets in more 'hard to reach' areas, just look at the Fly Trap, Teddy Bear shadow, Shi No Numa meteroite, radios on Kino, the list goes on - more people should think this way and be trying this sort of thing out. After all, we can't be sure until we've looked... I think you're right to be a little dramatic over this ZombicidalManiac , it is slightly odd that they would mention the maps in order but put Shi No Numa first unless they were trying to hint at something, if not then it's just a minor annoyance seeing as though, like you said, Treyarch made these maps - they should know the correct order! You could interpret this in another way, however, and argue that Treyarch are suggesting that Shi No Numa, chronologically story-wise, came first? Either way it's a good find and leaves me to think that Shi No Numa still has it's fair share of secrets that are hidden from us. About the 'new twist' quote, this too has me thinking. Nobody needs reminding how cryptic Treyarch are when they release certain 'sensitive' information to the public that could involve certain story elements or EE's, just go back and look at most of the interviews they do for the previous map packs. When talking about zombies they hardly ever give direct answers and tend to, by baffling you with over worded answers, answer your question with another question! What I'm trying to say is that they could be fully aware that a quote like this will have the community racing back to the old maps when what they really mean by 'New Twist' is that we get to use cold war weapons, or certain wonder weapons are in maps they previously weren't, or that the graphics got a lick of paint etc, etc... I know this kinda goes against everything we are working towards here but it has to be accepted as a possibility. I happen to believe though that these maps are well thought out and usually the in works LONG before they are released (pictures of Kino and COtD on Der Riese notice boards anyone?) and so therefore there is plenty of time to add in these elaborate easter eggs and conceal other such secrets from us. 'New Twist' could well be a marketing scheme to have us flocking to buy their DLC, but do they really need to do that to such a dedicated community? Call me stupid but I'd pay $15/£10 for the classic maps wether they were remastered or not. My bet is that Treyarch are fully aware of our appetite for little EE's and will see to it that we, the community, will get a brand new dose if we are willing to put in the time and effort. What are we going to be doing until BO2 drops? Anyway, thanks for the input and I look forward to your help when the maps hit the PSN... Can you please post a link to where Treyarch said this? Interesting, if true! Like Snuggles has said, a link to this would be nice? If it is true this could be the biggest piece of worthy evidence we have to make all the searching worth it, as of right now there could be something crazy out there or there couldn't, it's 50/50! So, for those of you still rooting for these secrets to be uncovered, I urge you to keep your eyes open and share your finds here with everybody else. We will need to work together to get somewhere with this... Yea your absolutely right. The whole "new twist" thing could merely be the cold war weapons being in the maps instead of WW2 weapons. It could be just a simple marketing thing too. Either way, I'm sold lol. I just can't believe the PPSH, Browning, and MG-42 weren't put in the classics. They're in the coding (at least the PPSH and MG are from the campaign mission when u play as Reznov) so I don't see why they couldn't just put them in the maps....or did they? lol I'm starting to sound like Treyarch now, but I really do try to keep the hope alive. I still think there's a way to unlock the Thunder Gun in Moon for some reason...maybe because it's in the loading screen. But if there is anything left in Der Riese to find we'll find it eventually...you can count on that. I'm just not sure if it's worth looking in the W@W version as much as it may be worth while to look in the new Black Ops version. I always wonder if Treyarch waits to add certain things until the maps are out for all consoles too. So maybe after PC and PS3 get the maps we'll see more...who knows. Treyarch are mind control masters as they've invaded my brain for a good 2 years now with all this stuff. Anyway, thanks for the reply and let's keep this thread going...I'm loving it. -
Ending? (And Moon was set to be in Paris!?)
ZombicidalManiac replied to KrazyCookies's topic in Moon
Let me start off by saying that Treyarch are well known for dangling a nice chunky juicy piece of steak in front of a starving man. They NEVER give ANY kind of valid information when it comes to fan driven inquiries. So if you say "is there an ending" they'll say "you tell me." That's how they keep the "mystery" going. I highly doubt that there is anything after round 100 besides more zombies. Sorry to say it but that's how they operate. I've been following Treyarch's statements this whole year and all I can say is that they LOVE to fuck with people's heads. But I seriously do hope I'm wrong on this one...I just don't think I am. The trailer for Kino was probably just made. They said it's been around for a while, but I guarantee they just made it. They know that we didn't like any of the Black Ops zombie trailers so they made it just like the W@W zombie trailers to make us happy. At least they give us what we want though. No complaining here. The trailer was frickin AWESOME!!! Just like the good ol days. -
Things to look for in Der Riese... [UPDATED]
ZombicidalManiac replied to strange-bow7's topic in Der Riese
When Jimmy Zeilinski was talking about Rezurrection in one of the trailers, he said the classic maps have a "new twist." Then went on to mention them in this order...Shi No Numa, Nacht, Verruckt, and Der Riese. I noticed that Shi No was always mentioned FIRST before the release of Rezurrection, but after its release they went back to their original order. Maybe we should be checking out Shi No Numa more than anything. These guys created these maps for pete's sake...why would they ruin the order in the trailer? IT JUST DOESN'T MAKE SENSE!!! lol...ok I'm being a bit dramatic here..but still, you'd think they'd mention them in their proper order being that they KNOW what order they're in. The whole "new twist" thing has me wondering too. I still have another 3 weeks until I can get Rezurrection, so all you XBoxers can feel free to take your time finding out all the new secrets lol...Loved Moon (a bit on the easy side compared to other maps but still a great map)...but Der Riese is where I'll be spending most of my time. -
Things to look for in Der Riese... [UPDATED]
ZombicidalManiac replied to strange-bow7's topic in Der Riese
hmm nobody ever noticed that before? How the zombies act weird when they're getting towards the fly trap area? Perhaps it's a glitch on my disc then. Because if there is one or two zombies following me when I go down the hallway where the M1 carbine is, the zombies will pause for a few seconds, THEN proceed to follow me. Sometimes it takes them a little longer than other times...but sometimes they go into a little spasm. And it always happens when they're passing the M1. I'll run down there to fix the window or something and turn around expecting a zombie to be right there but wind up waiting because they stop for a minute. If I do record this, it wouldn't be great quality since it would be on a hand held. In Verruckt there are places the zombies walk backwards and look like theres a magnet sucking them towards a wall...I assume this to be a glitch and it could also be whats happening in Der Riese...simply a glitch. But I'll look into recording it if people are interested. I just don't know if it's merely a glitch or something significant. -
Things to look for in Der Riese... [UPDATED]
ZombicidalManiac replied to strange-bow7's topic in Der Riese
A few things....first of all, welcome to the site. And [brains] because your post was awesome. Now on to some things I've noticed.... In W@W's Der Riese (I don't have Rezurrection yet since I'm on PS3) I noticed that the zombies sometimes pause by the fly trap. I'll go down there with a full zombie or crawler sometimes to fix that particular window, and the zombie's usually pause or simply go into a seizure by there. Also, your theory about the DG-2. In W@W there is an achievement for having all Wunder Weapons at once. Monkey Bombs, DG-2, and the Ray Gun. Now this may be nothing but what if we had all that THEN tried to do things with the teleporters? If having the DG-2 made the boys overload the teleporter, then what about having ALL the weapons containing 115? -
I'm not going to go too far into detail about this topic because there's too much to talk about. I'm just going to suggest that if your interested, google "Project Bluebeam" and do your own research. The reason I'm talking about Project Bluebeam is because it involves holograms. Supposedly the government or the illuminati or whatever have technology that can create extremely realistic holograms, and may one day use them to trick the worlds population into believing something that promotes a certain agenda to create a one world government. The hologram would be great and would probably be seen in the sky...a good example would be to second return of Jesus. Ok, now that that's out of the way I would like to talk about why we may be able to see Earth from Area 51. If Richtofen is affiliated with the illuminati, then he has access to these tools of the trade. Project Bluebeam could be used to trick or fool his most hated foe. Dr. Maxis. While on the moon, one may get disoriented about time, space, and location. If Project Bluebeam was being used for Dr. Maxis, he may have programmed the missiles to hit the hologram instead of the REAL planet Earth. By the way, none of this is my opinion or what I believe. I've just seen Treyarch use a lot of things that are seen and heard in conspiracy circles. So maybe Project Bluebeam will be a theme in Treyarch's next Call of Duty game.
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Theres a movie coming out called Apollo 18 that may have something to do with aliens on the moon. Funny how everything always happens at the same time as far as content released from different arenas...gaming, movies, music, etc. It's the illuminati for sure.
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SPAM
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dude your discussing a classic map, common sense is it belongs in the classic map forum, just because you say rezurrection doesn't make it any less of a classic map No, common sense means "DISCUSS THE TOPIC AT HAND!!!" There's more comments about where this thread is supposed to be rather than the topic. If you care so much about where it's located then move it yourself. It's that simple. This is my LAST reply to nonsense...if you'd like to discuss the topic then say something that matters and stop trying to point out everyones mistakes like your gods gift to CoDz. Same goes to ANYBODY who says something else that has nothing to do with the topic. If it bothers you where I post my threads then take it up with a moderator. End rant, end replies to bullshit.
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Wow...I'm speachless. I see common sense isn't so common anymore.
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Call of the Dead accidental glitches
ZombicidalManiac replied to Prototype's topic in Call Of The Dead
Yea Call of the Dead seems to be one of the glitchiest maps out of all of them. One time I used up all my Wunderwaffe ammo but it wouldn't let me switch to my other guns. It was just an empty Wunderwaffe with the "no ammo" on the screen. I couldn't use grenades or anything, just stab and use my PhD Flopper. Luckily all I had to do was kill George again. I flopped him and stabbed him to death again but didn't get a Wunderwaffe...this time I got a Death Machine. I guess you can't get a wunderwaffe while you've already got one in hand. -
Ugh...I guess your one of those people that has to get slapped in the face with something before you can actually see it. Anyway, it's in Moon because I'm talking about Rezurrections version of Shi No Numa. But I'd appreciate it if you didn't tell me where to post my topics at thanks. I actually know what I'm talking about...you should listen, you might learn something.
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I already know all that jazz, that's why I created this thread skippy. Nobody knows for sure what the deal is here so I wouldn't state ANY of what you said as fact. Remember, theres a "new twist" to the classic maps...the old story might be irrelevant now.
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Thats DEFINITLY not a dog. You can see a human (zombie) arm and hand. It's probably a dead zombie in a space suit. Thats why it looks so bulky.
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Yea I know the remastered maps had cartoon remakes of their former selves for Black Ops, but maybe they've changed them again for Rezurrection. The guy in the Rezurrection trailer said they're trying to tell a story in an action game...so maybe we'll actually get that story told to us finally...in full. Jimmy Zielinski said the classic maps have a new twist, so maybe they've finally decided what to do with the classic maps as far as the story goes.
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I don't have any proof what so ever, but I'm getting the feeling that Treyarch is trying to tell us something by always mentioning Shi No Numa before Nacht Der Untoten. All the rest of the maps go in order so why start with Shino? Maybe Shi No Numa, Verruckt and Der Riese will get a new loading screen like Nacht did in Rezurrection.
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