Tom852
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Everything posted by Tom852
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Same here for me. I'm stuck at the skull with blue eyes and everybody around gets knifes, bigger shields and shotguns.
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1.) What is your current rank (Skull with knife, shotguns, nothing?, Blue eyes or not? How many tallies?) Skull, blue eyes, 5 tallies. 2.) Highest round? How many people? 42 2ppl TranZit 3.) Have you done the Easter egg? no 4.) Have you played all the maps? (Excluding Nuketown) yes 5.) Have you played all the game types on each map? yes, but grief only 1-2 matches 6.)Has your rank ever gone down? yes, blue eyes disappeared once. 7.) Explain when you got your rank, what it was before, and what you did in the game before you got this rank? I stared off with double bones (deluxe edition?). Don't remember when I got the Skull. I got the blue eyes after a long match. *8.) Have you seen the orange glow that sometimes appears around the box and in town? huh? no. a.) I'm in the top 100 of overall kills on PC and never seen a knife, a big shield or a shotgun shield. Argh. b.) I did a lot of test games (1-5 rounds). c.) I usually play with the knuckles, then with a LMG or AR, build up a train and go for headshots. In general, I get about 50% headshots. In 25+ I start to use a Ray, dropping the headshot quote. d.) My TranZit boni are: Fast Revive, Strong barriers, this deadshot thing.
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If one throws an EMP nade near some machine, it turns off for a little while. However I can't explain why they were off for so long in your game.
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Oh well it's not about my system, the server seems not be able to handle videos of high length.
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6 players on TranZit - Glitch? Or something else...?
Tom852 replied to Shapeshifter's topic in TranZit
Can someone try this: Go into the menu where you see your friends names. Set Party Settings to open and max players to 8. When you have 5+ players in your party, select custom games / survival or tranzit. I wonder if it works. -
What is the source of this information?
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All games that take more than approx 120min are listed, but not playable in my case [PC]... The theater seems to need some overwork.
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That can't be true, I've played zombies every day since release. I'm still at the regular skull with four slashes. Hmm, but me and my friend had the same experience. We haven't played for a little while (maybe it was 24h, maybe at bit less). Then our blue eyes were gone. After one game, they were back. Maybe it's an average playtime over a few days. E.g. you need to have 20h playtime in the last 7 days to get it or something like that.
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Favorite Gun from BLOPS II Zombies
Tom852 replied to Zom-B_Hunter115's topic in General Zombies Discussion
MTAR, ftw! -
Nuketown Zombies: Solo Guide
Tom852 replied to perfectlemonade's topic in General Zombies Discussion
I'll get back to this once I'm done with Green Run But looks awesome so far ;) -
OK I got it now Just shoot a single bullet on the ground and you see two impacts. So yes, it shoots two bullets on every shot. Plus an increased Attackspeed of 20%.
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I'd wish Elite works for PC first of all.... It's not so unlikely. Nobody proofed that it must be a perk you get with this green thing. I'm also on that track, cause Spiderbite just claimed that he got maybe something like Deadshot now. But he didn't show that he got Deadshot. He should have taken a sniper and showed, that it's steady. But he didn't. Well, why not? Cause he can't proof it? Cause he just got nothing? I don't know.
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Hey JBird I really like your vid. Just two points in advance: [*:bzj5f2u8]Could you maybe make some pressure for a strategy section in this board here: viewtopic.php?f=28&t=25149 or here: viewtopic.php?f=28&t=24896 [*:bzj5f2u8]Why do you have 3.5k subbers and me only 600??? *argh* What I'd like to discuss is the thing about leaving the first spot early or not. What you basically did was leaving and setting up in rounds 1-2. As we've seen, this works absolutely well. You could actually make your game so, that you are set up with two pap'd guns, 4 perks and knuckles in round 1. That's nearly what you did. I personally just think, why? It is an ease to hold the first area until round 4-6 [talking about coop now]. Leave then, and if the hatch is either in the station or in the diner, you'll get your knuckles in the first bus turn. The other thing is, why should you hit the box so early? I say too, that you should get your guns early. But early is for me round 15-20. Up to then, a AK74u/knuckle combo will kill everything slippy. I never did this 'early leaving and setting up' strategy. Can you tell something about it, advertise it. Why should I do that instead of staying in the first room until the end of 5, then take the bus once, then get the knuckles and use them in the diner till 10; then take the bus once it comes by, skipping arm, place power thing at power and activate power, go to town upgrade my stuff if I wan't and buy Jugger? I can basically do everything in one bus turn (can buy QR and stuff earlier with a turbine), and I'm set up. You are teleporting like a beast. It's as well likely, that if you stay at the diner wiht your knuckles and hit the box till teddy, that the box will roam to a location where you anyway will go soon (farm, power or town). So it just kinda fits imho, when you do the setup in one turn around the map. If you can't follow my point, just see the vid on my channel. I mean, you don't need Jug with the knuckles, common. But I see all the advantages of 'setting up early'. Of course it's nice to have a Jugger. The main point is: Doesn't this take a huge load of time?
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Hmm, well I did a round 32, a 34 and a 42. My friend has done a 55 coop. In those games, you revive so often, you get hit so often, you do sooooo many headies, you reload so often, and and and and. But I never got any permanent bonus but quick revive Hmm.
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[Beginner's Guide] Every info in one sheet
Tom852 replied to Tom852's topic in General Zombies Discussion
Instead of increasing your rate of fire to 133% like usual, it splits every bullet into two so basically doubles the damage of your weapons to 200% effective (assuming my math is correct). I am not aware if there are certain weapons it will not work with. Hmmm.... Well my firerate went up with DT2. You can see it well with the Ray. However, Damage feels indeed like doubled. It's way better than DT1. Gonna do some testing soon on that. Well, can test actually right now. €: Fire Rate is increased by 20%-25% (video analysis with measurement error ). But I haven't gotten more hit points with double tap. Without double tap, my pistol hits up to 5 targets (5x10pts), the FAL hit up to 6 targets. But with double tap, I didn't get more hits. If the bullets splits up, I should have gotten up to 12x10pts, but didn't. So I don't know if the bullet really splits up. Maybe just the damage is increased? -
Thanks for the link. Hmm, well, as your skill rises and falls... The problem is, yesterday I started some solo games in Town. Because you have to wait so long for the first zombie, checked something in the internet, then died in Rd 1 like two times or so . Then I take full risk in the first rounds to get the knuckles quick (no jug no quick revive for a long time), which causes also many downs and therefore game endings. This might now rank me down, although I would not consider it a decrease of skill. Then the other problem is, when I play with noobs and the noobs die in Bus Station, but I'm in Farm with another player, I have no chance of reviving them and my rank gets decreased... That's very bad, I mean it's not my fault if the other guy can't play the game.
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The game is just awesome. You like the big, complex maps with a lot of shit in it? Go for TranZit! You like the small, almost impossible to do circles maps? Go for Survival! You like the good old mix between, with medium size and medium complexity? Go for Nuketown! So I can't really understand all of the complaints.
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viewtopic.php?f=100&t=25155 There is already a topic. Nobody really knows how it works...
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Good idea! I'll try that too.
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[Beginner's Guide] Every info in one sheet
Tom852 replied to Tom852's topic in General Zombies Discussion
sign in and edit I don't know how you call it, I'd say "meter" or "charge meter". -
Had the most fun game ever since realease, Grief 21 rounds
Tom852 replied to julpr's topic in General Zombies Discussion
Imho grief is crap. AS soon as you'd be near winning everybody rage quits, not mentioning that one dude is anyway permanent afk and another 2 rage quit earlier. Somewhen, the host migration fucks or you end up "1vs1" or shit and EVERY grief game I did ended with "Lost connection" -
Hmm. Well I have played a HR in Farm. I haven't done Town and Bus rly. And no grief yet. I play these a bit today and see, maybe something happens :)
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Is anyone else dissapointed in the TEDIOUS nature of TRANZIT
Tom852 replied to sic789HUMP's topic in TranZit
Like any map, it has some pros and cons. The long, tedious time until you have your stuff (Knuckles, Guns, Perks, Pap, Buildables, Parts) or after you died is indeed annoying. But you kinda just have to teleport until you reach the nearest light to your target, then it's not that bad. But I still wished, there were faster ways of moving on. Like a Transrapid (magnetic hover train) where you can choose your destination and you reach it within 5 seconds or something. Would be a bit more convenient. -
Enjoy and have fun!
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You sure of this? What's the source of the information? Does it count backwards (means will the game at some point say "you can now no longer have QR, cause you didn't revive often enough the last few times") when you don't revive or another player revives? What I can say: nothing to with easter egg nothing to do with rank (my mate also has a blue skull and doesnt have it)
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