Tom852
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Official Ranking System Discussion and Theories
Tom852 replied to way2g00d's topic in General Zombies Discussion
Let me think. So I play, sometimes I fail a bit, ok, but I got my 100'000 kills and 1000 downs. 100K/D. But now, I improve suddenly to super pro. I average a 250 K/D now. My old stats stay of course. After 10k kills: 110k K / 1040 D = 106 KD After 25k Kills: 125k K / 1100 D = 113 KD After 50k Kills: 150k K / 1200 D = 125 KD After 100k Kills: 200k K / 1400 D = 143 KD After 500k Kills (1000h playtime?) 600k / 3000 D = 200 KD! Finally, yay, 200 KD. My Skill was only 'good' for the first 200h / 100k Kills I played. The following 1000h / 500k it was super pro. But it still took me these 1000h, until the game noticed, that my K/D improved? Would this system be good? -
Hi and welcome to the boards. Prelude: We are currently having some issues on this board. You see yourself, that you have to do 2-3-4 clicks to get to this subboard. It should be shown on the board index. I hope, the staff fixes this soon. We are all a bit annoyed about that. The admins are really busy, and only Liam is left with the proper permissions to make something about this, but it is actually not his responsibility, so he struggles a bit with the sub-forum creation. He has no practice with it, so let's give the staff some time. That's also the reason, why I just saw your thread now by coincidence Didn't even take note about these new boards here Because you can't see the subboard in the index, kinda nobody notices these boards and watches them. But you actually posted in the theoretically correct section But in reality, the correct section would be "Black Ops II - General" or if it's related to TranZit "Black Ops II - TranZit" I guess, cause these are the only board being watched by all of us. As said, we hope that we can point out those new sections here very soon. On Topic I'm struggling with Town too, made it twice to 35 in solo, but never got further... The lava is a pain, and it's everywhere. Circles where you could avoid the lava are too small and too risky. My favorite for solo is either the first one in the following video, or the one at 12:36. Rather the one at 12:35 though. But I don't like either of them. There is always something, that can go wrong. I think the safest solution, is to try something with that drop-down circles that I mention in the vid ( 15:00 ). They are about standing at a drop down, until the first zombie reaches you. That way, most zombies have already spawned once you drop down. After dropping down, you run a circle of your choice, which should be slightly easier than normal, cause they have already spawned and faced the spot before the drop down. After taking out a wave, you start all over. When I play TranZit, I notice that I stay as far away fromt he town as I can. I think it's really not the easiest map out there. So yeah, check it out http://www.youtube.com/watch?v=hXkaOx1RdxM (btw it's ok to post vids as long as it's not 100% advertisement.)
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Well this would work, but the question is why not just killing them right where you started after all have spawned? Why should you do this extra run around the map?
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EMPd zombies walk into the direction they look very slowly.
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Official Ranking System Discussion and Theories
Tom852 replied to way2g00d's topic in General Zombies Discussion
Kills: 59'363 Downs: 565 k/d: 105 Highest round in solo or co-op: 52 Emblem or Rank: Dagger -
105 K/D Skull with Dagger ty for investigating this.
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For me, this is a confirmation that one/some/all DLC will contain more TranZit maps! The first future TranZit will obviously be based on a train. Nice find, thanks! Never noticed that myself ;)
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[Beginner's Guide] Every info in one sheet
Tom852 replied to Tom852's topic in General Zombies Discussion
The LSAT appears only in Nuketown and therefore it's not mentioned. I'm thinking a lot about how to get also general zombie stuff in, like Nuketown stuff and such. But I can't find a proper solution that covers everything. -
I exactly do not like grief for this reason. I think I never ended a game 4 vs 4. 1-4 guys leave at some time. Then, hose migration may take part and fail. Another point is, that people always leave, once they notice they loose --> Game crashes. Can't win at all.
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Completing challenges is a theory that came up many times. Could be something. I'm just asking, why should Treyarch implement a complex challenge system, if no one can view them and what he has achieved? Just for a mysterious ranking system? They rather make maps and mechanics better, and base the ranks on stats they do not have to think about that much. I'm sceptical....
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A Million. One fine day I am going to merge them all It's a pain. Every second users comes either with a theory or a question about it, and way disproofs all theories and questions are answered by "we don't know"... Uff [german expression for i'm tired of all the threads, although some contain nice theories]... Merge all, make 1 sticky?
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What if Treyarch messes with us? Navcards obviously stay stored, you have them in future games. Can the correct Navcard only be found in the DLC? What if you have to find the correct Navcard in the DLC, go back and play Green Run again, to enter it into the Navcard reader? Is the Easter Egg not any longer seprated map by map? What if it is massive and distributed over all zombie DLC maps? Why else should progress (Navcards, it's reader) be stored? Is it maybe to keep your found navcards for the next TranZit map? Why is there be no freaking reward for the Green Run EE but a worthless achievement? 3arc learned from Blops 1. They always increased rewards. Why should they decrease them now in such a massive way? They knew, that people would not like the reward and not like the EE. They also made wagers how long it'd take to solve the EE in Blops 1. What if that inspired them, to make a not solvable EE, so it'll take finally longer than 20 minutes? So that it'll take as long as it takes to release that last DLC? People would notice after the first DLC, that the EE continues over all the DLC maps. Activision would like it, cause people who want to solve the EE have to by the DLC. The users would understand, cause it would actually be a nice concept. You really think, out of the 10 thousands of players, no one found the purpose of the navcard? If there was one, it had been found. But, there must be one. So it must be somewhere else. Not in Green Run, not in Nuketown. Somewhere else. Where could it be? --> DLC.
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**Official Zombies Ranking System** (Theory)
Tom852 replied to SoM_Pr0digY's topic in General Zombies Discussion
The K/D... That's great. In another thread, I asked what determines skill. And the K/D... Hmm... Basically, it's a good value to judge someone's skill. Better than others like Revives/Downs or Headshots/Kill. I got a KD of 105 and have an expected skull with dagger. As way proofed, there must be more to it. But I would like that the KD is an important value. I like this theory. Think we get closer and closer... -
The Zombies Ranking System -- Explained and Reviewed
Tom852 replied to javano's topic in General Zombies Discussion
I checked on PC leaderboard. The 2 guys with most kills have a skull with a dagger. So it's not just kills. It must be something relative to kills (like headshots per kill) or kills do not matter much? -
The Zombies Ranking System -- Explained and Reviewed
Tom852 replied to javano's topic in General Zombies Discussion
In some interview, Jimmy said: "Rank goes up if skill increases, rank goes down if skill decreases." So what can we say about that? If your skill decreases, you'll still keep your Round 50 records. But obiously according to JZ, your rank would decrease. That means, that round records would not take part in the ranking. The important question is now, what is Skill? Is more kills/hits/... more skill? I just need to play a lot, and I get more kills. Is more downs a lack of skill? I play a lot, and I have many downs. Therefore I think, we need to see things relative. I think about the relative factor "downs per revive". Reviving someome sometimes just needs luck (be close, be faster than others). So skill needed, I dont konw. Not always. Not going down is skill though. Think about solo. You get one more down than revives. So after 10 games, you may have something like 40/30 if you always use the QR's. What should this tell? Player 1 does 10 games, each one round 50. Gets 40 Downs and 30 Revives. Player 2 does 10 games, each one round 10. Gets 40 downs and 30 revives. Both are equally skilled? Noo. Considering solo, this factor is pointless. Think about something else. What we could say skill is, is headshots per kill. Is it? 1k kills and 800 headhsots... pretty good! But wait.... Ray Gun? Jet Gun? Headshots? nooo. Skill is, when you go to round 50. You'll use the Ray, but get no headshots. It's not Skill ending every game at 30, cause the LMG's, which you use for headshots, get lame. So one player doing 50 is actually better, bot gets a lower headies per kill ratio, cause he uses the ray, than the other player, that just plays till 30 and uses the LMG. So, what is skill and how would you measure it? Downs per Revive: Doesn't fit solo cause it's (nearly) the same ratio for everyone. It can't be a lack of skill if I don't revive, just because I'm running at tunnel with player 2, which never goes down. But player 3 at farm dies all the time. Player 4 is with him and gets all the revives. Is then player 3 better than player 1 or 2? If you watch the down/revive ratio... Yes. But he is not in truth. Hits, Kills, Headshots, Miles, Gibs and so on: Just a matter of the time you invest. Headshots per Kill: Can't be considered as skill, cause Skill is to use the non-headshot-giving Ray Gun in 40+. What remains? Well, average round done in the past 20 or 50 games? OK, but what if I do research games? I wanna see how guns upgraded are. So I start a custom in 20, hit box ones, pap it, till I have no points left, die, restart. Is that a lack of skill? I do a solo, click on start game, phone rings, I go off my machine, will die in round 1. Hmm. I want the Knuckles, so I go risky in the beginning... I mean doesn't matter, just restart if you die. So no Jug, no Quick Revive until knuckles. Leads to some downs in Rd 1-10, although I have the skill to reach 50 once the start is survived. Hmm. Average rank in coop games? Say in a 4ppl, the ones with most kills gets "+2 points", 2nd place "+1 point", 3rd place "-1 point" etc. No. What if I play with super pros, we all have ton of skill. And I get deranked because I play with good teams and have slightly less kills then them? What if I do a great team strategy, like merging trains? E.g. on Moon Rd 66 with hands, he got all them kills with the Zapper (was like 10k Kills for him and 1k for me). I got lots of downs, cause I had nothing to defend myself and had to hide in a corner, where I was defenseless. It was part of the strategy, that I had to go down from time to time. For my sacrifice, super got a perfect train, could kill it, then revive me. Was perfect strategy. So many downs and no kills for me. But that a lack of skill?? No!! So Ladies and Gentlemen, how would you measure skill? -
Signed.
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Ya, cool it down. Its not a WW for emergencies, its a WW that pulls you into emergencies!
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Hey there. I'm thinking a lot about trains in Nuketown. There are those 2 behind the houses. If you go crazy, can make 4 out of those 2. I've also found a circle in the center by running around the Stone and Sign there. Now I'm wondering, have you got any other circles? Cause it feels a bit weird. I got like 5-10 circles on Farm or Town, and Nuketown with about the same or even bigger size has only 3. Hmm. What about specific routes in the center? I just think, there are too many narrow spots around. What about the houses? Anyone tried some drop down thing? I do think, that circles including the inside of any house is not working due to narrow spots again.
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I just know that the knifing was different on PC in Blops 1. Not sure about Blops 2. You just have to keep the max distance to slash and back up instantly after you pressed the knife button. Then the drop is sometimes not picked up, but it's very hard to do.
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At a point, zombies will spawn too fast and you won't be able to hold it anymore. It is also pretty ammo intense.
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Get Knuckles, punch keys on the floor, 1k point power up drops for your team.
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Where the bus stops at farm.
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I removed the M1911 then. Seems like we have to revote, sry. Didn't know it deletes the present votes.
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You CAN put the M&S in. I'm not sure about the M1911 though.
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I'm just afraid that: 1. DLC has zombie content 2. You buy seasons pass to save money and to get Nuketown in case you don't have it yet. Anyway you have already bought the Season Pass just to get Nuketown early. 3. 3arc would not earn more money by creating zombie DLCs, cause you have the Seasons Pass. So why should they? Some simple MP maps and good, fewest effort (=cost) for 3arc. But if so, I'm gonna freaking rage. I really hope that the Season Pass argument does not count and we get some zombie stuff every DLC.
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