THoTprocess
Member-
Posts
6 -
Joined
-
Last visited
Reputation
0About THoTprocess
-
Rank
Newbie
-
Okay, so why do you think Takeo says that? I know it's not a boss or anything... I've been to round 34 and back It only happens when the power is turned on and the ceiling starts to crumble (where the crawlers enter the map).
-
I was playing kino in solo mode as Takeo (PSN down.. blah) and when I turned the power on, he said something along the lines of, "Sounds like a very big beast is above the building!" I've ALWAYS thought it was the roaring of the crawlers, but now that I've heard Takeo say this, it sounds like a tip left by the game developers. Maybe they were planning to put in a large beast but left it out? Anyone else hear this?
-
Code Confirms We have NOT CORRECTLY finished Puzzle
THoTprocess replied to wonderboy_3856's topic in Ascension
Anybody? -
Code Confirms We have NOT CORRECTLY finished Puzzle
THoTprocess replied to wonderboy_3856's topic in Ascension
I was just reading the code last night (for the first time) and independently came to a very very similar conclusion as yours. I believe the easter egg just has an alternate ending... I'm not sold on there being any MORE steps, just a different ending. Here are a couple things that I've noticed: "Thundergun_hit" is activated by standing in a certain way near the Gersch. What's especially interesting is that you're not supposed to fire it! How did I figure this? Well, if you look at all the other guns you have to fire (ray gun and crossbow), in that coding, it says But to activate the "thundergun_hit" flag, it doesn't say "attacker", it says this: Interesting, huh? So, what I'm saying is that I've come up with the same theory as you in regard to the thundergun standing point blank to the gersch. Next up, we see that different combinations of these flags produce different results. The flags are "thundergun_hit" (discussed above) and "weapons_combined" (which is ray gun + dolls OR crossbow). Here are the possibilities: Translation: "thundergun_hit" (standing point blank with PaP thundergun) + "weapons_combined" = ann_egg6 (part 1) complete, but gersch_egg6 will fail. That's okay though, as we'll see what's next. "Else if" is just an alternate way of going about things. So, this means we can instead just do "weapons_combined" (that means don't do anything in regards to standing point blank with the thundergun). If we just do that, however, notice that last line: "flag_clear (thundergun_hit)". This means that the "thundergun_hit" will be cancelled... The result is that we get "undefined" and "gersch_egg fail"... the undefined probably means that this has no affect on the ann_egg6 (meaning it doesn't cancel the first step we just did ) ***[one step here that has to do with the revive part, but I'm gonna leave that omitted for several reasons]*** The final thing we see is this code: This section dictates the ending of the easter egg. There are three things that can be triggered (all three at once is possible). The first is the Ann easter egg. If all its pieces have been triggered (including that last thing I just discussed), then you get an announcer. Big whoop. Next is the obvious one: Gersch. He babbles a nice thank you, yadda yadda. Third one is plr_num, which I believe checks whether both Ann AND Gersch are activated. You can see that the result of this trigger is some new audio. I suspect it triggers a different dialogue with the characters. Let me know what you think. I'm down to try this with someone who can capture video. If you don't agree, please don't post unless you have direct criticism on what I've said. Thanks! -
I was playing splitscreen online. At about round 15 or so, my friend (player 2) asks me why we haven't turned on the power yet. I was like, "dude, it's been on since round 7." I looked at his screen. It was still black and white. :|
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.