Jump to content

The Clay Bird

Hall of Fame
  • Posts

    2,461
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by The Clay Bird

  1. only option like this that would be useful would be an option that if a player is disconnected while playing, the game is paused and player is given something like 5-10 minute timeframe to rejoin the game. of course the remaining players once the game is pause, would also have the option of continuing w/o the disconnected player. this would eliminate those frustrating mid-high round disconneccts due to questionable internet connections
  2. Thing is, it wouldn't be "killstreaks" either, it probably would be more along the lines of traps that cost a ton. THAT I would be okay with. Killstreaks wouldn't work the same as multiplayer, though. You don't like adding the old maps, or some tower defense type things? I entirely agree otherwise, but these two in particular I think would be good. im not really on board with the tower defense stuff. would feel too much like horde mode in gears or something. i do support including smoe better areas condusive to camping strategies in the new maps for the players who prefer that style as opposed to training. im not opposed to the classic maps either, but i would prefer that those have to be unlocked by playing the new maps. give players incentive to learn the new maps in order to unlock the classics
  3. I hate almost all of those ideas. only one i agree with is a progression system like a ranking/prestige system to recognize player's and their accomplishments in the game over and above a plain leaderboard. the rest of those ideas sucked. sounded like they wanted to completely change the game mode. there will be a lot of upset people if BO2 zombies strays far from the established gameplay style that has made it so popular in the first place
  4. and for the QED near the perk machine, actually not only the person who throws the qed gets the perk, but everyone on the team that is within a certain radius of the machine will get it :)
  5. obviously the members of this site are going to be big zombies fans, so I think you all are giving a little too much infuence to the zombies part of the game. Like I said, undeniably it's a bigger part of the game than it was in WaW where it was literally a time killer minigame to start out, but has ballooned into something much bigger. BUT the fact of the matter remains, is that Call of Duty is not a zombie videogame, it is a FPS war/combat videogame, with a really kickass zombie mingame mode. Sure I have a lot of friends who love playing zombies, but i have way more friends who never have touched zombies, and are just interested in the multiplayer aspect. I think we can expect to see similar DLC's as in past games, but perhaps especially with elite, may see some more spread out releases with perhaps a couple more zombie maps than in past games
  6. There's no question that zombies has grown exponentially in its popularity, however the fact of the matter is, the Call of Duty franchise is still built on campaign and multiplayer. I do feel like they will continue to expand the zombies franchise even more for this release, but I think 10+ dlc zombie maps is a little over the top. I would love to see maybe 2 maps per dlc, depending on what they do with the different modes, but it would be cool to see a classic style zombies map and a new style map each dlc. maybe continuing the story we have so far with some, and beginning a new story with the other? I'm very excited to see what the boys down at Treyarch have planned for us next year 8-)
  7. Gameplay wise, Do you guys think that all things considered it normally takes longer to complete the moon easter egg (as well as completing the rounds after it) or doing the shangri-la easter egg all 4 times (+ rounds after) i feel like the shangri la egg has the potential to go faster if you have good luck with the box early, as there really are only a couple of tedious parts (plugging the holes and lighting the gas ) just looking for your guys' thoughts! :)
  8. had a brand new glitch last night that I had never come across before... we had an invisible zombie. in the biodome we had killed the last crawler, and a new round didnt start, and no zombies were around us. all of a sudden i started to get hit and there were no zombs in sight. we shot in the direction we were getting hit from but nothing. so we went down to NML and teleported back, and luckily the zombie respawned correctly and we were able to start the new round. p glitchy
  9. i sent a PM as well, but just in case ill post it here as well. app for Dempsey group. here are the screenshots, and ill be messaging the xbl GT once i get home as well. my gt is SBUGolf22
  10. ahh, didn't realize i hadnt updated this with my latest run so here it is:
  11. the times that the round number glitch has happened to us, each and every time it was when we hacked the pack a punch machine before teleporting back
  12. for me its definitely the round not starting glitch. because i have had 2 games specifically where we had put in 3-4 hours into it and were in the 30's (4 players) and were sailing along smoothly, when all of a sudden we come back from earth and the game is just over. at least with the other glitches you can continue to play the game :twisted:
  13. This is pretty self explanatory. Which of the many notorious Moon glitches is the most frustrating, or your least favorite. Feel free to discuss these glitches as well as share your solutions to them if any.
  14. can you imagine trying to get 7 other randoms to cooperate with a strategy? smdh its hard enough to get 1 out of 3 randoms to do anything lol
  15. I dont mind the game being set in the future one bit, the fact that it is Black Ops II, i really was expecting it to be set closer to the time frame of black ops 1. there's a lot of decades between the 1960's and 2020's. The cold war era is so interesting to me, i think they could have done a lot with that, however after blackops 1 i trust treyarch with what they are doing. no doubt they will make a masterpiece
  16. how could anyone possibly form a legitimate opinion based on a handful of screenshots that may or may not be blurry don't jump so hastily to conclusions
  17. i personally love deadshot... the auto headshot usefulness is rather limited but is pretty good with guns like the python, fal, m14. however the steady aim aspect is awesome... the ak74u plus deadshot on moon = headshot city. even up to round 30 it kills zombies fairly quickly. i really dont care to see any of the perks go away forever. just perhaps 1-2 may be omitted from some maps if space doesnt allow for them all
  18. any ideas to get the next round to start?? we went to earth to Pap and we got back and no round stqarted were here for hours help!?
  19. https://twitter.com/#!/Telixion interesting find :edit: just a physical image of the google maps where the coordinates stonedshooter was referring to
  20. [brains] to you sir! I like that idea. I also agree it shouldn't be a global leaderboard statistic. Just an average per player, per map. thank you and I wouldn't be completely opposed to it being a leaderboard stat, EXCEPT so many people in multiplayer in attempt to keep their K/d or whatever will alter their play simply to pad the statistic. I wouldn't want it to be something that would change the way people try to play, just a more honest indication of a players overall skill level
  21. one of the best things they could do is track specific stats for players. one of the most useful ones i can think of would be a ratio.... revives to downs ratio. or even better downs per game ratio. this would make it easier to identify which players are the best at the main point of zombies... surviving. rounds survived is helpful, but how many of those were the weak link 20 downs player who really just rode coattails to the high round to clarify this wouldn't be a leaderboard stat, just a stat visible in the lobby so you can see what type of players you really about to get into a game with
  22. this will be one of treyarchs biggest opportunities for this next game. for a large part of the zombies community the leaderboards are very important and a measuring stick to compare themselves with other zombies players just like the multiplayer leaderboards
  23. have no idea how you guys can do this... i consider myself a pretty good zombies player, but my knife simply will not slash fast enough to successfully implement this strategy... any tips? are you guys on console or PC?
  24. just noticed/thought of this.. the moon on Der Reise is very dark on the front side and there is so much light coming from the "dark side" of the moon... this has to have some significance... sorry if this had been covered before. but especially the difference between the way the moon looks on ascension and how it looks on der reise..? i wonder if there is significance there or just coincidence
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .