
ZombieOfTheDead
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Everything posted by ZombieOfTheDead
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@Chopper, well to be perfectly honest, the only one you HAVE to build anything is Tranzit, the map nobody really likes. And no, I tend to avoid staying in one place in Kino and such, it just gets too boring, though if I'm playing with friends I'll tend to stay in their general area. Yhou see, I don't usually play for high rounds just to get how rounds. I like to see how far I can get with my buddies in the most challenging way, and mostly BO1 doesn't provide anymore. That's sort of what I like about BO2, you're almost always on the move (not good in tranzit). You have to use teamwork to survive. I'm never really good on my own in BO2, it seems easier to die (especially in tranzit, not so much for buried). To each his own I guess. We'll see where treyarch decides to go.
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You know, if I recall, most everyone liked tranzit at first, and then people started complaining. It's almost like CoD every year now. Saying the majority of people is not a good thing to say, I got called out on that a few days ago. Most everyone I know that plays the game enjoys BO2. Except Tranzit, which we can all agree gets annoying. Your argument for Die rise... spawns, really? I never even noticed it. Revives? That can be said about all maps. Buried is actually entertaining, it's just incredibly easy. I wouldn't say the design was bad. As for origins, you keep talking about balance. WTH does that even mean in zombies? The map is hard any way you look at it, regardless of staves. The punch argument... I have never heard anyone complain about that before, so no comment. Oh, and I agree with the EE, they were pretty terrible, and the rewards were meh. That's not always why we play the game, though. So yeah, BO2 is underrated.
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The problem is, that is supremely boring. Have we all not played BO to death? I'm not usually one to advocate change even, but I'm bored of zombies in general. BO1 is mostly boring but for a select few maps, BO2 I'll play Die Rise, MOTD, and Origins (or the others if my friends are up to it). Those maps continue to entertain, because there's a different style to them. It's funny, you guys are some of the few in the game community who, when they get alot of change in their game while still being recognizable as the same game, to reject that change. It's kinda weird.
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While building the map around the story can be cool, I can honestly only think of three maps where it actually affects gameplay. Those being Moon, Origins, and Mob of the Dead, all having unique ideas in their own right. Most of the other maps have their own little easter eggs (or the big easter eggs), but the effect on gameplay is so minimal I guess you could count Tranzit as having story affecting gameplay, too... after all, the earth blew up. How well did that work out, built around story? It's just in the way the map is set up. What's wrong with tranzit? Fire everywhere, little visibility, a little too big, denizens, the bus not coming around fast enough, no way to control teleportations. What's wrong with Die Rise? Only maybe that you have to go forward throughout the map, you can't climb up what you've fallen Buried? Too easy because of the big guy and other minor details Origins? Apparently takes too long to set up (IMO the set up is the best part of the game, what the hell is anyone complaining about?) Not counting NTZ or MOTD because the complaints are few, but none the less, they haven't done a horrible job. They've done different things to try and make the game more fun. Honestly, their only real failure was tranzit in that regard. One of the problems you guys seem to have is that you want another BO. It's nothing to do with the story related to the map. It's that you prefer the basic way BO was set up: Der Riese clones. An easy set up that allows you to gets far. That's good for solors, but it gets boring after awhile. Point is, BO2 is underrated, very highly, and has more maps that integrate story and change up gameplay than BO, so really you guys just want BO again.
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That gives them an excuse to charge $60 for both. What of the people that like both? Doesn't sound like it'd work out too well. Plus, I can't see how the story would progress. If we have several maps with the same characters, it would just be confusing on what takes place when and such. I don't think that should happen, personally.
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My plea to Treyarch - ranking and purchasable content
ZombieOfTheDead replied to Chopper's topic in Research & Development
You just did comment on it, technically. I apparently didn't look at the balancing part, however. Now that I read it, it just seems kind of... pointless to me. Continue on your merry way I guess with arguing for it as an addition, I guess. -
Maybe? It's a thing that could work, or couldn't. It might be OP, or it could be a waste of space. Or it could just be useful. I don't really know, tbh.
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My plea to Treyarch - ranking and purchasable content
ZombieOfTheDead replied to Chopper's topic in Research & Development
The randomization should probably be higher if this were to occur. More like 60-80%. The customization should be related mostly to pistols, and a few non WW that can't usually be acquired on that specific map. One of each class (aside from WW) I'd say. It's kind of a hassle to switch out so many of these anyways. You also need to take into account that they need to balance out the crap weapons with the good ones to make it more of a challenge. That's the main problem I see. Picking most of your weapons would leave a very small percentage of crap weapons EDIT: also, what Nai said. -
My plea to Treyarch - ranking and purchasable content
ZombieOfTheDead replied to Chopper's topic in Research & Development
Actually, WaW changed weapons pretty much every map (well, they brought some new in, took some away) I don't think weapons should change either. Random is more fun, less predictable. -
Is Ghosts Really As Bad As Everyone Says?
ZombieOfTheDead replied to packapunch115's topic in Ghosts
WaW would like a word with you... It was CoD4, but more gritty and WWII. I like both, but WaW just had a bit more. -
You are a genius, my friend. I feel like we need another damned remix, though. Make it more like the Halloween theme, more eerie. But really though, these ideas are really cool. I liked the whole earth menu in BO2, but this is way better.
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Yay, day off tomorrow and tuesday due to the cold. And since graduation day doesn't change, I don't have to make it up ;)
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This definitely looks cool, but not worth the $60 to buy Ghosts plus $15 in DLC. But hey, that's what Youtube's for. experiencing the sights without spending money.
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Just put out chapter 8 of my verruckt zombie story. Your comments don't have to be approved on that forum, so please comment on it, people. We need to save the story section!
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A Place of Madness (ZOTD's Verruckt)
ZombieOfTheDead replied to ZombieOfTheDead's topic in Zombie Stories
Chapter 8: No Mourning for the Fallen It was then that they noticed the box. Not just any, but the box. The one that would keep them alive. They’d seen it before in the bunker, and would surely find use of it if Dempsey’s prediction was in fact correct. Dempsey shook his head. All this death and only now do we find the means to truly survive. Sanders opened the box and lost more of his energy that he had little of in the first place. He stumbled, but took out his prize. “A .357 Magnum. Not bad at all to me,” he said, chuckling hoarsely. He brought his thoughts to John Banana, whom he knew could not possibly be alive after that onslaught. The speed of them was more ridiculous than usual. Of course, his only comparison was the night before in the bunker. He knew that they got stronger as the waves of them went on, as they didn’t die quite as easily. However, these zombies were still fairly weak, and thus his new thought was that they were just able to adapt in some ways to their environment. Given the close-quarters, rushing could lead then to a swift victory. Dempsey had also used the box, given his weapon predicament. No ammo for one, and using the other to barr a door. Out popped a classic, the Soviet PPSH-41. Dempsey grinned with anticipation for the next onslaught. Coming to his senses, he beckoned Sanders. It was time to enact his survival plan. _________________________________ The trench gun barred door had completely fallen over, and a trail of corpses ran down to the halfway point of the hallway. Somehow, from turning on the power, a surge of electricity had run through them all. Dempsey and Sanders had run past this, and flew down the open staircase with great speed. It was in the room down the stairs, the room they had started out in, that they found the activated the red “Juggernog” machine. Dempsey smiled, and touched the machine. He had used enough of his energy for two bottles, one for each of them. He tossed one to Sanders, and then chugged his own. Sanders was just about to ask what exactly Dempsey’s plan was, given that soda seemed like a waste of energy to spend, when the jingle played and spelt it out. When you need some help to get by Something to make you feel strong. Reach for Juggernog to-night, Sugar seduction delight When you need to feel big and strong Reach for Juggernog tonight! “Ah, good to hear this chick’s voice again,” said Dempsey. Sanders wanted to inquire about this, however his thoughts quickly fell back on to the Juggernog drink. When I want to feel strong, eh? Pretty sure there’ll be more radiation than Hiroshima and Nagasaki combined. Something tells me this and the undead are connected. Sanders’s thoughts were interrupted by a shriek in the distance. Human, however he was unsure if these were similar to the disembodied screams they had all heard earlier. He looked at Dempsey, who gestured for him to start moving towards it. He drank Juggernog, and felt like he could lift a whale. The energy he had temporarily lost from exhaustion had all come back to him. They then walked forward, into the unknown. The electric door was now open, so it was time to find John. While they passed through, there was another machine, light blue and called “Quick Revive.” Bet you can’t guess what that soda could do. Nevertheless, it also spat out a cheery little jingle. When everything's, been draggin' you down grabs you by the hair and pulls you to the ground, If you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIIIIIIVE!...YEAH! Sanders had bought for the both of them this time. He tossed the bottle and drank. And then felt sick to his stomach. “This tastes like cat piss!” Dempsey complained, trying to spit out the awful taste. “So, you’ve drunk cat piss before? The adventures of Tank Dempsey never fail to amaze,” Sanders chuckled to himself, before throwing up slightly in his mouth. “Must say, I wholeheartedly agree with the analogy now.” Dempsey shot him a scowl that could kill ordinary men for the first comment. They pressed on towards the next room. Turning left, they heard the shrieks become louder. Sanders was worried. He noticed an empty M1919 Browning by the passage next to the stairs. One that only could have belonged to John Banana. He approached it, and found a slip of paper. He picked up the paper, and read it. Sanders frowned. The poem. The browning. The severe lack of bodies for the amount of blood around. The odds were not in John Banana’s favor. Sanders set the poem on the browning. Dempsey was, of course, a little unnerved as well, more about the lack of bodies, any at all. He knew John had at least a clip. Nevertheless they both pressed on, and so the shrieking increased in volume until they had reached it’s source. Except, there was no source. It was something darker. Another disembodied voice. Sanders was nervous, knowing that since they were the only ones in the asylum, there were no undead to be found, and that the source had to be in the spot they were in given it’s volume. Sanders tried analyzing the voice. It seemed so familiar to him. They were now in a room with another perk machine, a green one called “Speed Cola.” With no questions asked, they both drank the green drink. They felt speed, oddly more in their upper body. It was quite jittery at first. More like a drug than a Soda, Sanders thought. With that he began investigating the room. Blood was everywhere, the floor, walls, and ceiling. Most of it, particularly the walls and ceiling, were pure babbling nonsense. It could have been a message from Peter, but at that point they had really given up on finding him. What interested him more was the blood spillage. It was all in a puddle, and unlike most undead blood splats. It was more… fresh. It was then that Sanders noticed a cigarette, and some broken sunglasses. Next to that, two more poems involving Smokey and John’s adventure, including Smokey’s death. Obviously this was his final resting place. It hit him that the shrieking might be John or Smokey, or perhaps both. Restless spirits they may be. Tears streamed down his face. Sanders literally could not control it. He held his hand to his face. Tank had noticed. Though tough on people under normal circumstances, these were NOT normal. He pat Sanders on the back. And then, naturally the dead decided to rise again. Just can’t give a poor guy time to mourn his fallen brothers, can ya, freakbags? Dempsey grabbed Sanders, and took him to the nearby balcony. He set him by a window for extra fire and back protection. Out from an opening in the balcony fencing rose a zombie. Dempsey took aim at him, but hesitated after getting a closer view. It wasn’t just any undead freak. He wore a red bandana. Unlike the others, he walked with a brisk pace, normal almost. His expression was just as animalistic, complete with the yellow eyes of his brothers. As he drew near, with a demonic smile he brought out a knife. Dempsey was in shock. He felt as if he couldn’t pull the trigger. Only, he didn’t have to. Bang. A shot fired of to his right, landing straight into the zombies head. And so ended the suffering of John Banana. His hand opened, revealing his remaining poem. Dempsey turned around to a serious David Sanders, emotionally wrecked, but holding up his smoking magnum proudly. Dempsey smiled at him, being truly proud of his fellow soldier for the first time. ____________________________________ This is either my second or third to last chapter. It's tough to look to see if I have any inconsistencies, so if you see any, try and ignore it. It's been awhile since I've done most of this story, and I really want to get it done to move on to something slightly more creative. Slightly. Oh, and thanks Pinnaz for the brains and the whole tab thing. It's a little better now. I'd really appreciate it if more people commented and gave feedback (and gave me brains too, lol) given that these posts no longer have to be approved. That was probably the issue for awhile. Anyways, enjoy. If you don't, then give me feedback like I said. Ta ta -
Your Feelings About The Future Of Zombies.
ZombieOfTheDead replied to Matuzz's topic in Research & Development
The wall of text! It burns us! -
It's all about friendship, guys. Nah, it's cause I'm bored. But seriously, what's with all these 2 year old threads being zombified? (lol, I'm so punny)
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Suggestions For The Next Zombies Title
ZombieOfTheDead replied to FatedTitan's topic in General Zombies Discussion
Higher difficulties that change the AI up in order to change the way you play. Seriously, regardless of all the people who like to train, we need something to shake it up a little. Buildables that can change the map and make you choose what's more important (like the hatch in tranzit). Progression to the story, unlike the stupid crap we had to do for Richtofen or Maxis. Something to make more of an emphasis on teamwork instead of people running around to make their own trains (fine with it on solo, not so much on co-op). Oh, and a better ranking system. -
Never saw a point in buying this. CoD multiplayer gets really boring after a few years of playing it. The only remotely interesting things (call of duty dog and extinction) were the only things I've heard that are actually good, and neither are a good reason to buy IMO. It really is the same game over and over now, except from this it seems like it's a poorly executed rehash.
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Just wrote a new chapter in my Verruckt story. Would like some feedback, etc. The link is in my sig if you need it.
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A Place of Madness (ZOTD's Verruckt)
ZombieOfTheDead replied to ZombieOfTheDead's topic in Zombie Stories
Chapter 7: Just the Beginning Reaching the morgue was a surprisingly simple task. Fortunately for John, there were no stragglers, at least on his side of the asylum. He ran, barely bogged down by his friend’s sudden death. He tried to push past it. There would be time to mourn later, he thought to himself. As he entered the dark, blood stained room they had known as a morgue, he had pondered if Dempsey had heard from the other side. No sooner had he heard a voice from the opposite side of the electric door. “Hey! Banana!” Dempsey yelled out with his gruff voice, “What happened? I heard screaming over there. I saw you running on your side, and so came down to check.” John gave out a sigh. Turns out I might have to think about Smokey after all. ________________________________________________________ Dempsey couldn’t believe what he was hearing. Smokey… Dead? It was unfathomable. First Chuck, who had died for them, and now Smokey. Their numbers were growing thin. He decided that they would have to take action immediately. Unfortunately, fate had decided to take a turn for the worse. Much worse. “Here they come!” shouted Sanders from the balcony. “They’re everywhere!” John panicked. After telling the story, he had grabbed the browning, and loaded a bandolier that he managed to find. “We need to get these doors open. Don’t LEAVE ME!” John yelled out to Dempsey. He ran to the little room facing the courtyard on his side, and took position as the dead began to rise. Dempsey had no choice. He thought up a quick plan, and gave John Banana a heads up. “Hang in there. We’re working to get the power back on.” “Hurry it up, okay?” Dempsey ran up the first flight of stairs, to be greeted by a Nazi without an arm. He put the trench gun in it’s mouth and blasted away. _______________________________________ Nearby, Sanders had already been overrun at the balcony. He opened up a door, one that he was sure lead to the power room. The defenses are too weak, he thought. The undead had all run up the stairs at once. At first, falling over one another, but as they reached the top it was all over. There were too many. He could only hope that Dempsey could get past the hoard. _________________________________________ John couldn't handle it any more. Even his browning was running low. He was cornered, inching closer to everlasting darkness as the hoard loomed ever closer with each passing step. He fired for their heads, beating down the first row and making the next few trip. It was a good way to slow them. But for how long? He decided on one thing: if he was going down, he was going down fighting. He came up with an idea for his final limerick, one for his memory My name is John. They call me Banana. I once worked at a Tex Mex cabana but now I am here. As walking dead near with nothing on me but a bandana. That may as well have been true. His ammo supply was zilch, and his Thompson he left in the morgue due to the weight he already had on him. He clutched the paper in his hand and closed his eyes. “I’m ready to die,” he said. _____________________________________________________ No one was a match for Tank Dempsey, least of all a bunch of shell shocked undead Nazis. He ripped through them with his boomstick until he arrived at the newly opened room. He slammed close the open door, barring it with the trench gun. He turned towards the new path. No way but forward, he thought. A trail of blood and bodies trailed the hallway. Dempsey followed it, hoping at it’s end he would find at least some part of Sanders. He wasn’t disappointed, for at it’s end was an exhausted soldier who had obviously seen hell. His only weapon left was a knife. Dempsey put his hand out to help his comrade up. Sanders accepted it, and got up with a heavy sigh. They both turned to the door that he had been leaning on. The power room. There was no mistaking that from the blue glow in the window. It was their only hope of survival. Dempsey let his hand out, and put in on the door. With the touch, the door flew open, and they entered. Surveying the room, Dempsey spotted the switch. Sanders yelled “hit it,” and their world was made safe. Electricity blazed throughout, and they heard the sizzled screams of the damned as they were electrocuted to death. Everything was still. ________________________________ “It’s over,” Sanders sighed a breath of relief at the sight of the burning corpses. Dempsey remained stern. “No,” he spoke, with sadness protruding in his voice. “It ain’t over.” “This is just the beginning.” ________________________________________________ So this was written in my attempt to finish this story finally. There should only be one or two chapters left to conclude this. As of right now, I do not plan on making another sequel. If I make another story, it most likely won't be related to the main zombie story. This is obviously related to the just the beginning trailer. Not 100% on what I'll do for the next chapter, but we'll see. As always, feedback is appreciated. BTW, can't figure out the indent on this new site yet, so.... yeah. -
Must you guys torment me?! I'm terrible at finding EE. Oh well, time to start looking for the next few hours.
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I'm also liking the idea of the reason for the brains. It just makes so much sense, there wouldn't just be random brains given out I'm still of the opinion that we should keep brains in off topic. It's where the vast majority of us congregate in these off times, and if we add the reason for brains it really shouldn't be a big deal. We may need to make rules for brains in OT so it isn't used for silly things like "oh, you like that game? So do I! here's brainz cause I like that game"
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Zombies Can Learn Something From Extinction
ZombieOfTheDead replied to Rickety Cricket's topic in Research & Development
I wouldn't say changing AI is a completely different game. Rather, it is the same game, you just have to be smarter with your strategy. Theoretically if the AI was changed, you wouldn't be able to sit in one place forever, either. It's not that running trains is easy. Rather, after a long time it just gets tedious and boring. Yes, chaos can change that, but even after awhile that just stops being fun. High rounds just aren't fun to achieve. I can respect that it's not what you want, but hey, at the same time I don't really want zombies to stay the same either. Guess we're at an impasse Also totally agree that if this changes, the zombie's health or some other factor would have to cap to be balanced. Either way, fun discussing with you
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