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ZombieOfTheDead

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  1. You do realize that no matter what there will always be a best gun? Otherwise every gun would have to be the exact same, which would get boring. Doesn't mean it's overpowered, it's only statistically better. In a gun fight, I'm terrible with it, I just never liked it. Actually, I do 10x better with the Galil. This is the CoD I'm second best at, btw, I'm not bad at it (though I do die alot). Different people have different preferences, and my preference is that the Famas sucks at killing. When I use it anyways. Of course, people SEE that it is, statistically, the best weapon, and so use it. It's just overused, I could easily kill 70% of those people with an MP5K or Galil. Not to mention, 80% of the time I'm at the top using a Galil or whatever in a game. Now why don't we get your topic back on topic? I'm sorry that this has become a huge flame war. I didn't intend it that way.
  2. Chapter 4: The “Help” room They sat in their little circle by the stairs. Smokey seemed to be enjoying himself, after all, he had a high powered rifle and made things easier for the whole team with that floaty green skull thing he had picked up. “Floating green skulls, voices in our heads, guns that pop out of chalk outlines in the wall, this shit just gets crazier and crazier,” Dempsey announced, “least we’ve got some better arms in our arsenal.” He glanced at both John and Smokey, holding their weapons with glee. “Sooner or later, though, we’ve got to get out of this room, find a more defendable place, and hopefully find better weapons,” he paused for a moment, “those freaks brought more this time, and judging from the fact that they are even more relentless than the Japs, we will be screwed if we just stay here.” Sanders remembered the door, with the unfinished “Help” written on it. “Hey, Tank, what about that one door over there?” he pointed it out to tank. “Good call, but we ought to be careful. The place looks a bit sketchy, another of them might pop out and scare the shit out of us, or worse,” Dempsey replied, in a grave voice. Each one of the marines knew what worse was. They rose up, and went to the door. “You up for this, David?” Dempsey asked simply. Sanders nodded, shakingly. He held his gun up, ready for anything, and opened the door. The room was black, there was very little light except from the two windows in the room, as well as a corner up ahead, right under some stairs. The corner opposite that had a simple wooden box, with question marks on it. They even found more weapons on the wall: a Thompson, and a double barreled shotgun. “Sweet. I open the door, I get the Thompson,” Sanders announced. Tank didn’t care. All he wanted was a BAR, his weapon of choice in the war. He took the shotgun. Chuck didn’t need a weapon, he was mostly there to be a medic after all. He was just given the M1911 ammo. “Damn… getting these things takes a bit out of you, ya know?” Tank said, quivering after buying the shotgun. David nodded. He felt the same after buying the Thompson. It was clear to him that the chalk outlines needed to be “bought” per say with a little bit of their strength. “Well, I felt the same way as you guys. After killing some of those freaks, though, I actually felt much better. Don’t know why,” Smokey replied. David noticed a helmet on the ground, after going back near the entrance. He shivered. Damn, this place is creepy. “Hey guys, what’s with this box here?” John asked, calling the marines over. “It seems a little strange... something just draws me to it.” “Well, open up the damn thing then,” Smokey replied. So John did. He searched through the hay, until he felt something cold. Metal, he thought. He pulled it out, revealing a German MP40. His heart beat quickly. “Oh my god… this is awesome!” John shouted with joy. Then he stopped, realizing he felt weak. “Damn, this box too? I see what you guys mean about the weakness… ugh.” Then the moaning, again, erupted from the windows. Sanders readied his Thompson, a great smile on his face. “None of these freakbags are going to see the light of day after this. They have nothing on us.” Dempsey nodded in agreement. Hm, interesting new name he has for them, Dempsey thought. He readied his weapon, as they heard the first board being torn down. Smokey got on a window, along with Dempsey, realizing both of their weapons were inferior to John and David’s. With a loud BOOM, Dempsey fired his double barrel into two of the zombies brains, who were lined up. Smokey aimed his Carbine toward their head, hitting one . Then another. Then another. Nothing seemed impossible to them. John and Sanders took turns, one firing, the other reloading. There were at least ten limping towards the small door. Blasting each one of their heads apart was a breeze with the combined effort of the MP40 and Thompson. Each one died in just a few shots. Even if the shots missed, the zombies would still die if shot enough. The wave ended sooner than it had actually begun. Smokey went to the box to try for his own weapon, eager to get something other than his carbine, to match up to the awesomeness of the Thompson and MP40. He got Molotov cocktails instead. “WHAT THE HELL IS THIS!” Smokey screamed, letting the cigarette drop from his mouth. “I ASKED FOR A GUN, NOT A RUSSIAN’S BEST FRIEND.” He was seething with rage. Sanders took a look at him, and then made his own try at the box. What Sanders got brought him joy, “Awe, fuck yeah!” He had gotten an M2 Flamethrower. Smokey yelled with rage again. “God damn it, Smokey, keep it down! You might attract even more of those freaks,” Chuck whispered, trying to keep the noise down. “This kid is a genius, of course they’re attracted by sound! No wonder they didn’t attack us for hours,” Dempsey replied. Unfortunately, it was too late. The undead had returned, but this time, they were screaming. They were even running, and there were too many to even count. Back to their battle stations they went, this time with Sanders up front. They burned, and quickly. But not quick enough, David thought. From behind him, he heard a sound. Was it… stone breaking? “Shit, they’re breaking in through the walls!” screamed Chuck. He used every last bit of ammo he had on that on window, to no avail. “I’ve got it!” Sanders replied. “John, take care of the horde for me,” He said, looking back. John nodded. He shot his MP40, blasting them down one by one. It was unstoppable. He had little ammo left, however. Sanders raised his flamethrower, and burned many in the broken wall. It looked as if there was a cave behind it. Smoke and flames rose, and the zombies burned. David coughed from all the smoke. He fell to the ground with a thud. Smokey and Dempsey had little problem, they went to join John in fighting. “Here’s a little surprise, straight from Russia you fuckers,” Smokey exclaimed as he threw his first Molotov. “I hope you like vodka, bastards.” There was little problem left. As the horde died down, it became increasingly obvious that ammo was running low. Smokey went to the box once again, tired as ever. He had no ammo at all in his M1 carbine. He dropped it. Opening the box, he searched through the hay again, and came back with a gun, glowing green. It was red, with some green and even blue in it. Smokey looked at it once, and wondered, “is this a toy?” unaware of its abilities and true potential. ____________________________________________________________________________________________________________ I'm beginning to hate how some parts of the format on word doesn't transfer over well. Oh well. I forgot to mention this last time, but I actually got the points thing from another zombie story, which had nothing to really do with the story, apart from characters. It's basically only a heavy feeling, not a sickness or anything, otherwise fighting would be impossible. Also, next chapter I'm thinking of doing a little part with Nikolai in it at the end. Would you guys like that? If not, too bad. I'm doing it anyways So yeah, next chapter is the ray gun. I doubt it will be as long as this chapter. We'll see, though. Comments, feedback, and [brains] appreciated
  3. Oh really? If I shot with the famas, I would lose. I'm terrible with that gun. My guns are the Galil, AUG, and the MP5k. I'm not being ignorant, this is experience from using it. Different people have different preferences, and I could take you out much more easily with a Galil than a famas. Also, you really ARE being ignorant. I swear to god, if the Famas was nerfed, you would automatically go to something else. Its happened before, and it WILL happen again. It's YOUR opinion, and NOTHING more, so quit flaming my opinion, calling it ignorant among other things, when YOU are in fact the ignorant one for stating your opinion is fact, when it isn't. I forgot to add, I'm done with this. I'm going to end up flaming more than I want to if I stay in this thread. Call me ignorant all you want, what you say isn't fact.
  4. Of course. Asian chicks=dominate.
  5. Lol, great avatar Probably in my top 5 favorites (but superhands still has the coolest). Anyways, welcome to the site. Feel free to post about... well whatever the subforums tell you to post about. Have a great time here :D
  6. I don't really like the whole stand alone zombies type idea, tbh. That's just me though. Transferring them over would also be BA, but Activision wouldn't allow it here, sadly. I know where you're at with not wanting to buy it a third time. Well, personally I don't really care if they perfect these maps. If it was just another BO classic maps type thing, I'd skim over it, because it's not worth it to me then.
  7. Good luck, man. You always did deserve this job. You created the best site ever, after all.
  8. It's only repetitive if you run trains, imo. And frame rate has nothing to do with repetitiveness. You and me both! And @ rissole, I know what you mean with the limit. Its just that I'm assuming there will be more perks latter on, so we'd probably need 1 or 2 more slots. I'd say 1 more at the least from the standpoint of BO maps, so yeah, 5 would be alright.
  9. I know. So soon? I just made one of these threads for the classics. Well, I figured I would make a second topic for this as well. Same basic format and everything. I believe these have a much higher chance of being remade than the classics, so this one is probably the more important of the two so far. Before I begin, I must stress this 3arc. Do not change that maps too much, keep them essentially the same. With that, I shall begin. FIVE Gameplay- Arguably the least favorite zombie map for the majority, there isn’t really much I can say about it from a gameplay standpoint. Do not add any perks (and get rid of mule kick in this one as well). Also, KEEP the BO guns here. I know I stressed in the Classic maps thread to get rid of them, but the BO maps I think they’re acceptable in. Also, the Nova Crawlers and Thief have got to stay. People don’t like the nova crawlers (which I for one don’t get, they aren’t that annoying), but they keep difficulty up and make things more interesting. Same with the thief. Finally, keep the winter’s howl. Just try to make it more useful this time. Graphics/sound- The zombie’s skins. I mentioned this in the verruckt section in classic maps, WHY DO THEY LOOK SO DECAYED? I was under the heavy impression that the outbreak was going on as the Five crew were talking. They need to be toned down slightly, just because it makes no sense. Audio was fairly good in this map. Though I don’t like Eminem that much, I think it sorta fit in this map. Oh, and maybe give them an actual first person suit skin? Don’t be lazy with this! Storyline- Keep the cutscene, but update the graphics for it. I think there needs to be radios regarding what the hell even happened here? Even a few sheets of paper, anything. Who the thief is very big as well. KINO DER TOTEN Gameplay- I love this map. It’s simple, easy, and fun. Keep BO guns I’d say, in their entirety. Get rid of mule kick in this as well. By the way, for any of you wondering why I don’t want mule kick in these first 6 maps, it’s because it makes Double tap pretty much pointless. Keep Nova crawlers. What? They vary things up. I like that. Dogs are a must as well. Oh, while I’m at it, give the wall guns more ammo. They run out in like 2 seconds. Graphics/sound- Zombie skins are fitting here. They’ve been dead 20 years, so decay is obvious. Keep the characters skins how they are currently, but change Richtofen’s hat back to tan. Looks cooler that way. I love the atmosphere of the map. It’s semi creepy, but not too creepy. Sound is great. I love 115. Storyline- More radios? Pieces of paper? Anything? Cutscene is always cool, but I’m fine with Richtofen’s monologue if not. Major EE? I don’t know if it would work here, but ya never know. ASCENSION Gameplay- This map was too damn easy, and got boring after awhile. BO weapons kept, as well as all wonder weapons. I’d prefer for mule kick to be gone, but from this map on I don’t care as much. Monkeys were an atrocity, but keep them on. They were 100x worse than Nova crawlers btw, but they add an actual challenge. Also, is it bad to ask for a perk cap raise? There’s so many perks now that I think it’ll have to be soon. Graphics/sound- I loved how these zombies looked. They were so deformed and cool looking. For the crew’s skins, keep them all beat up and stuff here as well. Gave the map a sort of unique feeling for them. Same with Richtofen’s flight suit. The background music seems kinda bland for this map as well, maybe just put in a creepy chilling wind sound or something like NDU did? Keep the black and white start, made this VERY unique. Storyline- This map needs a cutscene. We have no freakin clue how they got here, whether it be from teleporter or whatever. Maybe add clarification to ascension’s date? Some say it happens when five happens, but that just seems stupid to me personally. Smaller paper easter eggs would also help here in uncovering the story, for the ascension group anyways. CALL OF THE DEAD Gameplay- Keep George. What? He added some challenge, and later rounds you barely even noticed him. Made things fun. Just make him easier to kill in 3-4 players. I LOVE how you guys put in the sprinters here, keep them. Keep or take out Mule kick. Like I said, at this point it doesn’t matter as much to me. Return of BO weapons, as well as wonder weapons. Not a fan of the VR-11, but it should still be here too. Oh, and btw… could we have the Machetes and pitchforks that were in the trailer/cutscene? Please? Don’t make them weak, either. Graphics/sound- Loved the environment, I always wanted a snow map. Great fog effects, and the music was really chilling. The zombie skins were top notch in this map, they just looked SOO cool. I do question why some of them are shirtless, though. I find it funny how you gave this crew custom first person skins, but not the main crew. Still, is cool. Great model design as well. Oh, btw, give SMG a custom dive to prone grunt, will ya? I just remembered that. Storyline- I’m still semi confused on this maps role in the grand scheme of things, some notes wouldn’t be bad for this. Maybe put some in the snow so they’re harder to find? Cutscene is perfect. Same with the major EE. Also, WTF is George, anyways? A zombie? Half zombie, half human? It’s confusing… SHANGRI LA Gameplay- The corners are a bit too tight, but that’s all right. Basically keep everything currently in there, Napalm zombie and shrieker, monkeys, Shrink Ray, everything. Mule kick in or out. Perhaps if there are melee weapons in the next game, add a freaking katana? Keep spikemores. Pack a punch should not need all people to be activated, just sayin. Graphics/sound- I loved this place, it looked beautiful. No exaggeration. In the caves… boy was that creepy without zombies. Rattling chains, bodies everywhere. Make more maps with that, treyarch! Zombies skins are good. Storyline- Oh my god the easter egg was long… I just suggest an option solo, for this one. Cutscene… I don’t know if it’s necessary here, unless it explains the map’s backstory. Radios and notes are nice, yet again. MOON Gameplay- Low gravity is honorable. Loved the wave gun. The astronaut should stay. I don’t know why people didn’t like him. He’s easy to avoid, and perfected George, monkeys, and the Napalm zombie, IMO. Nova Crawlers are slightly more annoying here, but keep them here. They still aren’t that bad. The return to earth for pack a punch shouldn’t require everyone, but I could understand if it wasn’t possible. Graphics/sound- Zombies looked cool, still unsure why some are shirtless. I also loved how their eyes turned blue after Richtofen took over, but seems a bit awkward if that was for the next game.. The crew looks good, beat up as in ascension. I miss Takeo’s hat, though… Samantha looked exactly how I pictured her. The lack of sound was also pretty cool. It made things more interesting. Finally… richtofen’s power ups… are so awesome sounding. Especially fire sale. Storyline- I don’t know how they would do a cutscene here, maybe just explain how they got there? This map has a great amount of EE, no more need to be added, except for date clarification, if possible. The main EE is awesome. Keep it exactly how it is. General Gameplay- Perk cap increase to at least 6, I suggest. EDIT: Maybe only five with the current amount of perks we have right now. The next game should have at least 6, however. Keep most of the special zombie enemies Add Melee weapons if available in the next game. Keep BO guns, in box and on wall. Give wall guns more ammo Graphics/sound- Keep the same general skins, but improve upon them. Background music, and music EEs must all stay Give richtofen’s hat it’s old tan look back. Custom first person skins for the main crew. Storyline- Add more EE, and cutscenes. Reveal as much as you can to us about these maps, treyarch. So that's it for BO maps 2.0. If you haven't yet, check out my Classic map version here. BTW, if you don't like it, don't hate on me. If you do, then thanks. I'm open for suggestions on what to put here as well. I may do a part 3 of these for the next game, but I'm not 100% about that yet. So with that, comment away.
  10. I agree. I'm gonna make a similar thread to this later about the BO maps.
  11. There's no excuse for me sucking at that point, though. I just kept doing stupid things to make me die at that point in time.
  12. Chapter 3: Things get weirder. Sanders went up to the chalk outline of what he assumed was a german Kar98k. “Um… guys..” he started, “Something about these outlines of weapons seems strange, doesn’t it?” John answered, “Yeah, I noticed that awhile ago. Why would some idiot draw a gun on the wall when these freaks are attacking? What, did he assume it would pop out of the wall for two bucks a pop?” Sanders touched the area in the middle of it, and felt something at his feet. Could it really be… He looked down. There was indeed a gun at his feet. The same as up on the wall. He felt a little drained, for some strange reason, but shook it off, and picked up the rifle. Along with the clip chambered, there were about 10 more clips on the floor for it. “Whoa… that’s weird, I don’t remember seeing that on the ground before,” John added. “Mind giving it to me? My colt’s nearly empty after that wave of the freaks.” Sanders handed him the rifle, as well as its ammo. He wasn’t a fan of bolt actions anyways, they loaded too slow. Versus the freaks, he figured it wouldn’t stand a chance. But, they were slow. He couldn’t deny that. “Sweet… thank god,” John said, thanking Sanders, “Hopefully this added power will actually take em out this time. That is, if they come back.” Of course the freaks are coming back, Sanders thought. He remembered back at the crash, seeing the walking corpses looming near, dozens seemingly. “Oh look, another chalk outline,” Smokey said as he walked toward it. It was past the next window. This one appeared to be an M1 Carbine. “Lets see… where’s the damn gun below this? I see nothing!” Smokey slammed on the wall, while everyone observed. As he hit the outline, it appeared at his feet. “The… fuck?” Smokey confusingly stated. The other marines were equally confused. How was it that a gun could just magically appear at his feet, they all wondered simultaneously. Smokey picked it up, then staggered a bit, as if he had lifted a huge weight. “Wait… guys, what if touching the outlines is what made the guns appear?” the medic asked. The marines looked at him. “That actually sounds, well, correct,” Dempsey admitted. “By the way, soldier, we never got your name throughout all our time in the pacific, even in our capture at peleliu. You seem a little… shy. Anyways, in times like these, I think names are a must.” The medic felt awkward. He was certainly a shy man, even though he had known he fellow marines for over three years. “My… my name,” He began, stammering slightly, “My name is Charles Walker. Most of my family and old friends called me Chuck.” Finally, we could actually identify him, thought Sanders. Took him long enough. As these revelations commenced, more moaning came out from the cold night air. The marines went back to their windows. Smokey had given his M1911 to Chuck. “Ah shitballs, there’s more of them this time,” Shouted Dempsey as he raised his Colt to the first in sight’s chest. “Remember marines, no fear, and no mercy.” John raised his Kar to the zombie’s chest, and shot. It hit the Nazi’s arm, which then flew back about five or so feet. It kept walking. “Guys… I don’t think hitting them anywhere but the head is working. Aim there!” Shouted John. He raised his Kar98k again, this time to the undead’s head. It blew clean off, sending it back to hell. “Fuck yeah! It works! Aim for the head!” Smokey was having the most trouble. Three came to his window, unstoppable. Most of the boards had already been taken down. “Shit,” is all that he could say. As the last board fell, he heard John’s message. Immediately, he put the carbine right into the zombies mouth, and shot. Clean through its brain, it tumbled to the ground. The heavy feeling he felt moments ago was gone, replaced with sheer joy. The two remaining undead had gotten through, and Smokey, thinking fast, blew the seconds head away instantly. Overjoyed, he took his last Nazi down with a stab in the skull. As he did so, the strangest part of the day had just happened. After he finished the Nazi, a giant glowing green floating skull popped out of the zombie. “The… fuck?” This seemed to be his new favorite phrase with all that had happened. Was it good to go up to or bad? “Screw it,” he said to himself as he walked into it. He heard a voice inside his head. INSTA-KILL Dempsey sliced the zombies neck, which immediately popped following this voice, which he had heard as well. All of them had. Chuck shot both of the limping Nazi’s, both dead with one bullet to the stomach. Sanders watched in awe, as he had gotten none of the creatures at his window. “Well… that’s different,” Smokey whispered as he began boarding his windows. The wave was over. With a sigh of relief, Smokey met up with everyone else by the stairs to discuss all the crazy shit that had happened today. And boy, a lot of crazy shit happened today, he thought. ____________________________________________________________________________________________________________ So that's it for today's chapter of ultimate awesomeness zombie slaying. I liked this one more than the previous one, and I think it's longer. Was roughly 2 pages worth in word, anyways. I hope to make them longer with each chapter. So, with that, I named the Medic after the two main characters in my favorite TV show, Chuck, which ended a few days ago. /sadface. I think that's enough honor for it. So, I figured out a way to make the point system of zombies work, as well as power ups. How do you like it? 8-) Also, could someone please help me figure out a way to indent every paragraph? I make it indented in word, but it doesn't transfer well to the site. Thoughts, comments, etc?
  13. Have you played the original? The splash damage there was 10x worse than it is in BO. It used to down you in 1 to 2 hits. Kept you on your toes. I'm not sure if that was good or bad for zombies, really. That made it seem way more powerful.
  14. Well, Nacht has the Ray gun Verruckt, well that was where the PPSh was added Okay, kidding about that being a WW. Honestly, the Winters Howl is probably perfect for it. I'm not sure what else they could do. Also, glad you're all likeing the post :D
  15. I'd agree with you... if the hackers weren't there. Don't have enough friends w/ WaW to get a good game going. If only...
  16. My ideas for classic maps Weird how this thread was posted shortly after mine.. but none the less. If they are to remake anything, it should be to improve graphics, and add EE. Gameplay should mostly stay the same, unless it is to improve what is currently there.
  17. Out of those three, monkeys is probably the least of my worries. Technically, NDU is bare bones zombies, and shouldn't contain the thundergun. I don't know, with that NDU just never felt as cool. Mule kick is the worst, though. It makes Double tap useless on the classics, and since there isn't a perk bottle there, we can't get all of them. The main reason I wouldn't want monkeys is simply because of the whole Treyarch progress thing. I'd ok it on verruckt, and maybe SNN. NDU... I'm not sure. Thanks for the comment btw, glad you agreed, and thanks in the future for [brains]
  18. Alright, so we had the classic maps in Black Ops, right? Yes, but compared to the originals, at least in my opinion, they were relatively mediocre, for not only gameplay reasons (black ops guns), but graphics and sound(more on that later), as well as the storyline area. I still liked them, but not as much. So, this thread is basically to show how they can actually, say, perfect these maps, if they were to recreate them a second time (doubtful). NACHT DER UNTOTEN Gameplay- Alright, so it’s still a pretty fun map in the BO version. My main problem here is the BO guns in the box. Just doesn’t make sense in WWII to me. Not only that, but the thunder gun and monkey bombs were not yet created. It just doesn’t show Treyarch’s improvement over time, and makes it slightly less fun for me at the least. Changing these back would be a plus. Mule kick has got to go as well, does not belong, and again does not show treyarch’s improvements. As for the zombie AI, which is vastly improved from the original, actually makes this map a lot harder, so something might have to be done to ease it up a little if the above changes are to be made. Graphics/ sound- Okay, the zombie skins are much improved from the original. I like that. They also sound a lot like they do on later maps, cool as well. Unfortunately, this is supposed to be a creepy map, and at the beginning, they scream a ton more than the original. What I also didn’t like was the background music. It made things less creepy as well. In the original, there was just the sound of the air. Bring that back, so I don’t have to turn the music down. Storyline- Get rid of the crew here. I never liked that they were here, it didn’t make sense in the story. Instead, put the marines back in. Make more of a story for this map. Presumably, these are the verruckt marines, so maybe make custom skins for them. I’m one of those people who believes Dempsey fought the zombies in Verruckt as well (makes more sense to me than getting captured early), so he could actually stay here. Give them new dialogue, personalities, anything. Put the old cutscene back in, but expand on it. Give this map a true story, please Treyarch. VERRUCKT Gameplay- Again, black ops guns must be taken out. It makes no sense. I suggest no monkey bombs here either, but the limericks John Banana wrote suggest that there was at least one in there, so I wouldn’t mind and easter egg with that per say. Winter’s Howl can stay if they can give a story reason for it. No mule kick again Bring the sprinters back, they made this map so much fun, and really brought meaning to Verruckt’s name- crazy. Graphics/sound- I was always under the impression that the verruckt outbreak happened a day or two before the marines got there. Why do the zombies look so decayed in the BO version? I actually wouldn’t mind if they looked like the original people with glowing eyes zombies in this one, because it makes sense. The background music again ruins the effect. I don’t know if anyone’s heard the sounds in the background, but they were phenomenal, they made this map the creepiest. The background music just ruins this. Storyline- Get rid of the crew again, we know the marines were here in the story, it makes sense for them to be here, for less confusion in the story. Again, expand upon their characters. I suggest another cutscene for this map as well, explaining how they got here, etc. Would be cool. Also, any new minor easter eggs are always welcome. SHI NO NUMA Gameplay- Ah, how I love this map. I don’t know why, but doesn’t feel as great in BO. For starters, no BO weapons again. No monkeys, they weren’t here yet. No Mule kick. Honest to god, that’s really it for gameplay in SNN. Graphics/sound- I loved the zombie skins in the original. Hate them in BO. All they are is nazi and American zombies from Five and kino with a Japanese uniform. Seriously. Make them a little more original this time. With the crews skins, make Takeo lose his mustache, he hasn’t gotten it yet. Ze doctor’s hat was also tan back then, instead of grey. I think that was just an accident, but it still looks cooler this way.Wouldn’t mind completely original first person skins for all of them either. Also, there seems to be a weird graphical glitch in BO SNN, in the box spawn. It really irks me, it just flashes white randomly when you move sometimes. As far as audio, I think we’re good here. I don’t remember the same background music, but perhaps I have forgotten. Storyline-] We really need a cutscene here, no one’s really sure about this part of the story, whether the doc brought the crew here, or if the crew got there on their own with a mission. This is the first map that could be revamped with a major EE, I wouldn’t mind that. Perhaps open up the area to the meteor for that? Little EEs always accepted. DER RIESE Gameplay- Get rid of Black ops weapons and mule kick. If you could, maybe expand the DG-3’s zombie range, since people were complaining about that? Same things with Tak & Ric’s skins here. That’s really all I have to say for gameplay Graphics/sound- I’m okay with the zombie skins here, but I still liked the originals more. If these were brought back improved, I would be happy. Storyline- We don’t need a cutscene here, but it would still be nice Addition of Major EE? The hide and seek one isn’t really an EE…. Smaller EEs always welcome. GENERAL Gameplay- Dive to prone MUST come back. It’s so much fun! I keep stressing this, but REMOVE THE BO WEAPONS. Replace them with WWII guns again. Basic zombie skills obviously. Graphics/sound- Obviously update them again. Just make unique skins for the zombies and crew, kay? Please, fix the music EEs cutting out. I think we can all agree on this one. Storyline- More EEs Bring more revelations, this is why cutscenes are good. Remove Nikolai, Takeo, and the Doc from NDU and verruckt, permanently. They do not belong. Dempsey may or may not. So that is basically all I have for the Classics 3.0. If you guys have any suggestion for that as well, post em, and let me know if you guys like my ideas, if these maps ever get recreated again. EDIT: Black Ops Maps 2.0 is up as well, if you guys wanna check that out here
  19. That's actually a cool theory. However, I'm pretty sure one of the radios, dated 1940, happened either just before, or after Richtofen went there, so I don't believe the tibet expedition and Maxis going there could be related... could they? None the less, good job :D
  20. Either AK-47 was made, or Roswell, New Mexico's UFO incident.
  21. So in other words, if they kept the formula simple you'd like to see zombies in the next game? That's sort of my thoughts, I hate them going OTT with things. I guess the game has reached it's happy-medium right now, any more features and stuff would be too much I think. So what you're saying is anything more and it would start being bad? I heartily disagree. If the maps were basically the same formula after awhile they would get monotonous and boring. New things change the pace, make things fun. It's why each map is very different from the last. If they returned to how Der Riese was, it would just be a step back, IMO.
  22. Actually, I didn't contradict myself. Overpowered means that it is nearly unstoppable. It isn't. It just has high stats, and they are not significantly higher, otherwise it would in fact be overpowered. Sure, you play clan matches. Doesn't matter the gun, the skill of the player is what would really beat you, Famas could easily be beaten by, say, a Galil. You can believe what you want. Besides, remember that the gun with the highest stats are always used first. If they got rid of the famas, people would go to another gun and call it overpowered. It's just the way of the CoD community, nothing more. Argue all you want.
  23. I don't care what it's called, I want mah zombies is all, and a real conclusion to mason's story. Though Iron Wolf sounds cool, it's probably fake.
  24. Aw man, I'm not gonna be able to, unless you get on at like 9 or 10 CST, but then it'd be kinda late. Maybe next time, I guess.
  25. I was supposed to be in that game, lol. Bean took my spot. Yeah, way to make us lose jumpy Fun times.
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