ZombieOfTheDead
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This needs to be said... God damn they are not freakin aliens! They are just portable zombie barrels!
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How tired do you get of hearing this...
ZombieOfTheDead replied to Eddiethehead's topic in Modern Warfare 3
Not really... there is a HUGE difference between Treyarch's and IW's games. Either way, do you really think they're going to be that much different between games? Same series and all. Basically just point, shoot, get kill. It really is no different than any other shooter. There isn't alot to innovate on, so they're actually doing pretty good on innovations. But I do hate when people hate on BO or Treyarch in general. It pisses me off because they give such stupid reasons for it. "Wah, Ghost and Famas are soooo OP." Just shut up and enjoy the damn game. That's what games are for. Fun. -
What Shoreyo said, but the reason they didn't include gore in muliplayer is because they couldn't do all the customization if they included gore, so they chose the customization instead. I hope that they figure out a way to do both next game, though.
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No. Bad, bad, bad idea. Only points from the game should be had.
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No, that doesn't really make sense unless they down you. They can't just stick their hands into your pockets and take something. They aren't the pentagon thief.
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He means like normal people that aren't zombies. You know, looters like when a disaster strikes?
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Heh, interesting idea. Would only make sense in some maps, though. And shangri-la is by no means open :lol:
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Call of Duty: Black Ops Zombies for iPhone, iPad and iPod
ZombieOfTheDead replied to Covert Gunman's topic in Black Ops
This would be amazing, if only I could download the most recent OS to actually get the game. /sadface -
A Place of Madness (ZOTD's Verruckt)
ZombieOfTheDead replied to ZombieOfTheDead's topic in Zombie Stories
Chapter 2: The Experiments Two days previously… Wittenau Sanatorium, Berlin ________________________ If I’m not able to report back soon, things could get rather messy here…, he thought, glancing over at the burial mound located closest to the morgue. God… things just go from bad, to total shit storm here. I wouldn’t be surprised if this place becomes as infested as our testing grounds… He went down a staircase, and through one of the experimental hallways, and through the morgue. He arrived at a room with a dentist’s chair. A patient was strapped in already. A live one. Another scientist would be performing the tests, while he would observe. The dentist tools turned on with a loud buzz, and as they touched the man’s flesh, a liquid more red than Japan’s Rising Sun squirted out, and the man shrieked louder than any other tortured soul in history. As Peter observed, he felt a little depressed. He no longer wanted to be here. Being transferred to the Asylum, he observed many of the most brutal things that could ever be done to a human being. He ran upstairs, hoping to find a secluded place in the bathroom. No dice, there were guards nearby. Comms with the outside was prohibited, and he wasn’t allowed out past the main gate. There was a staircase in the power room. He walked down it, almost tripping. His heart beat rapidly. Into the room he went. It was dark, secluded, and quiet. Best of all, no one was around, as far as he could see. He set up a small radio, and put headphones on. Schneider had heard it all. He’s got communications... with the outside? What could he be planning? He thought carefully for a moment. He knew something wasn’t right about Peter from the start, so he had kept a close watch on him. I have no choice, but to tell the guards. If he’s a spy, everything could be ruined! He ran upstairs as fast as can be. The whole area was now on alert, it seemed. Peter ran downstairs, and went to the torture room. Oh thank god… the body’s still here. There was a large pool of blood on the floor. His hand had been sawn off, still strapped in to where it was. Other than that, he was unbound. Perfect. “Ah ha, there you are, Peter,” said Doctor Schneider, with two guards at his side. “An agent of the OSS, might you be?” Of course it was Schneider, I completely forgot how he was watching me. What’d I do that put him so on edge like this? “Very good, Schneider, but you are forgetting,” Peter paused. The corpse’s eyes opened, eyes as orange and blank as the sun. More evil than any experiment in the Asylum. Schneider screamed, and ran back upstairs to get more guards. It was already too late. With one bite, the guard would be dead, and the other, standing in shock trying to figure out what would happen as his friend bit him. The chaos had died down. Peter had done it, send the damned out onto the Asylum. Hiding in a closet had actual been quite effect for avoiding them. Once he was sure the screams and gunshots had faded, he went outside. He ran to the room by Speed Cola, and the **** please report this topic, post ****. Around there, there were several corpses. Good…, he thought. With a butcher’s knife from the **** please report this topic, post ****, he chopped up some of the dead flesh, and used it. Painting the walls with blood, he sprawled out messages, sometimes repeatedly to get the point across. When he ran out of space, he turned toward the **** please report this topic, post ****, until he was sure that everything had been gotten across. He ran to the power room. One last thing to do. He put his hand on the switch. He heat shuffling behind him, and in the moment all he felt was pain, ripping at his arm. One of the monsters. He screamed out. In the backround, he could have sworn he heard voices other than that. Taking a Walther P38 from the monster’s pocket, he blew his brains out. On the stove, he heated his wound to stop the bleeding. Schneider… heh, even in undeath he is so sadistic, he thought. He couldn’t hear anything aside from his thoughts. He went to the Speed Cola room, and traveled out the window. A sigh of relief, and he walked away from the chaos that would resume. ______________________________________________________ So, did it rock, or did it suck? I figured I'd give a flashback, so you won't find out if the marines had a party with that good ole' fashioned cola until next time. @MLH, gotta have humor in a creepy story @ninezerowill, I plan on going all the way. I swear to god, though, if I get some of this wrong I'm gonna be pissed when BO2 comes out. I'll leave some of it vague, but if I'm sure about something it's going in. Side note: I say this often, but I think the writing came out bad near the end. I just kind of wanted to speed things up a bit. -
Back to the roots: Nazi Zombie Ideas(Treyarch plz read!)
ZombieOfTheDead replied to Mumble's topic in Single Player
You did not just say this... there is ALOT more to the zombie story than that. This site is primarily FOR the story. To say screw the story would leave this site with no purpose. Don't get me wrong, there's still the gameplay section, but it isn't fun discussing boring strategies... (no offense to people who actually like running loops). -
Names Of The zombie Maps, What Do They Mean???
ZombieOfTheDead replied to Logster22's topic in General Zombies Discussion
Yes, but when referring to a cinema, do you say "cinema?" No, you say "theater," right? Even Richtofen said, "Theater of the Damned." Germans do. Hence, kino, or cinema. Direct translation is Cinema. That is all I mean. They would say cinema, we would say movie theater. -
Zombies - Campaign: The Theory and the Evidence
ZombieOfTheDead replied to BlindBusDrivr's topic in Single Player
The Black Ops campaign ended with "Five," a Zombies level. Not part of the campaign. That's like saying Nacht Der Untoten was the end of WaW. -
Medals - What are they and how do they work? [UPDATE]
ZombieOfTheDead replied to LiamFTWinter's topic in Site News
Meh... I don't feel like I get recognition from a picture below my avatar. I already said I'd give it a try, but again I still want colors. I don't care if there are or aren't medals, colors just seem like better recognition, IMO. -
Back to the roots: Nazi Zombie Ideas(Treyarch plz read!)
ZombieOfTheDead replied to Mumble's topic in Single Player
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It's Zombies, for crying out loud! Zombies don't really exist. If zombies can exist in the storyline, then backwards time travel can exist in the storyline. Like I said, nothing is too absurd for Zombies. The zombies were explained well, though, through science. I'm sure they would be able to backwards travel, but a lot of going back 65 million years ago doesn't make sense. They wouldn't be able to communicate to the rest of Richtofen's group back in 1945, that's for sure, and that would be necessary for Richtofen to carry out his plans.
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Now that I think about it, one side of the centrifuge is fairly open, so that isn't the issue, but the other side is fairly narrow. Then again, I haven't used that area, so I wouldn't know. I generally only open one of the juggernog doors, so it's easier to defend. Preferably, I make it so that I can defend revive and juggernog at the same time. If I open the second door, the strategy fails. That's the only bad thing about that part.
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Really? Kinda surprised, because there's like 4 windows, and they can jump down. I still don't think that's the best area, tight spaces like that aren't really the best for me personally. But yeah, I recommend a combo. Two people in PaP might get a little too hectic... probably doesn't even out the zombies as well, but I'm not 100% sure.
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Running by spawn sounds like a death trap... I'd do a combo: One at Flopper and one at PaP.
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Medals - What are they and how do they work? [UPDATE]
ZombieOfTheDead replied to LiamFTWinter's topic in Site News
It seems I'm still not the only one who doesn't like this 8-) -
What is this, Harry Potter? It's just a name. What he did is what should be cursed, or rather what he caused among us.
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Well figure out a way to argue it! I think the probability of them setting up area 51 65 million years ago is kinda small to be honest. I'll just leave it at that.
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Now that itself is far fetched enough for me. Just doesn't make sense to have area 51 in that time. It says "Welcome to groom lake" correct? Did groom lake exist back then? I'd seriously doubt it.
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