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ZombieOfTheDead

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Everything posted by ZombieOfTheDead

  1. That's pretty interesting actually. Nice job, and [brains]
  2. I agree with this, but 37 on Co-Op, and you were a newb... you must have had some BA team mates.
  3. I have never understood this, why does it matter if someone takes your kills? There are an unlimited amount of zombies for you to kill. Besides, it saves you ammo for the time being, and can potentially save your life. For example I was in a game with randoms yesterday on Ascension. One person steals one kill on round 1 so the guy decides to leave. Is it really worth it to leave for that extra 130 points? When it comes to round 5 and you decide to leave, you can have them open the doors because they have the most points. The only time it can be problematic is if one person is downed. If someone kills all the zombies then you may get trapped by spawning zombies, but even then you can just throw a monkey or whatnot. People "stealing" my kills are the least of my worries when I play co-op zombies. Besides, do the zombies really belong to you in the first place? You have to build up points early, if someone steals your kills you might not be able to get what is necessary to survive. Plus, most of the people who steal kills anyways aren't team players, they won't open doors bro. Anytime after those first rounds in the spawn it doesn't matter.
  4. SMGs or MGs TBH, SMGs are only really good on WaW, with higher ammo capacity and power. Don't care about the point building, it annoys me when I have to go back to the wall in BO after only a minute or 2. Again, MGs were better in WaW as well, they seemed so powerful in those late rounds, however, they're still decent in BO, and they're still better than snipers or shotguns (again, both seem better in WaW? I'm not ranting about WaW being better, but just noticing).
  5. Go ahead and turn on the machine!
  6. That's kinda hard to say... I'll go with anyone who doesn't try to act like a jerk, and knows what they're saying in a thread. Also, those people who can actually make big threads, I could never. I always say I'm going to do something, but never do.
  7. Ability to get to higher rounds faster, as well as getting breaks easily makes solo easier. There really isn't a question about it, if you can get further on one, it is easier.
  8. Actually a chemical can be either an element or a compound, hence chemistry. There are chemical elements and chemical compounds. Alright lets get back onto topic.
  9. Chemical and element mean essentially the same thing
  10. Have fun with a game, don't complain. Hate threads=bad
  11. Agreed, original crew group, as well as the second. I was thinking of a typical zombie survival group instead, not 935 scientists, but that could work as long as those maps go back in time.
  12. Eh, who cares. No zombies=not worth it.
  13. Someone who can make it to at least 25, having very few downs, and can be a good team member.
  14. Put em back, but they need to stay how they originally were. Each and everyone. Well except the actual problems of course.
  15. Just have to say, most zombie players make it to about 30 or so. That's about 2-3 hours there. If you're going 6 or more hours, you've got to be trying to get to a ridiculously high round. Point being in all this, if you're going to get to a high round, its going to take a long time. You don't just accidentally get to round 50, unless I'm mistaken. Normal games don't take THAT long. Agreed.
  16. Jesus Christ, if you can make it past round 40 with 2 or more people, then you're not trying to have fun, you're going for score. You're most likely having 1 person doing all the trains (Which gets very boring, IMO). Fun games go for maybe 3 hours. MAYBE. For whatever reason people apparently don't know how to have fun anymore.... As a final note, time limits suck. Always. That would make things more annoying than anything. This isn't Multiplayer, I go on zombies to take a load off, instead of getting pissed off on MP.
  17. The game is about fun, does it matter how long it takes? I mean.... If you have somewhere to go, then you shouldn't be played something as long as zombies at the time. I prefer playing longer games, the fun lasts longer.
  18. The irony of this is that I just learned about the Great Leap Forward and everything. With those "healing powers" I think of Shangri La, so is that what this is pointing to? Either way, good find, my friend, and heres some [brains] .
  19. Hope not, I'd rather have the whole CoD package, multiplayer and all. It should just stay as it is.
  20. Ok, there is NO way that it is faster than a pistol. Also, have to mention that I have never heard that the spectre was faster, I still think its a rumor. Maybe it just seems faster? If it really is faster than a pistol, pretty sure 3 arc just screwed up.
  21. I thought this was obvious? Pistols, SMGs, and the like are generally lighter weight than others.
  22. Well then there's another thing IW failed at, increasing difficulty with more players. Guess it doesn't matter given that there can only be 2.
  23. Exactly, the fact that 4 player is there is nice enough, and some people like playing in a little group rather than 3 people. That is the one thing they could have kept from zombies, the one thing they really screwed up in. Dude.... with more players, the harder it gets. They put in more enemies so that it is more intense, that's why its so hard to get up in high levels with 4 people in zombies.
  24. As I've said, can't compare. Still fun, but you really can't compare.
  25. Thing is, solo IS easier. Try getting to round 60 solo versus 2 or more. Despite that, you should get at least some reward for 60+ solo, I'd totally go for it.
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