Jbird
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Everything posted by Jbird
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I would love to see an overview picture of every map (like the classic maps' loading screens in bo1) and then red lines where there are new zones or something like that
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That's true
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This is a great post! I've noticed most of these differences also from the two games. Here's a couple more... Hit the box faster after taking a weapon in black ops 2, cant do any hold x actions when switching weapons in black ops 2, still get quick revive from perk bottles in solo on black ops 2 after the machine is gone, no death machine power up, walkers in high rounds, multiple pack a punch..
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You can train at jug using spawn control. You start the round in the mud near the box location then once the zombies get near do some cutbacks at the jug generator then kill em back at the spot you started at. You can also do the ice staff strategy at the mp40 tank location.
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Does Marlton Make Buildables Stronger?
Jbird replied to ZaquiriDaquiri's topic in General Zombies Discussion
Most likely false. In randoms lobbies I hear people always making up silly myths that aren't even the slightest true -
Your Feelings About The Future Of Zombies.
Jbird replied to Matuzz's topic in Research & Development
They should have had some system something like where if youve upgraded the staff before you dont have to upgrade it again but you still have to build it but once its built its already upgraded for you. Then maybe I would of liked it. Like how on call of the dead you do the easter egg one time and every game george drops the waffle -
Campaign Team Better Than The Zombies Team?
Jbird replied to TehGKBrief's topic in Research & Development
I like how they didn't go out on the buildables like the zombies team did. The campaign team seemed to know what was bad in black ops 2 and tried to minimize the bad things. I like how they brought back traps in mob and also a wonder weapon that acts like the crossbow. I didn't like all the easter egg buildable staffs in origins but they still had some good ideas like the random perk machine. -
I love the idea of grief mode, it does need some improvements though. I think shooting and knifing your opponents maybe should deal a tiny bit of damage because its kind of hard to down them with just other zombies at times because they just go after you instead. If not, then traps would be nice in grief mode, along with no quick revive or jug like how it was in cell block, but I also liked farm grief because it was such a small map it was chaotic with 8 players. Turned was just a terrible game mode and Treyarch knows it. It's so stupid... Survival was okay I just wish they made every map have a survival version. They only had survival mode for tranzit cmon lazy treyarch people If theyre gonna add multiple game modes again they need to have every mode for every map.
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Your Feelings About The Future Of Zombies.
Jbird replied to Matuzz's topic in Research & Development
They need to go back to how it was like in black ops 1 because that's when it was perfect imo. Don't have unlimited ammo wonder weapons, make double tap 2 a completely different perk (such as Power Aid), and just get rid of the buildables. Building the sliquifier and the riot shield were the only acceptable buildables. We don't need random objects all over the map, just bring traps back instead. -
Okay, I was trying it next to the question marks. Thanks guys!
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Hello, I've heard that Leroy can make wall weapons if you give him candy, but I have tried this and it doesn't work. Could anyone confirm if it works or not? By the way, I don't know if that is the big guy's official name xD
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I love We All Fall Down from Die Rise, and I also like the song on Buried, reminds me of Elena.
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-Favourite layout? Der Riese. It just feels like a really balanced map. It doesn't have those dead end areas that most of the newer maps seems to have, it has some narrow place but mainly it's wide open and awesome with good spawn points. -Favourite starting room? Die Rise. Easy to get free perks, crawler rounds, and onlympia is awesome with double tap and speed cola. Very risky but nice train too. -Favourite map with the best wall weapons? Mob of the Dead. Weapons are spread out perfectly around the map, some guns have multiples so you can get ammo easier, and the remmington and b23r cost less money -Favourite map with the best Wonder Weapon(s)? Die Rise. I absolutely love the Sliquifier, once you un-patch to its glory days, it is amazing! -Favourite way to access the Pack-a-Punch? Town. Just kidding, I like Der Riese and Ascension where it's always open you just gotta run over there and upgrade, but I also like Kino and Shang where you activate something then you can upgrade worry free. -Favourite map with the best traps? Kino. Theres just so many traps on this map you can't go wrong -Favourite map with the best special enemy(enemies)? Tranzit. The electric guy is nice and easy to take out. -Favourite way to get the Free Perk power-up? Buried. So easy to get the free perks on this map, you can have all perks by round 1!
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Hello, I decided to make this list since I've been doing some research into the perma perks lately and wanted to have a place to save what I found out, enjoy! Layout Example: Perma Perk Name -how you get it -what it does -how you lose it Super Revive -get 15-17 revives (since buried came out, it seems your revives to get this perma perk will carry over from other games) -revives faster, and even faster with Quick Revive -fail to fully revive someone Headshot -get multiple headshots back to back (use to be collateral headshot, but it seems to have changed) -extra damage to the head (basically Double Tap but only for the head) -no headshots for a full round Barriers -get 50 barrier rebuilds in a game -wooden barriers turn into steel barriers, which makes zombies take longer to get through barriers -dont rebuild a barrier for a full round Carpenter -kill a zombie through a barrier after picking up a carpenter powerup (must kill the zombies before the "+200" shows up) -makes carpenter powerups give steel barriers like the barriers perma perk -dont kill a zombies through a barrier on the next carpenter Perma Jug -get downed before round ten 5-10 times (seems the amount of downs to get this perma perk has increased since buried) -lets you take 4 hits without jug, and 6 hits with jug -get downed after round ten Red Insta Kill -dont kill any zombies for multiple insta kills -red insta kill powerup when you pick up an insta kill, which lasts for half the time as insta kill (15 seconds) and lets you run into zombies to kill them -killing zombies during insta kill without using red insta kill Cash Back -go prone in front of a perk machine after buying it around 10 times -gives you 1000 points after buying a perk -dont go prone the next time you buy a perk Teddy Bear -hit the box before round ten about five times while taking every gun it gives you -teddy bear on top of the box, which gives you a higher chance for better weapons -goes away no matter what after round ten Flopper -take fall damage around 10 times (only works on buried unfortunately) -take no explosive damage, and make an awesome explosion that kills zombies until round 20 by dolphin diving off an incline (you still take falling damage) -take fall damage again Tombstone -buy 4 perks before round 4 (lasts for multiple games so don't worry) -when you get revived after being downed, you keep all your perks except for one (on solo it's always going to take quick revive obviously, but on coop it takes your least expensive perk) -dont buy 4 perks after round 4 a few games after receiving this perma perk Half Points -get a lot of points on a double points, or get no points on a double points (someone please test which one it is) -buy anything for half price on next double points -get points on next double points Pistol Points -have horrible accuracy with a pistol by missing a lot of shots, then kill a couple zombies -pistols now give you double points -start getting better accuracy Sniper Cash -get a longshot with a sniper rifle -your next sniper kills with you give you extra points in multiples of 30, and keeps adding 30 the more kills you get -kill a few zombies with a sniper Ray Gun -must have never been to round 4 or higher on a zombies map, buy the olympia, shoot all of its ammo, then buy ammo -when you buy the olympia or ammo for the olympia, it gives you a ray gun -go to round 4 or higher So I hope you guys enjoyed this full list of all the perma perks! I will be sure to keep this updated when new information comes out.
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Thank you that means alot to me
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So, I am going to be creating a new Youtube channel. This is going to be a gradual process over to this new channel, but I am hoping this one will be just as good, or even greater than before. http://www.youtube.com/thejbirdjustin
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NEW Die Rise Map & Turned Game Mode Info! | Revolution Map P
Jbird replied to Jbird's topic in General Zombies Discussion
It wouldn't let me post in the Die Rise section, it was strange... -
http://www.youtube.com/watch?v=irHfblcZyYY Hope you guys liked this awesome gameplay! I will be going for a round 100 attempt soon and will be livestreaming it, so make sure to follow me on TwitchTV to see when I start my stream :)
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CoD Elite - Zombie-mode - Clan challenges
Jbird replied to Tjeerd's topic in General Zombies Discussion
Correct if wrong: First we had the Elite-membership, that way you could rank up with your clan. Now, we have the season pass, isn't that the 'new' Elite-membership? So now I can rank up with my 'clan' (/friends). No, Elite is 100% free now. The season pass is for map packs only -
I knew I was good when I get my first round 50 solo on Kino Der Toten the day before Ascension came out :)
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Instantly Exploding Claymore (without zombie trigger)
Jbird replied to deathb4di2h0nor's topic in General Zombies Discussion
I knew about this day after release :) -
Black Ops 2 Zombies: HIDDEN GAME CODE - New Guns, Modes, Map
Jbird replied to Jbird's topic in General Zombies Discussion
Thanks :)
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