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Everything posted by Flammenwerfer
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Origins EE Is Possible Solo(With Video Link)
Flammenwerfer replied to ApocalypticSk8r's topic in Origins
The first part of moon can be done solo. I know. That's why I said "completely". :P -
Origins EE Is Possible Solo(With Video Link)
Flammenwerfer replied to ApocalypticSk8r's topic in Origins
This is excellent news! This is actually the first side quest since Call of the Dead that can be done on Solo completely, if memory serves me right. Although, with the difficulty of this map being so high, I can't imagine how hard it would be to do this by one's self. -
No problem, mate. Also, just to clarify, you cannot hold more than one Nav Card at a time, and you cannot find any, nor any purpose for them, in Nuketown, Mob of the Dead/Alcatraz Island, or Origins/Excavation Site 64.
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Ah, yes, almost forgot about the Hadouken/Super Saiyan Fists. I also like to use the Lightning Strikes. They're really handy in every situation. Just a shame you only get two.
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Very Strange Sam Quote to Richtofen, MotD all over again?
Flammenwerfer replied to bagel_'s topic in Origins
Hold on a sec, here. An astronaut? Where did you hear this? I am very intrigued by this. -
There are three Nav Cards total. One is found in TranZit/Green Run, one in Die Rise/GLF, and one in Buried/Resolution 1295. TranZit: Located behind the bunker window spawn near the outside of the start room. Die Rise: In a broken case near the empty wall in the PDW room. Buried: In a bookcase in the second portion of the Ghost house, right before the stairs. The cards are used in the Nav Tables found in the other maps. The TranZit card is used in Die Rise, the Die Rise card is used in Buried, and the Buried card is used in TranZit. Their purpose is for the Buried side quest "true" ending, for all three of the Nav Tables need to have their cards.
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What map has the best atmosphere?
Flammenwerfer replied to jameslieb1's topic in General Zombies Discussion
My favourite is definitely Origins. The changing weather, the ruins, everything is just great to me. Plus, there is nothing quite like looking up and seeing all three giants coming your way. Simply brilliant. -
Primary: Agarthan Reaper (SCAR-H) or Magna Collider (MG-08) Secondary: Kagutsuchi's Blood (Staff of Fire) Third Weapon (If Mule Kick): Mystery AR Reward 1. Juggernog 2. Speed Cola 3. Double Tap II/Mule Kick 4. Electric Cherry 5. Double Tap II (If Mule Kick) Sometimes if I'm feeling bored, I'll get PhD instead of Electric Cherry and get a PaP'd War Machine.
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The reward was the cutscene, which was the conclusion of the current Zombies storyline (it seems). I'm sorry, but every time someone has said "there has to be more to this Easter Egg!", there hasn't been. I HIGHLY doubt there is anything left to do on this map in terms of its side quest.
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Welcome to CoDZ! Vegas, huh? You know, you never hear or see anyone actually LIVING in Vegas. How is it? Do the tourists get annoying?
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Get ready to shoot the SPARKY batteries with the Death Machine, everyone.
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Just so you know, it is going to take a lot of time and patience. I'm currently developing my own map myself. If you're serious about this, look up BerntsonVideos on YouTube. That man has posted some wonderful tutorials for custom mapping.
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Yeah, disconnects in games tend to make weird glitches appear. I'm not going to consider this any sort of EE until definitively proven.
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No, you cannot combine them all together. (As far as we know.)
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Mhm, I know that. I had the suspicion they would get reset. I was just hoping that it wasn't the case. :?
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Sadly yes. This is the reason you hear people saying: "How is this not full yet? I killed like 40 Zombies near it!" The way to tell if it has been reset is by looking at the patterns on the box. If they are lit up, then it is not reset. That's what I thought. Festo and I kept trying to fill them up for what seemed to be ages. Thanks for the info.
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Thirty kills sounds reasonable. Do have a question, though. If a giant steps on a chest while it's been filled a bit, does the chest get reset?
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Please refrain from posting about the Origins ending, guys. :?
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Origins EE "Little Lost Girl" Written Steps + Staffs
Flammenwerfer replied to Ehjookayted's topic in Origins
Sorry, I meant just details on how to progress through the side quest, not the ending. -
Origins EE "Little Lost Girl" Written Steps + Staffs
Flammenwerfer replied to Ehjookayted's topic in Origins
Oh, for the love of Richtofen, provide the details, man! -
Eh, I like the Mustang & Sally better. The Boomhilda seems to lose its strength quickly, leading to more shots needed to kill basic zombies. I just don't see myself carrying the Mauser for so long just to PaP it to something that isn't as good as it should be.
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I'm sorry, but how do you know she's American? Is it because she lacks the German accent? You don't need an accent to define your nationality...
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Yeah, I stated the ammo part in my post. :P
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Just to let you guys know, wall weapons are in the box (the first time since WaW), however they have attachments added to them. Like you've seen, there's the MP40 w/Adjustable Stock, AK74u w/Extended Mags, etc. You will NOT find just plain wall weapons in the box. You can still buy ammo for them off the wall locations, though, which is really helpful. Also, if you PaP these "special" wall weapons, they'll be the same as the regular PaP version.
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