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Posts
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Everything posted by Flammenwerfer
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Clark S. Nova and the music easter eggs
Flammenwerfer replied to MNM1995's topic in Story Discussion
I would just like to clarify for those who don't know. "Nightmare" by Avenged Sevenfold in Moon was NOT created for Zombies. It was released far before Moon was made. -
Hahahahahahah no, that's not true. I have the Season Pass. I got Revolution with it. I got the Peacekeeper. Silly Gamestop.
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That right there is a very interesting theory. We never did learn of what happened to that man. The only thing is how did that man get to the other dimension with Richtofen being in control?
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If you're anything like me, you love achievements. No matter how big or how small, you love the little ping that pops up when you've done something neat. In fact, I love them so much to the point where I have maxed out every CoD game since Call of Duty 4. Now, I ask you all, do you think Black Ops II will have 2000G? The first game to hit that milestone was Gears of War 3, with each of its four DLC packs adding 250G. WaW only got to 1500G with the last two map packs, Black Ops went to 1700G with all four of its, and MW3 went to the oddly numbered 1610G. I believe BOII will hit 2000G simply because each of its DLC packs will (or should) contain 250G a pop, if Revolution is anything to go by. So again, what do you all think?
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I agree with the silliness of Who's Who. It has a neat concept: when you go down, you create a doppelgänger of yourself to keep fighting or even revive your incapacitated body to keep your perks, but this is just bogged down by the fact that you only get your pistol to use. Not to mention that most of the time someone goes down, it's usually by a horde of zombies, making getting to your old body safely and having enough time to revive yourself is near impossible with a pea-shooter.
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I'm pretty sure when translated in other languages, it's translated as "Navigation" card. This would be pretty confusing to non-English speaking areas wanting to inquire about this EE.
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Elevator Tiles | Easter Egg Step Fails [Help]
Flammenwerfer replied to JuggerWicho's topic in Die Rise
My group had a similar situation. What you want to do is have everyone get a key and then wait near an elevator. When all the elevators are not on the floor you're on, have everyone activate their keys at the same time. This should sync the elevators with each other, making things much easier. -
Although the map is pretty damn good, I just don't see it being one of my "top" maps. Looking back, the World at War and Black Ops maps just seemed to have a more humble feel, in my opinion. They weren't too "over the top" and really weren't trying for that. The Black Ops II zombie maps, while good, just don't give me that same captivating feeling that I got when I first played Verruckt, or Der Riese, or Ascension. Die Rise/Great Leap Forward is an excellent map, yes, but it lacks that charm that other maps gave me. There's just something about it that seems off.
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Hey people, sorry if this is an already known fact, but the muffled voice in the cinematic has got to be Richtofen. If you listen closely to the muffled phrase that was said before "Accept your fate, begin anew!", well, it sounds like a muffled version of that. You know, as if Richtofen was repeating himself because Stu didn't understand. Again, sorry if this is a repost, just wanted to get this out there.
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Welcome to the site! Now, please, show us your pup!
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Hello! Welcome to the forum! Hopefully everything you heard about the forum was good and true haha! We are a pretty darn good community and it's always great to see newcomers like yourself here! :)
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Ah, another person who uses the word "plethora"! I like you already! Welcome to the site!
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Die Rise Richtofen/Maxis EE Written Tutorial
Flammenwerfer replied to PonchoDemon's topic in Die Rise
Vouching for this. Very annoying and confusing. -
Die Rise Richtofen/Maxis EE Written Tutorial
Flammenwerfer replied to PonchoDemon's topic in Die Rise
Hey I'm with three other people and we're standing on the elevators and nothing is happening. -
Welcome to the site! Good to see a veteran gamer in our midsts! Hope to play with you sometime! :D
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Why is that a bad thing? It's not! It's just kind of silly how I just noticed haha.
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I just noticed that the Nuketown screen is over the Moon screen. :?
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What if Sam is actually Tank?
Flammenwerfer replied to Sml5621's topic in General Zombies Discussion
Where's your evidence for this? What gave you this idea in the first place? Seems like it just came out of the blue to me. :| -
A spanish team has finished Richtofens side...
Flammenwerfer replied to TubbiPack's topic in Die Rise
WAIT. TheDualRevolver?! Sounds a lot like my GT. Like, damn. :| -
Big topic over here: viewtopic.php?f=147&t=28307
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Like the tower with all the satellites and things on it? And do you have to be directly under it or around the area where the Nav Table is built?
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Die Rise Easter Egg - Progress Thread (Unsolved)
Flammenwerfer replied to AydeeBubz's topic in Die Rise
Dammit Treyarch, first you make a side quest that is too easy to follow, and now you've made one that is too vague to comprehend! We need some middle ground here! -
Both of these damn things happened to me last game. In the same damn round. GRAAAAHHHHH time for bed.
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10-13 rounds?! That is unreasonable beyond belief. Even Moon only had 100 zombies.
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And I agree that it is a fairly small map when taking it all into account, but really, any map is small once you get to know it. I first though Der Riese was huge when it first came out, but in reality it's not that much bigger than Verruckt! And the variety of wall weapons this time around is astounding! PDW, AN-94, SVU if you're into that sort of thing, just magnificent. The only real reason to go to the box is for monkey bombs. The Sliquifier is also a great Wonder Weapon (when only one is being used). Easy to access, fun to use, fair amount of ammo. Heck, if you happen to lose it, it just reappears in the box instead of busting up all over the place! Just a shame that we can't Pack-A-Punch it.
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