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Flammenwerfer

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Everything posted by Flammenwerfer

  1. Good guide so far but let me tell you that the first Step 1 is no joke! Call it Step 0 because having a good team is important as balls in a ballpit. Secondly, be wary of the people who don't want to use the Sliquifier glitch.
  2. Awwww yeah five star post right there.
  3. Oh wow, never noticed! Thanks for pointing it out!
  4. Does everyone remember CotD's loading screen? How it was like a comic book, and its torn pages referenced the previous map (Ascension) and the next map (Shangri-La)? Well, it looks like Die Rise is also doing this. While the map loads, if you look on the bottom right, you can see a peculiar object. What this is, I'm not quite sure of, but it does seem like the screen's "page" is torn at that area. Also note the picture on the left hand side. http://i46.tinypic.com/1zqfs7t.jpg
  5. As does Marlton. Die Rise is definitely set after TranZit.
  6. http://www.callofduty.com/blackops2/dlc ... n#die-rise "...players will wield powerful, upgradable Wonder Weaponry..." Nothing in there about it being "new Wonder Weaponry".
  7. I believe there is more than one key available, too.
  8. We are playing near it, quite near it, actually. The playable portion of the map takes place in two towers.
  9. I knew it would be in Shanghai! Damn Pinnaz, good work!
  10. I thought this too! Great find! I've always had a feeling the Die Rise was connected somehow to Shanghai.
  11. You have to keep holding X for the whole transmission to play through.
  12. Paranoia? REALLY sounds like they're hinting at Samuel being infected. Which I don't doubt, considering that he may or may not have eaten flesh...
  13. Oh, well even so saying that kind of makes you think its going to be new... since we've had this weapon since Nacht. However i like the Sliquifier, better than the jet gun. We haven't had a new box wonder weapon this game yet, hopefully the next map we will! The neat thing about the Sliquifier is that if you lose it, it'll appear in the box. ;)
  14. I don't think they ever said "new" upgradeable Wonder Weaponry, just upgradeable Wonder Weaponry. So, the Ray Gun, basically.
  15. After a good amount of time playing non-stop Turned, I found something out. I'm pretty good at this. So, I want to help you all out with some strategies that have been helping me out. Playing Zombie 1. Always rush the human! Don't give them a chance to take a breather. In fact, let some of your "teammates" ahead of you. 9 times out of 10 they will be killed, giving you a good opportunity to lunge at the human player while they cycle their gun. 2. When attacking, use both LT and RT. This makes a sort of lunge attack when near the human, making them much more easier to kill. 3. Don't move in a straight line. Always approach the human in a snake shape. Curve your patterns, make yourself unpredictable! It's much more harder to shoot a waving zombie than one that is coming right for you. 4. Grab those red power-ups ASAP! I cannot stress this enough. These will help you in the long run, especially the Nuke. If you see a red Nuke, go directly for it. It will either stun the human long enough for you to kill them, or it will actually kill them, crediting you the kill. NOTE: Also, try to go for the blue power-ups as well. Be careful, though, as these can be obtained by either a zombie OR a human. 5. Be knowledgeable of the human spawns. There are four places for the human to spawn in. -Inside the Diner -Lava area outside the Diner -Between the garage and the Diner -In the field by the shed The most common place for a human player to spawn at is in the Diner, however, if they were killed in the Diner or the lava area, they will spawn as far away as possible. This also applies to the other two spawn points. If your zombie "teammate" ends up getting the kill, check the area furthest away from where they killed the human. Although you won't see the orange aura, it will still surprise the human player when they see a zombie coming right at them as soon as they spawned! Playing Human 1. Be in an open area. Don't get yourself in a corner, or trapped within the Diner. These places give you less room to breathe and manoeuvre away from the zombies as you keep cycling your weapons. Good areas to be in are the field by the shed and the lava area. 2. Get a good sight-line of the zombies. The zombies can see you across the map due to your orange aura, and unfortunately, you do not have the same advantage. Keeping an eye on where they are coming from will help you immensely. 3. Use aim-assist to your advantage. When a zombie player is near you, quickly tap the LT and then fire. It will auto-aim right at where the zombie was. This helps greatly when using the Executioner and the M1911. 4. Get those green and blue power-ups. Like with the zombies, the most beneficial power-up is the Nuke. It will kill all zombies on the map and force them to respawn, giving you some time to breathe and get to a better area. Also, be wary when using a Monkey Bomb. Although it helps a lot, it takes forever to prepare. This can cost you your life if you're not careful with it. 5. If you know you're going to die, but you see a green or blue power-up, go for it. It'd be better to waste the power-up on you than to have the next human get an advantage. Now, that's all I have to say for now. Hopefully, these tips will help you in becoming an excellent Turned player!
  16. But it's such a ridiculously small map...and it's all nothing more than a very thing circle if you think of the layout. Have one zombie behind the human player while on awaits him on the lower ledge/top ledge. It just screams murder. Diner isn't that much bigger than the plant!
  17. I'm 95% certain that the power station will be our next Turned map. ;)
  18. No, "der Anstieg" means "the rise". It's called Die Rise because it's a pun on High Rise.
  19. Okay, just confirmed on solo that these are indeed the only teddy bears and they do activate the song.
  20. Nope, it's just Die Rise. Or Great Leap Forward. Or Skyscraper. So many names for one area.
  21. Yes, it's there, but it's unobtainable as of right now. No one knows how to get to it. That is what I meant in the OP.
  22. Very nice! Mind if I make a video version of Vertigoner when I can?
  23. Haha there is an UntotenKephalos on XBL? Huh... And yes, I do. I just need more time. :lol:
  24. Hrm, now that you mention it, they do seem to move much more erratically than the Phasers in Moon.
  25. Thank you! And remember people, do NOT kill the last zombie until you have the achievement. It took mine a while to pop up when I stood underneath the transmission tower. Noted. Did you ever accept my FR on Live? I sent you one about a week ago. :?: I don't know if I got one! Did you sent it to TheDoubleGlock?
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