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Everything posted by Flammenwerfer
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There is nothing behind the "door", anyway. It just clips to an area underneath the map.
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Nice find, mate! Although, I do have a bad feeling that this will end up like the Der Riese "Hidden Door" theory...
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If War Machine Is A Box Weapon....
Flammenwerfer replied to deathb4di2h0nor's topic in General Zombies Discussion
Ehh, I'd rather just see the Death Machine return as a power-up. It was really fun racing to see who got the uber-weapon first. ;) -
Yeah, there is no way to open the door.
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There's nothing in the church, unfortunately. TTG (I think) glitched into it during theater mode and found nothing.
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Geez, I still don't "get" pounds. @_@ Canadian Dollars all the way, man! So, to explain, I'll use the CAD currency terms. Basically, yes, the season pass is $50, which can be bought by just using top up cards. Also, there are cards that will say "Season Pass" on them, similar to last years CoD Elite cards, but will just give you the amount of virtual currency needed to buy the Season Pass.
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GO GO GO GO GO GO
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I like TranZit, but it is not as "big" as it was hyped up to be. I don't know, so many outlets said that it was the biggest zombies experience ever, it was going to be huge! And they were right with the biggest ever, but, well, I don't know. Yeah, it's pretty big compared to other zombie maps we've had, but in all honesty, once you know the map it's hard to say it's big. Seems pretty small compared to what we all expected. I feel like I'm rambling. Carry on gentle-people.
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Nah, I wouldn't want that. People have been saying this for a long time but in all honesty. it's fine the way it is. A separate game would go two ways: 1. It is taken in a different direction, the story would have to be spoonfed to us so that new players wouldn't be left asking "what?" and we'd most likely have more of a Left 4 Dead campaign than a Zombies-type campaign. It just wouldn't really work out. 2. It is the same as what we have already. Yet, this would ALSO be bad, as we would have little maps and depend of DLC to get the "full offering" which would get pretty bad press. Sure, WE would have no problem with it, but other people would be lashing out at Treyarch for the dependence on DLC for the "true" experience.
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Question about leaderboards, if anyone knows...
Flammenwerfer replied to CheezyWeezle's topic in General Zombies Discussion
You CAN join public games...if you join session. ;) -
Yes, but not as much as before. I burned through Lamentation ammo with it.
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~MULTIPLAYER MAPS~ The Old and the New
Flammenwerfer replied to Electric Jesus's topic in Multiplayer
Meltdown really reminds me of Launch. The textures, the layout (elevated center where most of the action is) and even the lighting. -
Storyline: Events of Both Tower of Babble EEs Explained
Flammenwerfer replied to Shooter's topic in TranZit
Element 115 is extracted from meteors. How can you extract "electricity" from a meteor? Not to mention that virtually all Wonder Weapons use 115 as a power source. For example, the Ray Gun, the VR-11...only the Wunderwaffe and Dual Zap Guns use electricity. -
You and I had the same story!
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So far, no one has found a definitive way of ranking up. All we know is that it depends on game-to-game, not overall. And the Blue-Eyed Skull w/ Shotguns is the highest rank found thus far.
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Nuketown Zombies - 8-bit Pareidolia EE song
Flammenwerfer replied to MixMasterNut's topic in General Zombies Discussion
What round did you get to? I heard somewhere that it just plays when you get to a certain round. I, too, have tried to shoot off the heads of all mannequins, but like you I have not been able to get the song to play this way. -
So far there isn't any confirmed way to get a perk to land, except for QR in solo, as that is automatic. And there are more spaces because they are just possible spaces for the perks. Even when all of them have spawned, those spaces are there because they COULD have had the perks, but they didn't.
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Where was Alex for 30 years... *MAY CONTAIN SPOILER*
Flammenwerfer replied to CorporalTankDempsey's topic in Single Player
Would that not canonize an ending, though? I would LOVE to have a game like that, but it would cause problems with the multiple endings in BO2. -
I want to say the driver's data is corrupted, possibly by the 115 in the missiles. I mean, it can get very angry and can even swear at you. Who would program an automated bus driver to swear at its passengers, even if they are unruly? Not to mention he doesn't quite know where he is (Great Slave Lake, Grand Canyon? What?).
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To "gib" means to shoot off a limb of a zombie.
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He just means that he kinda misses killing zombies with them.
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Could the next map be a hospital test site?
Flammenwerfer replied to Flammenwerfer's topic in TranZit
I hope there is. It really bugs me not knowing. -
WELP Great story. Rather short, though. I still like the original Black Ops' story just a tad more.
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The spacey background and the Earth on the Zombies menu leads me to believe we could be fighting zombies on other celestial bodies, kinda like Moon. I hope not... Space zombies sounds awful and cheesy... *cough*Moon*cough*
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You know, ever since the first few days since the TranZit reveal, people have seen and theorized about the scrubs and gowns that the zombies wear, not to mention the various shock collars. We were expecting a hospital or asylum or SOMETHING nearby that would explain these new zombies, but so far there hasn't been anything to see on this subject. So I ask to you all, would it be reasonable to think that the first DLC map will be a hospital in a similar style to Verruckt? At first glance, a hospital, but upon closer inspection, it's something far more sinister... Considering it would be nearby Green Run, it would be logical to assume that this would be the first place our characters would stop by. Perhaps it would also expand on HAARP and maybe give us an update of our original four? Share your thoughts people! Always love hearing them. :)
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