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Everything posted by Flammenwerfer
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I'm crying. I want this to happen so bad. Ever since Verruckt I've been obsessed with zombies. And with George Romero, the master of zombies, behind the camera...jesus christ how wonderful.
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You sir made me lol like a MF. Anyway, guys, let's be reasonable here. There is no possible way that this perk would let us dual wield everything. This would involve getting a gun out of nowhere, and if you haven't noticed, all previous perks deal with the player's body. Juggernog=More health Speed Cola=Quicker hands Quick Revive=Self revive/Quick skills? Double Tap=Quicker trigger finger PhD Flopper=More resistance to falling/Explosive dives Stamin-up=More stamina Deadshot=Better aim with a weapon This new perk wouldn't affect the body of the player at all, but rather the gun. It wouldn't make sense. What if you put in already Dual Wielded weapons? What if you lost the perk? It doesn't work. This leads me to believe that it'll allow the carrying of three guns. The perk would give the player more strength to hold them, in a sense.
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Moon map includes visit to area 51! + New group logo + Cutsc
Flammenwerfer replied to Strwrsbob's topic in Moon
There's a possibility that the screen the employee is on is just Moon without a skybox... -
Moon Loading Screen Pic, lots of stuff to analyze!
Flammenwerfer replied to jimbob200521's topic in Moon
Just so you guys know, the dual wielded gun in the trailer is just the Wave Gun split up. You can see it later in one part. It probably splits in two if you hold LT/L1. -
my luck sucks+not always wunderwaffe for killing Romero?
Flammenwerfer replied to BlindBusDrivr's topic in Call Of The Dead
I think it's possible that Romero stops dropping things, or has a lower percentage to, at higher rounds, similar to the Teleporters in Der Riese. -
Call of the Dead in DOA?! Map 3 Temple?
Flammenwerfer replied to BlindBusDrivr's topic in Call Of The Dead
I'm thinking we underestimated DOA as an easter egg... -
Thundergun was made in Kino It was featured in Kino, but I don't see how, or why, someone would/could make the Thundergun in a movie theatre. Also, to the poster above me: It could be possible that the zombies were "frozen," and the heat from the living creatures+lights+other things could have "dethawed" the zombies enough for them to be re-animated once more.
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The Winter's Howl would be awesome, but wasn't it created by the Pentagon scientists? And, the Gersche Device (and maybe the Thundergun) were created on Ascension, so it'd make sense that it would stay there. Why would the people at a lighthouse before the zombie outbreak have the devices?
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Wunderwaffe after killing George without the egg! Pics!!!!
Flammenwerfer replied to RedDeadRiot's topic in Call Of The Dead
Yeah, after you complete the egg, you forever get the Wunderwaffe when you kill George. It's not a glitch, as long as you have the Stand-in achievement, you get it. -
New to the board... Here to share CoTD pics
Flammenwerfer replied to DTP KnuckleHead's topic in Call Of The Dead
Well, people have already posted this, but nonetheless brains for you, newcomer! You did great! -
I honestly couldn't find this. Thank you.
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Nice! Brains for you, sir! What did you do next?
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Damn, I noticed this this morning and didn't take a picture. What I'm guessing is that: A) Treyarch told MS that the Map Pack was going to be called Retaliation beforehand, but switched sometime after. The MS programmers didn't notice that they hadn't rewritten the name for the file, however, and thus here we are. Or Treyarch told MS about their third Map Pack beforehand, called Retaliation, and MS programmers mixed up the names somehow.
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Alright, this here is my theory. So, we all saw that in the cutscene, the zombie pushes him off the edge of the lighthouse and into the cold waters. What I'm guessing that there are trace amounts of Element 115 in the water (perhaps even lining the bottom of the lakes.) This would explain the random power sources for the PaP Machines and the accelerated rate of freezing in the water. I am aware that the water is cold, but it shouldn't be able to fully freeze someone in 20 seconds or so. This could also explain why George calms down when he enters the water: he is getting pumped with more of the element. Sure, maybe this should make him rage even more, but I think he rests because, well, if you were being pumped with a drug of some sort, would you instantly become more 'high?' No, you'd want to relax. What I'm trying to say here is that he relaxes because the Element being pumped into him doesn't instantly turn him into a full zombie, but rather slowly turns him. (if that makes any more sense.) ALSO, another smaller theory: What if this map isn't set after Ascension, but before? The heroes mention teleporters, but there were none in Ascension. It is possible that this was the place they were transported to before they got to Ascension, or even perhaps this was the 'checkpoint' from between Der Riese and Kino.
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Just 1 day before release and all they have is a trailer?!
Flammenwerfer replied to Cryo70's topic in Call Of The Dead
Are you kidding? At least this time we got a Trailer! For god's sake, we didn't even get a full fledged one last time, not to mention an Inside Xbox video as well. My expectations were low after Ascension's pre-release, and they were exceeded this time around. Kudos to you, Treyarch. -
I don't know...maybe it's like what the poster above me said and you need to pack a punch a weapon. Seems unlikely, though, seeing as how there are similar achievements that were made for just such an occasion... I'm guessing since "Paradise" is capitalized, it's most likely an area in the map that you can only reach after 'X" objective has been fulfilled.
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When does Escalation release? ANSWER!
Flammenwerfer replied to LiamFTWinter's topic in Call Of The Dead
Haha I needed MSP anyways so I bought a 2800'er. Saved 1200 for tomorrow. Can't wait! -
(OFFICIAL)CALL OF THE DEAD TRAILER FINDS, POST NEW ONES HERE
Flammenwerfer replied to RedDeadRiot's topic in Call Of The Dead
I don't know, they look more like the Men In Black to me, and that seems more likely than a character from a more modern film. -
Anyone know the character order?
Flammenwerfer replied to Mr Dr Prof Richtofen's topic in Call Of The Dead
Actually, she's white. The order is: Sarah Robert Danny Michael Due to their colors being White, Blue, Yellow and Green respectively. -
specialty_threeprimaries, 3 Guns perk. Info? Proof?
Flammenwerfer replied to speedmetal890's topic in Call Of The Dead
It's probably the cut info for this perk: http://callofduty.wikia.com/wiki/Candolier -
(OFFICIAL)CALL OF THE DEAD TRAILER FINDS, POST NEW ONES HERE
Flammenwerfer replied to RedDeadRiot's topic in Call Of The Dead
Hey guys, I just noticed something. What if the VR-11 doesn't really "turn" them back into humans, but just kills them and changes their aesthetic? Like, it would kill the zombie(s) and change the skin for them. -
How big do you think this map will be?
Flammenwerfer replied to graymonkey44's topic in Call Of The Dead
In all honesty, I think we are assuming a little too much. Ascension was pretty big. 1.5x as large, but even that may be stretching it. -
Everybody noticed. And I mean everybody. Don't believe me? Look at all the other threads about it...
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We don't know, and we won't know until Tuesday, m'bro.
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