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Flammenwerfer

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Everything posted by Flammenwerfer

  1. They're gonna put the map into regular Playlists soon.
  2. Awww someone used my pic. Gives me the good feelings inside. Anyway, I definitely think there's something more to Samuel than meets the eye. The reason Richtofen talks to Sam, I think, is because he's a very paranoid person. He doesn't seem all quite there in the head already, know what I mean? So, hearing a random voice that only he can hear is more normal to him than if someone else heard it. Hope what I said made sense. :P
  3. I made two new emblems. Created easier due to the base of PhD being recolored. I like Juggernog more but Quick Revive took me the longest to make. Once again, done without any tutorials. ;)
  4. That's kinda awesome and kinda lame at the same time. Awesome because they have snuck in a way to get permanent quick revive... lame because it's so easily attained by exploiting in a few minutes. Yeah, I expect it to be patched soon. Some people are theorizing that you can do this with other perks as well. Someone I know is using the bus a lot to see if they can get a permanent Stamin-Up.
  5. To get the Revive bonus, you have to have a lot of Revives in one game of TranZit. Usually around 15-19. The Revive bonus only works in TranZit. It can be easily attained by having a custom game, two controllers, and letting a zombie down your dummy account and reviving them. After that, it carries on permanently (as of now). Hope that helps. :)
  6. Hey guys, just wanted to remind everyone of what Charlie Intel said a few weeks ago. Some form? Sounds like part of the extended Babble easter egg if you ask me. ;)
  7. Nuketown Zombies is definitely Canon!
  8. I was about to record some footage of it for you guys, but then I discovered Liam already did. He also thinks these are the TranZit characters. EWs0qjxU2S8
  9. I believe the comics that involved the professor showed how the Pentagon Thief came to be. I still think the Thief is Yuri from Ascension.
  10. Hey guys, I've been thinking about this for a while and I'm ready to present my thoughts on how our new crew are where they are now. Firstly, in Nuketown Zombies, you can hear people in the bunker if you knife the door at the beginning of a round. There are multiple voices, but the person who can be identified clearly is Marlton, our nerdy friend who loves his high-powered guns. It can be assumed that the rest of the crew is in there with him. Also, early on in the game you can hear a bus horn. This bus can be identified as the TranZit bus, as the horn has a very distinct sound. So what exactly happened? Well, here goes: The Nuketown site is an area already theorized as a testing area. Hence, that can draw the conclusion as to why the CIA and CDC are there, as they most likely assisted or have done the testing. Meanwhile, our new group was milling around in a wasteland, probably lost with no where to go. Suddenly, they see a quaint little area in the distance. It looks like a town! Oh, happy day! They rush to the seemingly random town in the middle of the desert. That's when the testing starts. All the crew can hear is what can be described as a loud ringing noise. Scared, they dash into the nuclear bunker. A nuke (or something similar) is detonated in the area nearby, destroying Nuketown. However, since our new heroes were in the bunker, they were not affected. Just one problem, though. They can't get out! The CDC/CIA then go to the destroyed testing site for an unknown reason, probably to gather data, when they are attacked by the undead. They hold off for as long as they can until they see something in the sky. What is it? A...a missile? Yes, one of the missiles from the moon hits Nuketown, obliterating the area and all those there, living or dead. That is, except for our heroes. The bunker cannot withstand such an explosion, however, and the door bursts open. All they can see is carnage and lava. What now? They hear a horn in the distance. A vehicle! They then travel towards the sound of the horn. This is where one of two things happen: a) They find the bus and ride it around TranZit, stopping at the Bus Depot. They find the bus depot and, through logic, believe that the bus they hear earlier would stop by. Personally, I'm leaning towards the second one. So, that's my theory. Feel free to discuss! :D
  11. Last I checked I was rank 6 Gold, but that was yesterday.
  12. Flammenwerfer

    Avogadro

    Not really. People just call him the Avogadro because of that leaked list a few months ago, and perhaps also because youtubers, such as Waffles, call him the Avogadro as well.
  13. Agreed completely. Maxis had a perfectly acceptable life until Richtofen turned it all upside down on him. #TeamMaxis So developing powerful weapons and super soldiers to win WWII for the Nazi regime was an acceptable life? Seriously, though, I'm for Maxis. He's the "lesser of two evils" at this point.
  14. Yup. Shouldn't have done that 360 no scope for your montage, you monster.
  15. Ehh, I'm indifferent to it. Sure, she was nice, but it's nice to have a change. That's everything BOII is about: major changes. Although I agree dubstep shouldn't be in zombies (and apparently, so did Treyarch ), I'm actually a little tired of Elena. It'd be nice to get different singers and bands to do our freakbag killing montages, and hey, I even kind of like Carrion. Overall, it's not really a big deal to me. It doesn't matter who sings, as long as we have good music to slay to I'm happy. :)
  16. Here's my attempt at making a "gritty" PhD Flopper emblem. Made it all by scratch, with no tutorial. Took me a good 30 minutes or so. I'm pretty happy with it.
  17. Just to clarify, the M16 is now the Colt M16A1 (which I like). Also, upgraded M1911 is still the Mustang and Sally and Ray Gun is still Porter's X2.
  18. The camos and PlayerCard stuff is unlocked via Elite, as you have to enter the code on a challenge coin on Elite. Then, when you apply the code to your Elite account, only the Gamertag/PSN Account linked to Elite will have those bonuses.
  19. :shock: Super-mega-spoiler alert: Yeah, as long as you didn't shoot him in the head he'll be fine. I shot him in the chest and legs.
  20. Loved it too! Especially when old Mason is dancing with Reznov for a sec, then looks back and he's not there anymore.
  21. Honestly, Green Run on Tranzit should be considered the new map in itself. The survival maps, at first, disappointed me, but then I just took on the fact that Tranzit mode is our new mode of choice. It's essentially the same as survival, and it's HUGE. What I'm trying to say is the Green Run in itself is amazing, and the survival maps are just bite sized games, like if you want to play a bit of zombies before work.
  22. Hmm well I'll give that a try mate.
  23. Hey guys, just a quick question. What are our new characters' names? Right now all I know is that the African-American man is Russel/Russ aka Russ-man, and Samuel, the jittery guy. Thanks guys. :)
  24. I'm pretty sure that the map only spawns the original four perks, and that all the areas where they can appear, are just that. After the four perks land, those areas are just places where the perks COULD have dropped.
  25. Just beat the campaign and the answer is
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