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Everything posted by Flammenwerfer
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Simple. Just either let it happen for a while until it eventually simmers down to the point where it's not funny any more to them, or just don't help them. At all. Steal their kills, refuse to revive them, criticize them often on how bad they "suck." I know option B seems immature, but they'll learn eventually. It's happened before to me. I would often be criticized about my silly Gamer Tag at the time. When I refused to be a team player because of the douche, things started to come together.
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Dude, we haven't even played it. Couldn't this topic have waited until Tuesday?
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Black ops Zombies possible ending
Flammenwerfer replied to Solidsnake2234's topic in Call Of The Dead
In all honesty, I LOVE the idea of returning to Der Riese. In my opinion, Der Riese felt too...small. What if we get introduced to the other areas of Der Riese? The parts we didn't see? Like, maybe even the underground portion? God, my pants can barely contain themselves. -
What are you going to do with Romero?
Flammenwerfer replied to Zombie_Bunneh's topic in Call Of The Dead
If I ever do get the new Wonder Weapon, I am definitely going to try it out on Romero. What can possible go wrong? -
can we play call of the dead?????? UPDATE
Flammenwerfer replied to blackfire561's topic in Call Of The Dead
Thy did this Der Riese as well. No, we can't play it. We can't download it either. The map pack isn't available on the marketplace and we can't load it up because we need the content. -
This map needs stamin-up, any sightings yet?
Flammenwerfer replied to killerussian's topic in Call Of The Dead
I'm gonna have to say that there is a good chance that Stamin-Up won't be in this map. Why? Because it was really made for Ascension. Ascension was mostly ground based with not many obstacles on the ground. We don't know what CotD feels like, but it seems to me that it is not like Ascension in those terms. Also, assuming they still have that 4 perk limit, they wouldn't have much use to put it in if they already have a new perk (that crosshair one everyone speculates about.) plus the original 4. Having 6 perks when you can only have 4 would make for some interesting decisions, but I have a feeling Treyarch would feel that too many perks on one map could be disastrous. -
(OFFICIAL)CALL OF THE DEAD TRAILER FINDS, POST NEW ONES HERE
Flammenwerfer replied to RedDeadRiot's topic in Call Of The Dead
Hrm, as soon as I looked at that sniper, I was reminded of the PTRS-41 with a different kind of scope. However, on closer inspection, I could see that it was not. Does anyone know if the PTRS had a successor? Comparison: -
Hey man, you're really late on this. Thanks for trying to contribute, though.
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yeah, if Flopper isn't there i'd be slightly disappointed though. It was SUCH a relief knowing that i don't have to worry about downing myself with the ray gun...i think if anything they'd add flopper SOLELY for that reason...i hope. hahah Yeah, that would be a shame. But downing yourself from the splash damage shouldn't be too concerning. The map looks big enough that you could shoot from a distance anywho.
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I can see Stamin-Up returning, but not PhD Flopper, due to the fact that the map doesn't look like it would have that many places to fall off. Seems quite ground based.
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I seriously wouldn't worry. Treyarch wouldn't eff up that bad. Because, y'know, apparently they listen to the community. Removing Sleight of Hand would cause an uproar in the zombies communitiy due to its high usage (second only to Juggernaught).
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Actually, I believe that the part where he looks normal is from the opening cutscene. The characters wouldn't act so calmly like that if he suddenly reverted back to his normal self.
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(OFFICIAL)CALL OF THE DEAD TRAILER FINDS, POST NEW ONES HERE
Flammenwerfer replied to RedDeadRiot's topic in Call Of The Dead
Okay, this isn't really that important, but I found it a little funny how Englund said "This must be a nightmare!" when he's killing the zombie. Please tell me you get the reference he made... -
Vampires? Really? I think we're all analyzing this trailer more than we should.
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The subtle hints/effects that many may not have noticed...
Flammenwerfer replied to killerussian's topic in Call Of The Dead
Well, the reason the screen gets frosty is because the character went into the freezing water. I presume the longer you stay in the water, the more your screen gets frozen until you eventually get incapped/die. -
Who do you think will be the most popular new character?
Flammenwerfer replied to killerussian's topic in Call Of The Dead
Most popular? Probably Danny or Sarah. Who I want to play as? Rooker. I love his character, Merle, in the Walking Dead, and with so much similarities between Merle and Rooker's in game model just seems so badass to me. -
Will they still have Easter eggs, Radios in COTD?
Flammenwerfer replied to DOME's topic in Call Of The Dead
Treyarch love Easter Eggs, so yes, I can DEFINITELY see some being in there. -
Seeing the Undead Romero on round 1?
Flammenwerfer replied to Mr Dr Prof Richtofen's topic in Call Of The Dead
Well, I think it's possible. After all, they said you didn't have to kill him, and that he seems pretty passive when you aren't shooting him. I don't think he's a round boss, but only time will tell. Also, the round tick was flashing, signifying that the round was ending. So, he shows up at Round 2? -
(OFFICIAL)CALL OF THE DEAD TRAILER FINDS, POST NEW ONES HERE
Flammenwerfer replied to RedDeadRiot's topic in Call Of The Dead
Well, if you're worried that there is no Juggs, don't fret. I saw a screenshot somewhere with Juggernog in the background. Maybe during the trailer? -
(OFFICIAL)CALL OF THE DEAD TRAILER FINDS, POST NEW ONES HERE
Flammenwerfer replied to RedDeadRiot's topic in Call Of The Dead
Okay, I may be "new" in the sense of posting, but I've been here since the speculations for Kino. Anyway, did anyone else notice that when the characters are being introduced in the trailer that Sarah is holding an STG-44? It's at about 0:22.
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